Mauser artillery
Geo skips straight to an Advanced Vehicle Plant and fields Mauser artillery from 5:57, much earlier than the role's usual T2 timeline, sometimes with Umbra jammer support, pushing into the middle and occasionally the enemy base.
#artillery #t2 #push · 48 distinct matches · 22 players · 4% of Armada Geo games · team won 57% of 49 · Recently observed
T2 vehicle artillery from 5:57 · 3% of role by thenFrom the Advanced Vehicle Plant. Only 3% of Geo games have it by then; others who build it get it around 8:29
Advanced Vehicle Plant in 71%6% of all Geo games by then
Vehicle Plant in 71%15% of all Geo games by then
Jammer in 45%3% of all Geo games by then
Where those units first fight, in 48 games with kill data: in the middle 79%, on their own side 21%.
Those units destroy a typical 3,975 metal of enemy units by 15:00.
Then transitions into Jaguar (24% of army), Starlight (20% of army).
Key timing: Mauser out by 5:58
- Open mex and geo like normal, but rush Vehicle Plant by 3:58.
- Push straight into Advanced Vehicle Plant well ahead of the norm.
- Field Mauser mobile arty from the T2 plant to shell middle early.
- Add jammer support to protect the arty push.
- Ease into Advanced Geothermal and the usual Starlight/Jaguar transition.
Phase by phase
TYPICAL OF ITS 48 GAMES · AGAINST STANDARD GEOFollow the example game's first 6:58 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:13, middle half 0:54–1:21
By 0:56 in all: 3 mex · 3 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×3
Bot Labdone 1:15 · typical 1:13
- 2
Bot Lab to Vehicle Plant
Economy
1Mex
2Wind
5Converter
1Energy storage
Order
Geo after 4 mex, 5 wind, 1 energy storage
Vehicle Plant after 4 mex, 6 wind, 5 converterdone ~4:29, middle half 4:04–6:36
Builders
3 Con turret
4 Lazarus
2 Con bot
1 Con bot for allies
1 Lazarus for allies
By 4:16 in all: 4 mex · 6 wind · 1 geo · 5 converter · 1 energy storage · 3 con turret
The example game in this phase · 12 steps
- Wind
Lazarus ×2- Wind ×2
Lazarus- Wind
Con bot ×2for Beach sea
Geodone 3:02 · typical 3:16
Con bot- Mex
- Con turret ×2
- Converter ×4
Vehicle Plantdone 4:19 · typical 4:29
- 3
Vehicle Plant to T2 vehicle artillery
Economy
2Converter−4 vs standard
Order
Advanced Vehicle Plant after 4 mex, 6 wind, 6 converter
T2 vehicle artillery after 4 mex, 7 wind, 8 converter
Builders
1 Con vehicle
The standard build makes here, this one skips: 2 con turret
By 5:57 in all: 4 mex · 7 wind · 1 geo · 8 converter · 1 energy storage · 3 con turret (standard 6)
The example game in this phase · 6 steps
- Converter ×2
Con vehicle- Con turret
Advanced Vehicle Plantdone 5:16 · typical 5:32
T2 con vehicle
Mauserdone 5:38
- 4
T2 vehicle artillery to 10:00
Economy
5Wind−2 vs standard
Builders
2 Con turret
Army
4 Mauser +4 vs standard
1 Radar vehicle
Some games also: T2 con vehicle (47%) · jammer (45%) · T2 con vehicle for allies (41%) · converter (41%) · Jaguar (39%)
The standard build makes here, this one skips: 5 converter · 2 Starlight
By 10:00 in all: 4 mex · 15 wind · 1 geo · 1 Advanced Geothermal Powerplant · 10 converter (standard 16) · 1 energy storage
The example game in this phase · 96 steps
T2 mexdone 6:28 · typical 7:04
Mauser ×2
T2 mex
Mauser- Con turret
T2 mex
Mauser
Janus
Consul ×2
Mauser
T2 mex
Mauser
T2 con vehicle
Mauser
Advanced Geothermal Powerplantdone 9:32 · typical 9:54
Mauser- Con turret
Mauser
Bot Labdone 10:12
Mauser ×2- Con turret
Fusiondone 11:07
Radar vehicle- Con turret
Consul- Con turret
Bot Labdone 10:28
Consul- Con turret
Consul- Con turret
- Converter
Tick ×2- Converter
Tick ×2- T2 converter
Tick ×2- Converter
