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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 473 distinct matches · 104 players · 60% of Armada Pond games · team won 50% of 541 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 473 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:37, middle half 3:31–7:01

    Some games also: converter (45%)

    By 5:08 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex
    4. Wind
    5. Mex ×2
    6. Energy storage
    7. Wind
    8. Mex
    9. Wind ×6
    10. Energy storage
    11. Wind ×14
    12. Bot LabBot Labdone 6:04 · typical 5:37
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot

    Some games also: tick (50%) · Lazarus (48%) · converter (44%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 71 steps
    1. TickTick ×62
    2. Construction BotCon bot ×2
    3. TickTick ×7
    4. Advanced Metal ExtractorT2 mexdone 10:03 · typical 9:56
    5. TickTick ×6
    6. Wind
    7. TickTick ×3
    8. Wind
    9. TickTick
    10. Advanced Metal ExtractorT2 mex
    11. Wind
    12. TickTick ×2
    13. Wind
    14. TickTick
    15. Wind ×2
    16. TickTick
    17. Advanced Metal ExtractorT2 mex
    18. TickTick
    19. Wind
    20. Construction BotCon bot
    21. Wind ×2
    22. TickTick
    23. Wind
    24. TickTick ×3
    25. Wind
    26. Advanced Metal ExtractorT2 mex
    27. TickTick
    28. Wind
    29. TickTick
    30. Con turret
    31. TickTick
    32. Wind
    33. TickTick ×2
    34. Wind
    35. TickTick ×2
    36. Wind
    37. TickTick ×2
    38. Con turret
    39. Wind
    40. TickTick ×3
    41. Con turret
    42. TickTick
    43. Wind
    44. TickTick ×2
    45. Con turret
    46. TickTick
    47. Wind
    48. TickTick ×3
    49. JunoJuno
    50. TickTick ×2
    51. Wind
    52. TickTick ×4
    53. Wind
    54. TickTick ×5
    55. Wind
    56. TickTick ×7
    57. Wind
    58. TickTick ×8
    59. Wind
    60. Con turret
    61. TickTick ×3
    62. Con turret
    63. TickTick
    64. Fusion ReactorFusionnot finished by 15:00
    65. Wind
    66. TickTick
    67. Con turret
    68. TickTick
    69. Con turret
    70. TickTick ×2
    71. Wind ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is [GerBoyz]Stinkfisch's (36 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:32 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:43 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:02 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

541 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027200
3:0081700
4:00150700
5:00223100
6:00298300
7:0038434600
8:0047501269147
9:0056992025378
10:0068742840714
11:00833732981178
12:001029136611603
13:001261442021959
14:001493647782448
15:001751853403029
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

[GerBoyz]Stinkfisch

35.5 OS · 12/09/2026

Open source match ↗

4 received units · includes a constructor
225 metal received · 59624 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:37Middle 50%: 3:31–7:01 · n=485
Advanced Metal Extractor9:56Middle 50%: 9:01–10:40 · n=490

Played most by

Viltrum44games of this buildTeaner37games of this buildUsurpeR25games of this buildzeus_on_god25games of this build[Grump]Grumpiness19games of this build