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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 448 distinct matches · 96 players · 59% of Armada Pond games · team won 50% of 510 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 448 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:40, middle half 3:31–7:01

    Some games also: converter (44%)

    By 5:10 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 13 steps
    1. Tidal ×8for Suicide front
    2. Tidal
    3. Wind ×2
    4. Mex ×4
    5. Wind ×4
    6. Energy storage
    7. Wind
    8. Vehicle PlantVehicle Plantdone 3:49
    9. BeaverBeaver
    10. Construction VehicleCon vehicle ×2
    11. Naval Construction Turret
    12. Con turret ×2
    13. Bot LabBot Labdone 6:38 · typical 5:40
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot

    Some games also: tick (49%) · Lazarus (48%) · converter (43%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 126 steps
    1. Tidal
    2. Mexfor Front
    3. TickTick
    4. SentrySentry
    5. LazarusLazarus
    6. Tidal
    7. LazarusLazarus
    8. TickTick
    9. Tidal
    10. TickTick ×5
    11. Tidal
    12. TickTick ×12
    13. Tidal
    14. TickTick ×14
    15. Tidal
    16. TickTick ×14
    17. Tidal
    18. TickTick ×6
    19. Tidal
    20. TickTick ×3
    21. LazarusLazarus
    22. Advanced Metal ExtractorT2 mexdone 10:58 · typical 9:56
    23. Tidal
    24. LazarusLazarus
    25. TickTick
    26. Tidal
    27. Converter
    28. Tidal
    29. Converter
    30. Advanced Metal ExtractorT2 mex
    31. Tidal
    32. Converter
    33. Tidal
    34. Converter
    35. Tidal
    36. Converter
    37. Tidal
    38. LazarusLazarus
    39. Advanced Metal ExtractorT2 mex
    40. Converter
    41. LazarusLazarus
    42. Tidal
    43. Converter
    44. Tidal
    45. TickTick
    46. Tidal
    47. TickTick
    48. Converter
    49. TickTick
    50. Tidal
    51. Converter
    52. TickTick
    53. Converter
    54. TickTick
    55. Con turret
    56. Tidal
    57. Advanced Metal ExtractorT2 mex
    58. TickTick ×2
    59. Tidal
    60. TickTick ×3
    61. Tidal
    62. TickTick ×4
    63. Tidal
    64. TickTick ×6
    65. Tidal
    66. TickTick ×6
    67. Tidal
    68. TickTick ×3
    69. JunoJuno
    70. TickTick ×2
    71. Tidal
    72. Con turret
    73. TickTick
    74. Tidal
    75. TickTick ×2
    76. Tidal
    77. TickTick
    78. Tidal
    79. TickTick ×2
    80. Aircraft PlantAircraft Plantdone 14:06
    81. TickTick
    82. Converter
    83. Tidal
    84. TickTick
    85. ShurikenShuriken
    86. TickTick
    87. Converter
    88. TickTick
    89. ShurikenShuriken
    90. Tidal
    91. TickTick
    92. ShurikenShuriken
    93. TickTick
    94. ShurikenShuriken
    95. Tidal
    96. TickTick
    97. Con turret
    98. ShurikenShuriken
    99. TickTick
    100. ShurikenShuriken
    101. TickTick
    102. Tidal
    103. ShurikenShuriken
    104. TickTick
    105. ShurikenShuriken
    106. TickTick
    107. ShurikenShuriken
    108. TickTick
    109. ShurikenShuriken
    110. Tidal
    111. TickTick
    112. ShurikenShuriken
    113. TickTick
    114. ShurikenShuriken
    115. TickTick
    116. ShurikenShuriken
    117. TickTick
    118. Tidal
    119. ShurikenShuriken
    120. TickTick
    121. ShurikenShuriken
    122. TickTick
    123. ShurikenShuriken
    124. TickTick
    125. ShurikenShuriken
    126. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (42 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:26 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:41 · in 38% of games
  • Fatboy1 Fatboy from Techfirst at 4:59 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:15 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:17 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

510 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0081700
4:00151000
5:00223100
6:00298500
7:0038414800
8:0047421276148
9:0056932025379
10:0068722865720
11:00833433171188
12:001029036841616
13:001259342621966
14:001491447802454
15:001745653243030
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

DRM

42.1 OS · 24/09/2026

Open source match ↗

4 received units · includes a constructor
171 metal received · 31988 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:40Middle 50%: 3:31–7:01 · n=459
Advanced Metal Extractor9:56Middle 50%: 9:01–10:38 · n=460

Played most by

Viltrum41games of this buildTeaner35games of this buildUsurpeR24games of this buildzeus_on_god24games of this buildRogShotz20games of this build