Tick ×6- Con turret
Tick ×10- Con turret
Tick ×13
Starlightdone 12:24 · typical 11:11
Tick ×2- Converter
Tick ×7- T2 converter
Tick ×28- Converter
Tick ×3
Starlight
Tick ×16
Ambassadordone 13:00
Tick ×13- Converter
Tick ×5
Ambassador
Tick ×8- Converter
Tick ×9
Starlight
Tick ×4- Converter
Tick ×20
Beamer
Tick ×8- Converter
Tick ×2
Starlight
Tick- Converter
Tick ×5
T2 con vehicle
Beamer
Tick ×12
Starlight
Tick- Con turret
Tick- Converter
Tick ×5- Con turret
Tick ×2
Anti-nukenot finished by 15:00
Tick ×26- Converter
Tick ×4- Con turret
Tick
Prudenot finished by 15:00
Tick ×3- Con turret
Tick ×6- Con turret
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is kbssilks's (35 OS, 28/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:15 · in 57% of games
1 Con bot to Beach seafirst at 2:46 · in 67% of games
2 T2 con vehicle to Front or Suicide frontfirst at 8:43 · in 53% of games
You get
1 T2 con bot from Techfirst at 4:50 · in 45% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
49 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 356 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 882 | 825 | 0 | 0 | 0 | 0 |
| 3:00 | 1552 | 1523 | 0 | 0 | 0 | 0 |
| 4:00 | 2718 | 2700 | 0 | 0 | 0 | 0 |
| 5:00 | 4432 | 3726 | 0 | 0 | 0 | 0 |
| 6:00 | 6365 | 5729 | 0 | 0 | 0 | 0 |
| 7:00 | 7588 | 8130 | 31 | 0 | 0 | 0 |
| 8:00 | 9446 | 11459 | 910 | 0 | 42 | 21 |
| 9:00 | 11612 | 14489 | 1684 | 51 | 260 | 130 |
| 10:00 | 13994 | 17405 | 2296 | 565 | 960 | 280 |
| 11:00 | 16795 | 20377 | 3288 | 2074 | 1377 | 790 |
| 12:00 | 19520 | 23305 | 4386 | 3940 | 1835 | 1940 |
| 13:00 | 21833 | 26062 | 6056 | 5961 | 2370 | 3304 |
| 14:00 | 24871 | 28988 | 8287 | 8321 | 3493 | 4785 |
| 15:00 | 27371 | 31497 | 10530 | 10172 | 4760 | 6196 |
Matched the standard build's win rate while destroying more enemy metal and losing much less of its own by 15:00.
- + Destroyed 10530 enemy metal by 15:00 vs 9875 standard.
- + Lost only 4760 own metal by 15:00 vs 6281 standard.
- − Metal production fell behind standard by 15:00 (27371 vs 31426).
kbssilks
35.4 OS · 28/08/2026
Open source match ↗0 received units
2458 metal received · 226001 energy received
Typical milestones
Played most by
kbssilks5games of this buildPRO_HYDRA5games of this buildViltrum5games of this build[FCRD]Tragedy3games of this build0neTw03games of this buildSupporting games
Pick a game to read and play it above.
PRO_HYDRA25/09/2026 · 52 OS↗[Grump]Matsuri24/09/2026 · 39 OS↗OldSpanker24/09/2026 · 50 OS↗DukeofStars23/09/2026 · 55 OS↗JustSomeGuy23/09/2026 · 36 OS↗JustSomeGuy19/09/2026 · 35 OS↗Nutzz18/09/2026 · 42 OS↗zeus_on_god18/09/2026 · 37 OS↗kbssilks28/08/2026 · 35 OS↗32 more of 41, the most recent
Nutzz18/09/2026 · 42 OS↗Naigel18/09/2026 · 48 OS↗Naigel16/09/2026 · 47 OS↗Amrissa13/09/2026 · 40 OS↗DRM13/09/2026 · 44 OS↗PRO_HYDRA12/09/2026 · 52 OS↗PRO_HYDRA11/09/2026 · 54 OS↗OldSpanker09/09/2026 · 51 OS↗OldSpanker09/09/2026 · 51 OS↗zeus_on_god08/09/2026 · 38 OS↗PRO_HYDRA07/09/2026 · 54 OS↗Viltrum04/09/2026 · 40 OS↗0neTw001/09/2026 · 37 OS↗PRO_HYDRA01/09/2026 · 53 OS↗kbssilks31/08/2026 · 36 OS↗XXMACGAMERXX31/08/2026 · 35 OS↗kbssilks30/08/2026 · 36 OS↗kbssilks28/08/2026 · 36 OS↗kbssilks28/08/2026 · 36 OS↗CentientWaffle27/08/2026 · 37 OS↗CentientWaffle27/08/2026 · 37 OS↗Damsko25/08/2026 · 39 OS↗Viltrum24/08/2026 · 45 OS↗Viltrum22/08/2026 · 44 OS↗Fruit_22/08/2026 · 41 OS↗DukeofStars21/08/2026 · 55 OS↗Viltrum20/08/2026 · 45 OS↗[FCRD]GlazedByAfussy17/08/2026 · 36 OS↗Viltrum17/08/2026 · 44 OS↗DukeofStars16/08/2026 · 56 OS↗[FCRD]Tragedy15/08/2026 · 36 OS↗Beyond All Reason test-31115-21dbf79
Naval balance tweaks on