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Pond / Armada / Economy first / OBSERVED BUILD

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Armada Pond build order · Supreme Isthmus

Economy-first Pond with Bot Lab and Tidal boosting for allies, sending units front and teching into Advanced Metal Extractor as usual.

#eco #team support · 297 distinct matches · 131 players · 15% of Armada Pond games · team won 46% of 304 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 3:41

  1. Drop tidal and wind turbines fast to start boosting the fronts.
  2. Add mex and keep wind count above 10 for boost.
  3. Put down the bot lab and start pushing basic bots to front.
  4. Open a second bot lab and keep feeding units forward.
  5. Transition into T2 with an advanced mex and switch army to Tick/Pawn/Blitz.

Phase by phase

TYPICAL OF ITS 297 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 4 wind, 1 tidaldone ~3:38, middle half 3:12–5:00

    By 3:21 in all: 4 mex · 4 wind · 1 tidal · 1 energy storage

    The example game in this phase · 5 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×2
    5. Bot LabBot Labdone 3:09 · typical 3:38
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine2Wind
    Builders
    • Construction Bot2 Con bot

    Some games also: Lazarus (44%) · con turret (44%) · converter (34%)

    By 5:00 in all: 4 mex · 9 wind · 1 tidal · 1 converter · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. LazarusLazarusfor Geo sea
    2. Construction BotCon bot ×2
    3. Con turret
    4. Wind ×2
    5. Construction BotCon bot
    6. Wind ×5
    7. Energy storage
    8. Bot LabEat Bot Labreclaimed for its metal
    9. Con turret
    10. Wind
    11. Converter
    12. Wind
    13. Con turret ×2
    14. Wind ×3
    15. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine28Wind
    • Energy Converter6Converter
    Builders
    • Construction Turret1 Con turret

    Some games also: con bot (49%) · tick (42%) · pawn (34%) · eat Bot Lab (49%)

    By 10:00 in all: 4 mex · 38 wind · 1 tidal · 9 converter · 1 energy storage · 3 con turret

