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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Standard Pond play: fast Bot Lab and early boosting into Advanced Metal Extractor, sending Tick/Pawn/Blitz to front while tidal-boosting allies throughout.

#eco #team support · 485 distinct matches · 107 players · 59% of Armada Pond games · team won 50% of 552 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 5:42

  1. Open tidal, then wind to start boosting front's economy.
  2. Take mex and keep boosting wind or tidal depending on front's needs.
  3. Get a Bot Lab up, start sending Tick and Pawn to front.
  4. Add Advanced Metal Extractor to scale up team's economy.
  5. Switch to tick spam if enemy reaches T2 front before you do.

Phase by phase

TYPICAL OF ITS 485 GAMES
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine10Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 10 wind, 1 energy storagedone ~5:36, middle half 3:31–7:00

    Some games also: converter (45%)

    By 5:05 in all: 4 mex · 10 wind · 1 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8for Front
    2. Mex ×2
    3. Wind ×2
    4. Mex ×2
    5. Wind ×3for Air
    6. Wind ×12
    7. Bot LabBot Labdone 5:02 · typical 5:36
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine16Wind
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot
    Army
    • Tick1 Tick

    Some games also: Lazarus (48%) · converter (45%)

    By 10:00 in all: 4 mex · 31 wind · 1 tidal · 5 converter · 1 energy storage · 2 con turret

    The example game in this phase · 87 steps
    1. Converter
    2. Construction BotCon bot
    3. TickTick ×7
    4. Con turret
    5. TickTick ×12
    6. Wind
    7. TickTick
    8. Wind
    9. TickTick
    10. Wind
    11. TickTick
    12. Wind
    13. TickTick
    14. Wind
    15. TickTick
    16. Wind
    17. TickTick
    18. Wind
    19. TickTick
    20. Wind
    21. TickTick
    22. Wind
    23. TickTick
    24. Bot LabBot Labdone 8:17
    25. TickTick ×3
    26. Wind
    27. TickTick
    28. Wind
    29. TickTick
    30. LazarusLazarus
    31. TickTick
    32. Wind
    33. TickTick
    34. LazarusLazarus
    35. Wind
    36. TickTick
    37. Wind
    38. TickTick
    39. LazarusLazarus
    40. TickTick
    41. Wind
    42. TickTick ×2
    43. LazarusLazarus
    44. Wind
    45. TickTick
    46. Advanced Metal ExtractorT2 mexdone 10:24 · typical 9:54
    47. TickTick ×2
    48. LazarusLazarus
    49. Wind
    50. TickTick ×3
    51. Wind
    52. TickTick ×2
    53. LazarusLazarus
    54. Advanced Metal ExtractorT2 mex
    55. TickTick
    56. Wind
    57. TickTick
    58. LazarusLazarus
    59. TickTick ×2
    60. Wind
    61. TickTick
    62. LazarusLazarus
    63. TickTick ×3
    64. Wind
    65. TickTick
    66. Energy storage
    67. Advanced Metal ExtractorT2 mex
    68. TickTick ×10
    69. Advanced Metal ExtractorT2 mex
    70. TickTick ×8
    71. Con turret
    72. GraverobberGraverobber
    73. TickTick ×3
    74. JanusJanus
    75. Con turret
    76. TickTick ×2
    77. Con turret
    78. TickTick
    79. Metal storage
    80. TickTick
    81. Con turret
    82. TickTick ×8
    83. Fusion ReactorFusionnot finished by 15:00
    84. TickTick ×2
    85. Con turret
    86. TickTick
    87. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (45 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 90% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:28 · in 31% of games
  • Hephaestus1 Heavy transport from Air or Techfirst at 4:44 · in 39% of games
  • Fatboy1 Fatboy from Techfirst at 5:03 · in 40% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:16 · in 42% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:18 · in 92% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

552 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0027300
3:0082000
4:00151000
5:00223100
6:00298400
7:0038434600
8:0047571245139
9:0057151971377
10:0069002791714
11:00838032701148
12:001035735821584
13:001262341971941
14:001497747652420
15:001762253213019
WHAT THE NUMBERS SAY

This is the role's standard support job, winning slightly under half its games while contributing modest kills for modest losses.

  • + Keeps own losses fairly low relative to kills (2827 destroyed vs 756 lost by 10:00).
  • + Reaches T2 constructor reliably (89% of games) by 8:10.
  • − Metal production trails other roles at 6855 by 10:00.
  • − No kills registered by 5:00, slow to impact the fight.
THE EXAMPLE YOU ARE READING

Hummell

45.3 OS · 26/09/2026

Open source match ↗

3 received units · includes a constructor
23 metal received · 3499 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab5:36Middle 50%: 3:31–7:00 · n=496
Advanced Metal Extractor9:54Middle 50%: 8:59–10:38 · n=500

Played most by

Viltrum44games of this buildTeaner38games of this buildUsurpeR27games of this buildzeus_on_god23games of this buildRogShotz20games of this build