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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond boosting front with wind/tidal energy, a Bot Lab, and later T2 cons, sending Tick, Pawn and Blitz forward as the transition unfolds.

#eco #team support · 133 distinct matches · 62 players · 13% of Armada Pond games · team won 44% of 135 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:37

  1. Open tidal generators to start boosting front's energy.
  2. Layer mex and wind, watching front's needs to tune boost amount.
  3. Get bot lab up and start sending Tick, Pawn and Blitz to front.
  4. Transition toward T2 constructor once front needs heavier support.
  5. Finish advanced metal extractor to scale eco for T2.

Phase by phase

TYPICAL OF ITS 133 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 1 tidaldone ~3:40, middle half 3:14–5:34

    By 3:22 in all: 4 mex · 5 wind · 1 tidal · 1 energy storage

    The example game in this phase · 4 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Bot LabBot Labdone 2:51 · typical 3:40
  2. 2

    Bot Lab to 5:00

    Builders
    • Construction Bot1 Con bot

    Some games also: wind (47%) · con turret (42%) · Lazarus (39%)

    By 5:00 in all: 4 mex · 9 wind · 1 tidal · 1 converter · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. PawnPawn ×2
    2. Radar TowerRadar Tower
    3. PawnPawn ×2
    4. Construction BotCon bot
    5. Wind ×6
    6. LazarusLazarus
    7. Wind ×3
    8. Construction BotCon bot
    9. Wind ×2
    10. LazarusLazarus
    11. Wind ×2
    12. PawnPawn
    13. Wind
    14. Con turret
    15. LazarusLazarus
    16. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine26Wind
    • Energy Converter4Converter
    Order
    1. Bot LabEat Bot Lab in 58% of games
    Builders
    • Construction Turret1 Con turret

    Some games also: con bot (49%) · tick (36%) · pawn (31%)

    By 10:00 in all: 4 mex · 37 wind · 1 tidal · 7 converter · 1 energy storage · 3 con turret

    The example game in this phase · 34 steps
    1. Construction BotCon bot
    2. Wind
    3. Con turret
    4. Wind
    5. Energy storage
    6. Wind
    7. Energy storagefor Front
    8. Wind ×5
    9. Converter
    10. Wind ×4
    11. Converter
    12. Wind ×2
    13. Converter
    14. Wind
    15. Converter
    16. Wind
    17. Converter ×2
    18. Wind
    19. Converter
    20. Wind ×6
    21. Construction BotCon bot
    22. Wind ×4
    23. Advanced Metal ExtractorT2 mexdone 7:55 · typical 9:15
    24. Wind
    25. Con turret
    26. Wind
    27. ShipyardShipyarddone 8:07
    28. Wind ×2
    29. Con turret
    30. Advanced Metal ExtractorT2 mex
    31. Bot LabEat Bot Labreclaimed for its metal
    32. Wind ×5
    33. Con turret
    34. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hannodins's (36 OS, 07/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 87% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:51 · in 79% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

135 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027900
3:0082800
4:00151000
5:00223900
6:00305800
7:00400600
8:004985311105
9:006264570315
10:007711818440
11:009711922746
12:001244713001167
13:001486917901734
14:001808224722275
15:002041129463180
WHAT THE NUMBERS SAY

Standard pond trails slightly at 49% team win, consistent with its support-economy role rather than direct combat.

  • + Zero metal lost by 5:00 shows the safe, boost-focused opening works as intended.
  • − Bot lab timing is wide (3:34-7:02), risking late unit support if delayed.
THE EXAMPLE YOU ARE READING

Hannodins

35.8 OS · 07/10/2026

Open source match ↗

9 received units
20 metal received · 2945 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:40Middle 50%: 3:14–5:34 · n=119
Advanced Metal Extractor9:15Middle 50%: 7:52–9:59 · n=111

Played most by

Viltrum13games of this buildEpicTyrannus10games of this buildzeus_on_god8games of this buildUsurpeR7games of this buildLeohvm5games of this build