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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond with Bot Lab and Tidal boosting for allies, sending units front and teching into Advanced Metal Extractor as usual.

#eco #team support · 297 distinct matches · 131 players · 15% of Armada Pond games · team won 46% of 304 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 3:41

  1. Drop tidal and wind turbines fast to start boosting the fronts.
  2. Add mex and keep wind count above 10 for boost.
  3. Put down the bot lab and start pushing basic bots to front.
  4. Open a second bot lab and keep feeding units forward.
  5. Transition into T2 with an advanced mex and switch army to Tick/Pawn/Blitz.

Phase by phase

TYPICAL OF ITS 297 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 4 wind, 1 tidaldone ~3:38, middle half 3:12–5:00

    By 3:21 in all: 4 mex · 4 wind · 1 tidal · 1 energy storage

    The example game in this phase · 27 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Radar TowerRadar Tower
    4. Mex ×4
    5. Wind ×2for Suicide front
    6. Wind ×4
    7. Mexfor Suicide front
    8. SentrySentry
    9. Radar TowerRadar Tower
    10. Advanced Metal ExtractorT2 mexdone 6:18 · typical 9:03
    11. Converter ×4
    12. Wind
    13. Advanced Metal ExtractorT2 mex
    14. Wind ×2
    15. Advanced Metal ExtractorT2 mex
    16. Wind ×2
    17. Windfor Suicide front
    18. Mexfor Geo sea
    19. Wind ×3for Suicide front
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. Wind ×4
    22. Wind ×4for Suicide front
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Wind
    25. Advanced Metal ExtractorT2 mex
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. Bot LabBot Labdone 10:11 · typical 3:38
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine2Wind
    Builders
    • Construction Bot2 Con bot

    Some games also: Lazarus (44%) · con turret (44%) · converter (34%)

    By 5:00 in all: 4 mex · 9 wind · 1 tidal · 1 converter · 1 energy storage · 1 con turret

  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine28Wind
    • Energy Converter6Converter
    Builders
    • Construction Turret1 Con turret

    Some games also: con bot (49%) · tick (42%) · pawn (34%) · eat Bot Lab (49%)

    By 10:00 in all: 4 mex · 38 wind · 1 tidal · 9 converter · 1 energy storage · 3 con turret

    The example game in this phase · 35 steps
    1. TickTick
    2. Construction BotCon bot ×3for Suicide front
    3. TickTick ×34
    4. Naval NettleNaval Nettle
    5. TickTick ×8
    6. Wind
    7. Con turret
    8. TickTick ×2
    9. Wind
    10. TickTick ×2
    11. Wind
    12. TickTick ×2
    13. Wind
    14. TickTick ×3
    15. Wind
    16. TickTick ×3
    17. Wind
    18. TickTick
    19. Wind
    20. TickTick ×2
    21. Wind
    22. TickTick ×2
    23. Wind
    24. TickTick
    25. Wind
    26. TickTick ×4
    27. Construction BotCon bot ×2
    28. Con turret
    29. Construction BotCon bot
    30. Con turret ×3
    31. Construction BotCon bot
    32. TickTick
    33. LazarusLazarus
    34. LazarusLazarus ×4for Suicide front
    35. CenturionCenturion ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ling_long's (38 OS, 09/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 94% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:36 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

304 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0026800
3:0079900
4:00147300
5:00218500
6:00299500
7:003910210
8:004948170117
9:006223379316
10:007705611552
11:009645842855
12:001205211691289
13:001453815531876
14:001742721342535
15:002018825993249
WHAT THE NUMBERS SAY

This is the role's baseline line, winning under half its games with mid economy and modest kills versus losses by 15:00.

  • + Reaches T2 constructor by 8:09 in 91% of games, a reliable tempo.
  • − Team wins only 46% of games, no edge over the role's norm.
THE EXAMPLE YOU ARE READING

Ling_long

37.8 OS · 09/10/2026

Open source match ↗

13 received units · includes a constructor
123 metal received · 25821 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:38Middle 50%: 3:12–5:00 · n=277
Advanced Metal Extractor9:03Middle 50%: 7:58–10:04 · n=261

Played most by

EpicTyrannus14games of this buildViltrum13games of this buildzeus_on_god11games of this buildHunfore8games of this build_[BOBO]_7games of this build