    The example game in this phase · 206 steps
    1. Wind
    2. Converter
    3. Wind
    4. Converter ×3
    5. Wind
    6. Converter
    7. Wind
    8. Converter ×2
    9. Wind
    10. Converter ×2
    11. Wind ×9
    12. SentrySentry
    13. Wind ×4
    14. Advanced Metal ExtractorT2 mex ×3done 7:32 · typical 9:03
    15. Con turret ×2
    16. Advanced Metal ExtractorT2 mex
    17. Wind ×6
    18. Bot LabBot Labdone 8:50
    19. Wind ×5
    20. TickTick
    21. Wind
    22. TickTick ×2
    23. Wind ×3
    24. TickTick ×2
    25. Wind
    26. TickTick ×3
    27. Wind ×3
    28. TickTick ×3
    29. Wind
    30. TickTick
    31. Wind
    32. TickTick
    33. Wind
    34. TickTick
    35. Wind
    36. TickTick
    37. Wind
    38. TickTick ×2
    39. Wind
    40. TickTick
    41. Wind
    42. TickTick
    43. Wind
    44. TickTick
    45. Wind
    46. TickTick
    47. Wind
    48. TickTick ×2
    49. Wind ×2
    50. TickTick ×2
    51. Wind
    52. TickTick
    53. Wind ×2
    54. TickTick
    55. Wind
    56. TickTick ×2
    57. Wind
    58. TickTick
    59. Wind
    60. TickTick ×5
    61. Wind
    62. TickTick ×3
    63. Wind
    64. TickTick
    65. Wind ×2
    66. TickTick
    67. Wind
    68. TickTick ×2
    69. Wind
    70. TickTick
    71. Wind
    72. TickTick
    73. JunoJuno
    74. TickTick
    75. Wind
    76. TickTick
    77. Wind ×3
    78. TickTick
    79. Wind
    80. TickTick ×3
    81. Wind
    82. TickTick
    83. Wind
    84. TickTick ×2
    85. Wind
    86. TickTick ×2
    87. Wind ×3
    88. TickTick
    89. Fusion ReactorFusiondone 12:14
    90. TickTick
    91. Wind
    92. TickTick ×2
    93. Wind
    94. TickTick
    95. Wind ×2
    96. TickTick
    97. Wind
    98. TickTick
    99. Con turret
    100. Wind
    101. TickTick
    102. Wind
    103. TickTick
    104. Wind
    105. TickTick
    106. Wind ×2
    107. TickTick
    108. Wind
    109. TickTick ×2
    110. Wind
    111. TickTick
    112. Wind
    113. TickTick
    114. Wind ×2
    115. TickTick
    116. Wind
    117. TickTick ×2
    118. Wind ×2
    119. TickTick
    120. Wind ×2
    121. Converter
    122. TickTick
    123. Wind
    124. TickTick ×3
    125. Wind
    126. TickTick ×5
    127. Converter
    128. TickTick
    129. Wind
    130. TickTick ×3
    131. Converter
    132. TickTick
    133. Converter
    134. TickTick
    135. ShipyardShipyarddone 12:52
    136. TickTick
    137. Con turret
    138. TickTick ×4
    139. Wind
    140. Converter
    141. TickTick
    142. Converter
    143. TickTick ×2
    144. Converter
    145. TickTick
    146. Converter ×2
    147. TickTick ×2
    148. Converter
    149. TickTick ×2
    150. Converter ×2
    151. TickTick ×2
    152. Converter
    153. TickTick ×2
    154. Wind
    155. TickTick ×3
    156. Converter
    157. TickTick
    158. Converter
    159. TickTick ×2
    160. EelSubmarinedone 13:28
    161. TickTick ×3
    162. Converter
    163. TickTick ×4
    164. Converter
    165. Wind
    166. TickTick
    167. Con turret
    168. TickTick
    169. Converter
    170. TickTick
    171. EelSubmarine
    172. Converter
    173. TickTick ×3
    174. Converter
    175. Con turret
    176. TickTick ×2
    177. Con turretfor Geo sea
    178. TickTick
    179. Converter
    180. EelSubmarine
    181. TickTick
    182. Wind
    183. TickTick ×4
    184. Converter
    185. TickTick ×5
    186. Converter
    187. TickTick ×2
    188. Con turretfor Geo sea
    189. TickTick ×3
    190. Wind
    191. TickTick ×2
    192. Converter
    193. Con turretfor Geo sea
    194. EelSubmarine
    195. TickTick ×4
    196. Converter
    197. TickTick ×4
    198. EelSubmarine
    199. Con turret
    200. TickTick ×4
    201. Wind
    202. TickTick ×4
    203. Wind
    204. TickTick
    205. EelSubmarine
    206. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is ToStupidToName's (31 OS, 28/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 94% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:36 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

304 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0026800
3:0079900
4:00147300
5:00218500
6:00299500
7:003910210
8:004948170117
9:006223379316
10:007705611552
11:009645842855
12:001205211691289
13:001453815531876
14:001742721342535
15:002018825993249
WHAT THE NUMBERS SAY

This is the role's baseline line, winning under half its games with mid economy and modest kills versus losses by 15:00.

  • + Reaches T2 constructor by 8:09 in 91% of games, a reliable tempo.
  • − Team wins only 46% of games, no edge over the role's norm.
THE EXAMPLE YOU ARE READING

ToStupidToName

31.2 OS · 28/08/2026

Open source match ↗

1 received units · includes a constructor
53 metal received · 65599 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:38Middle 50%: 3:12–5:00 · n=277
Advanced Metal Extractor9:03Middle 50%: 7:58–10:04 · n=261

Played most by

EpicTyrannus14games of this buildViltrum13games of this buildzeus_on_god11games of this buildHunfore8games of this build_[BOBO]_7games of this build
Standard pond · Armada Pond build order · BAR Build Atlas