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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond boosting front with wind/tidal energy, a Bot Lab, and later T2 cons, sending Tick, Pawn and Blitz forward as the transition unfolds.

#eco #team support · 133 distinct matches · 62 players · 13% of Armada Pond games · team won 44% of 135 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:37

  1. Open tidal generators to start boosting front's energy.
  2. Layer mex and wind, watching front's needs to tune boost amount.
  3. Get bot lab up and start sending Tick, Pawn and Blitz to front.
  4. Transition toward T2 constructor once front needs heavier support.
  5. Finish advanced metal extractor to scale eco for T2.

Phase by phase

TYPICAL OF ITS 133 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 1 tidaldone ~3:40, middle half 3:14–5:34

    By 3:22 in all: 4 mex · 5 wind · 1 tidal · 1 energy storage

    The example game in this phase · 8 steps
    1. Tidal ×4for Suicide front
    2. Tidal ×3
    3. Aircraft PlantAircraft Plantdone 1:34
    4. Construction AircraftCon aircraft
    5. Mex ×3
    6. OspreyHeavy transport
    7. BlinkScout plane
    8. Con turret
  2. 2

    Bot Lab to 5:00

    Builders
    • Construction Bot1 Con bot

    Some games also: wind (47%) · con turret (42%) · Lazarus (39%)

    By 5:00 in all: 4 mex · 9 wind · 1 tidal · 1 converter · 1 energy storage · 1 con turret

    The example game in this phase · 8 steps
    1. FalconFighter
    2. Wind
    3. FalconFighter
    4. Wind
    5. Construction AircraftCon aircraft
    6. Wind
    7. Mex
    8. Con turret
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine26Wind
    • Energy Converter4Converter
    Order
    1. Bot LabEat Bot Lab in 58% of games
    Builders
    • Construction Turret1 Con turret

    Some games also: con bot (49%) · tick (36%) · pawn (31%)

    By 10:00 in all: 4 mex · 37 wind · 1 tidal · 7 converter · 1 energy storage · 3 con turret

    The example game in this phase · 66 steps
    1. Energy storage
    2. Wind ×15
    3. StorkLight transport ×2
    4. Advanced Metal ExtractorT2 mexdone 7:20 · typical 9:15
    5. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    6. Advanced Metal ExtractorT2 mex
    7. Con turret
    8. Advanced Metal ExtractorT2 mex
    9. Radar TowerRadar Tower
    10. Con turret
    11. Advanced Metal ExtractorT2 mex
    12. Con turret
    13. AnemoneAnemone
    14. Energy storage
    15. ShipyardShipyarddone 9:27
    16. Wind ×2
    17. CorsairDestroyerdone 9:45
    18. Wind ×5
    19. SkaterSkater
    20. Wind
    21. ShipyardEat Shipyardreclaimed for its metal
    22. Wind ×3
    23. Pit BullPit Bull
    24. BeamerBeamer ×4
    25. Con turret ×6
    26. Sneaky PeteSneaky Pete
    27. Con turret
    28. BeamerBeamer
    29. Pit BullPit Bull
    30. BeamerBeamer
    31. Con turret
    32. Radar TowerRadar Tower
    33. Wind
    34. BeamerBeamer
    35. Wind
    36. Con turret
    37. Metal storage
    38. Con turret
    39. Wind
    40. ShipyardShipyarddone 12:42
    41. Wind
    42. Construction ShipCon ship
    43. Wind
    44. Naval Construction Turret
    45. Wind ×2
    46. CorsairDestroyer
    47. Wind ×2
    48. SkaterSkater
    49. Advanced Bot LabAdvanced Bot Labdone 13:59
    50. Wind
    51. ShipyardEat Shipyardreclaimed for its metal
    52. Wind ×2
    53. Fusion ReactorFusiondone 14:35
    54. Tidal
    55. HoundHound
    56. Tidal
    57. HoundHound
    58. Tidal
    59. HoundHound
    60. GhostGhost
    61. Mex
    62. TumbleweedRolling bomb
    63. HoundHound ×2
    64. Mex
    65. HoundHound
    66. T2 converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Glorp_TTV's (57 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 87% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:51 · in 79% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

135 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027900
3:0082800
4:00151000
5:00223900
6:00305800
7:00400600
8:004985311105
9:006264570315
10:007711818440
11:009711922746
12:001244713001167
13:001486917901734
14:001808224722275
15:002041129463180
WHAT THE NUMBERS SAY

Standard pond trails slightly at 49% team win, consistent with its support-economy role rather than direct combat.

  • + Zero metal lost by 5:00 shows the safe, boost-focused opening works as intended.
  • − Bot lab timing is wide (3:34-7:02), risking late unit support if delayed.
THE EXAMPLE YOU ARE READING

[Grump]Glorp_TTV

57.2 OS · 05/10/2026

Open source match ↗

1 received units · includes a constructor
304 metal received · 54718 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:40Middle 50%: 3:14–5:34 · n=119
Advanced Metal Extractor9:15Middle 50%: 7:52–9:59 · n=111

Played most by

Viltrum13games of this buildEpicTyrannus10games of this buildzeus_on_god8games of this buildUsurpeR7games of this buildLeohvm5games of this build