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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond with Bot Lab and Tidal boosting for allies, sending units front and teching into Advanced Metal Extractor as usual.

#eco #team support · 297 distinct matches · 131 players · 15% of Armada Pond games · team won 46% of 304 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 3:41

  1. Drop tidal and wind turbines fast to start boosting the fronts.
  2. Add mex and keep wind count above 10 for boost.
  3. Put down the bot lab and start pushing basic bots to front.
  4. Open a second bot lab and keep feeding units forward.
  5. Transition into T2 with an advanced mex and switch army to Tick/Pawn/Blitz.

Phase by phase

TYPICAL OF ITS 297 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 4 wind, 1 tidaldone ~3:38, middle half 3:12–5:00

    By 3:21 in all: 4 mex · 4 wind · 1 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Mex ×3
    4. Wind ×4
    5. Energy storage ×2
    6. Wind ×4
    7. Mex
    8. Wind
    9. Bot LabBot Labdone 3:49 · typical 3:38
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine2Wind
    Builders
    • Construction Bot2 Con bot

    Some games also: Lazarus (44%) · con turret (44%) · converter (34%)

    By 5:00 in all: 4 mex · 9 wind · 1 tidal · 1 converter · 1 energy storage · 1 con turret

    The example game in this phase · 9 steps
    1. Converter
    2. Construction BotCon bot
    3. Wind ×3
    4. Construction BotCon bot
    5. Converter
    6. Construction BotCon bot
    7. Wind
    8. Construction BotCon bot ×2
    9. Wind ×4
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine28Wind
    • Energy Converter6Converter
    Builders
    • Construction Turret1 Con turret

    Some games also: con bot (49%) · tick (42%) · pawn (34%) · eat Bot Lab (49%)

    By 10:00 in all: 4 mex · 38 wind · 1 tidal · 9 converter · 1 energy storage · 3 con turret

    The example game in this phase · 54 steps
    1. Wind ×2
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Wind ×35
    4. Converter
    5. Wind ×15
    6. Converter
    7. Wind ×4
    8. Converter
    9. Wind ×6
    10. Advanced Metal ExtractorT2 mexdone 10:25 · typical 9:03
    11. Wind ×14
    12. Advanced Metal ExtractorT2 mex
    13. Wind ×21
    14. Advanced Metal ExtractorT2 mex
    15. Converter
    16. Wind ×3
    17. Converter
    18. Wind ×3
    19. Converter
    20. Wind ×3
    21. Converter
    22. Wind
    23. Bot LabBot Labdone 13:39
    24. Converter
    25. Advanced Metal ExtractorT2 mex
    26. Con turret
    27. TickTick
    28. Converter
    29. TickTick ×2
    30. Con turret
    31. TickTick
    32. Converter
    33. TickTick
    34. Con turret
    35. TickTick ×2
    36. Bot LabBot Labdone 14:21
    37. TickTick
    38. Converter
    39. TickTick
    40. Con turret
    41. T2 converter
    42. TickTick ×2
    43. Con turret
    44. Converter
    45. TickTick
    46. Con turret
    47. TickTick ×7
    48. Con turret
    49. TickTick ×2
    50. Con turret
    51. TickTick ×2
    52. Converter
    53. Con turret
    54. TickTick ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is ObeIix's (31 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 94% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:36 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

304 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0026800
3:0079900
4:00147300
5:00218500
6:00299500
7:003910210
8:004948170117
9:006223379316
10:007705611552
11:009645842855
12:001205211691289
13:001453815531876
14:001742721342535
15:002018825993249
WHAT THE NUMBERS SAY

This is the role's baseline line, winning under half its games with mid economy and modest kills versus losses by 15:00.

  • + Reaches T2 constructor by 8:09 in 91% of games, a reliable tempo.
  • − Team wins only 46% of games, no edge over the role's norm.
THE EXAMPLE YOU ARE READING

ObeIix

30.6 OS · 11/10/2026

Open source match ↗

2 received units · includes a constructor
199 metal received · 71202 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:38Middle 50%: 3:12–5:00 · n=277
Advanced Metal Extractor9:03Middle 50%: 7:58–10:04 · n=261

Played most by

EpicTyrannus14games of this buildViltrum13games of this buildzeus_on_god11games of this buildHunfore8games of this build_[BOBO]_7games of this build