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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 485 distinct matches · 107 players · 59% of Armada Pond games · team won 50% of 552 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 485 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:36, middle half 3:31–7:00

    Some games also: converter (45%)

    By 5:05 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 33 steps
    1. Tidal ×8for Front
    2. Tidal
    3. Wind ×2
    4. Mex ×4
    5. Wind ×2
    6. Vehicle PlantVehicle Plantdone 3:17
    7. BeaverBeaver
    8. Wind ×2
    9. Construction VehicleCon vehicle
    10. Wind ×2
    11. Construction VehicleCon vehicle
    12. Naval Construction Turret
    13. Energy storage
    14. Con turret
    15. Wind
    16. Tidal
    17. Converter ×2
    18. Tidal
    19. Converter
    20. Tidal
    21. Converter ×2
    22. Tidal
    23. Converter
    24. NettleNettle
    25. Converter
    26. NettleNettle
    27. Converter
    28. Tidal
    29. Converter ×2
    30. SentrySentry
    31. Tidal
    32. Mexfor Suicide front
    33. Bot LabBot Labdone 8:06 · typical 5:36
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (48%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 149 steps
    1. Tidal
    2. Con turret
    3. Tidal ×2
    4. TickTick
    5. LazarusLazarus
    6. Tidal
    7. LazarusLazarus
    8. TickTick ×2
    9. Tidal
    10. TickTick ×3
    11. Tidal
    12. TickTick
    13. SentrySentry
    14. TickTick ×2
    15. SentrySentry
    16. TickTick
    17. Advanced Metal ExtractorT2 mexdone 9:39 · typical 9:54
    18. TickTick
    19. Tidal
    20. TickTick ×5
    21. Tidal
    22. TickTick ×4
    23. Tidal
    24. TickTick ×2
    25. Advanced Metal ExtractorT2 mex
    26. TickTick ×2
    27. Tidal
    28. TickTick ×2
    29. Tidal
    30. TickTick ×2
    31. Tidal
    32. TickTick ×4
    33. Advanced Metal ExtractorT2 mex
    34. TickTick
    35. Tidal
    36. TickTick ×2
    37. Tidal
    38. TickTick
    39. Con turret
    40. TickTick
    41. Tidal
    42. Con turret
    43. TickTick
    44. Tidal
    45. TickTick ×3
    46. Tidal
    47. TickTick ×7
    48. Tidal
    49. TickTick ×6
    50. Advanced Metal ExtractorT2 mex
    51. TickTick
    52. Tidal
    53. TickTick ×6
    54. Tidal
    55. TickTick ×6
    56. Tidal
    57. TickTick ×5
    58. Tidal
    59. TickTick ×5
    60. Tidal
    61. TickTick ×8
    62. Tidal
    63. TickTick ×6
    64. Tidal
    65. TickTick
    66. Fusion ReactorFusiondone 13:05
    67. TickTick ×2
    68. Tidal
    69. TickTick
    70. Tidal
    71. TickTick
    72. Tidal
    73. TickTick ×2
    74. Tidal
    75. TickTick
    76. Tidal
    77. TickTick ×3
    78. Tidal
    79. TickTick ×6
    80. Tidal
    81. TickTick ×6
    82. Tidal
    83. TickTick ×2
    84. Aircraft PlantAircraft Plantdone 13:41
    85. TickTick
    86. Con turret
    87. Construction BotCon bot
    88. Tidal
    89. Con turret
    90. Tidal
    91. Construction BotCon bot
    92. Con turret
    93. Construction BotCon bot
    94. Tidal
    95. Con turret
    96. ShurikenShuriken
    97. Tidal
    98. ShurikenShuriken
    99. Construction BotCon bot
    100. ShurikenShuriken
    101. TickTick
    102. ShurikenShuriken
    103. TickTick
    104. Tidal
    105. ShurikenShuriken
    106. TickTick
    107. ShurikenShuriken
    108. TickTick
    109. ShurikenShuriken
    110. TickTick
    111. ShurikenShuriken
    112. TickTick
    113. ShurikenShuriken
    114. TickTick
    115. ShurikenShuriken
    116. Tidal
    117. TickTick
    118. ShurikenShuriken
    119. TickTick
    120. ShurikenShuriken
    121. TickTick
    122. ShurikenShuriken
    123. TickTick
    124. ShurikenShuriken
    125. TickTick
    126. ShurikenShuriken
    127. Tidal
    128. TickTick
    129. ShurikenShuriken
    130. TickTick
    131. ShurikenShuriken
    132. TickTick
    133. ShurikenShuriken
    134. TickTick
    135. ShurikenShuriken
    136. Tidal
    137. TickTick
    138. ShurikenShuriken
    139. TickTick
    140. ShurikenShuriken
    141. TickTick
    142. ShurikenShuriken
    143. TickTick
    144. Con turret
    145. ShurikenShuriken
    146. Tidal
    147. TickTick
    148. ShurikenShuriken
    149. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:28 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:44 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

552 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0082000
4:00151000
5:00223100
6:00298400
7:0038434600
8:0047571245139
9:0057151971377
10:0069002791714
11:00838032701148
12:001035735821584
13:001262341971941
14:001497747652420
15:001762253213019
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

DRM

43.9 OS · 26/09/2026

Open source match ↗

4 received units · includes a constructor
458 metal received · 26216 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:36Middle 50%: 3:31–7:00 · n=496
Advanced Metal Extractor9:54Middle 50%: 8:59–10:38 · n=500

Played most by

Viltrum44games of this buildTeaner38games of this buildUsurpeR27games of this buildzeus_on_god23games of this buildRogShotz20games of this build