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Pond / Armada / Economy first / OBSERVED BUILD

Standard pond

Armada Pond build order · Supreme Isthmus

Economy-first Pond with Bot Lab and Tidal boosting for allies, sending units front and teching into Advanced Metal Extractor as usual.

#eco #team support · 299 distinct matches · 132 players · 15% of Armada Pond games · team won 46% of 306 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 3:41

  1. Drop tidal and wind turbines fast to start boosting the fronts.
  2. Add mex and keep wind count above 10 for boost.
  3. Put down the bot lab and start pushing basic bots to front.
  4. Open a second bot lab and keep feeding units forward.
  5. Transition into T2 with an advanced mex and switch army to Tick/Pawn/Blitz.

Phase by phase

TYPICAL OF ITS 299 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 4 wind, 1 tidaldone ~3:38, middle half 3:12–4:57

    By 3:21 in all: 4 mex · 4 wind · 1 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Energy storage
    4. Wind ×2
    5. Mex ×4
    6. Wind ×8
    7. Bot LabBot Labdone 4:32 · typical 3:38
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind
    Builders
    • Construction Bot2 Con bot

    Some games also: con turret (44%) · Lazarus (43%) · converter (35%)

    By 5:00 in all: 4 mex · 8 wind · 1 tidal · 1 converter · 1 energy storage · 1 con turret

    The example game in this phase · 1 step
    1. PawnPawn ×6
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine28Wind
    • Energy Converter6Converter
    Builders
    • Construction Turret1 Con turret

    Some games also: con bot (50%) · tick (43%) · pawn (34%) · eat Bot Lab (49%)

    By 10:00 in all: 4 mex · 38 wind · 1 tidal · 9 converter · 1 energy storage · 3 con turret

    The example game in this phase · 67 steps
    1. PawnPawn
    2. Wind ×2
    3. PawnPawn
    4. Wind ×2
    5. PawnPawn ×2
    6. Wind ×6
    7. PawnPawn ×7
    8. Construction BotCon bot ×2
    9. Con turret
    10. PawnPawn ×2
    11. Con turret ×2
    12. Converter
    13. PawnPawn
    14. Converter
    15. PawnPawn ×2
    16. Converter
    17. Wind
    18. PawnPawn
    19. Wind
    20. PawnPawn
    21. Converter
    22. Construction BotCon bot
    23. Wind ×2
    24. Con turret
    25. Wind ×3
    26. Vehicle PlantVehicle Plantdone 9:27
    27. Wind ×5
    28. Bot LabEat Bot Labreclaimed for its metal
    29. PincerPincer
    30. Wind
    31. Converter
    32. Wind ×2
    33. PincerPincer
    34. Wind ×2
    35. Converter
    36. PincerPincer
    37. Wind ×2
    38. Converter
    39. PincerPincer
    40. Wind ×2
    41. Converter ×2
    42. Wind
    43. PincerPincer
    44. Converter
    45. Wind
    46. Converter
    47. Wind
    48. Converter
    49. Wind ×2
    50. Advanced Metal ExtractorT2 mexdone 10:51 · typical 9:03
    51. Wind
    52. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    53. Wind ×10
    54. Advanced Metal ExtractorT2 mex
    55. Wind ×4
    56. BeamerBeamer
    57. Wind ×2
    58. Bot LabBot Labdone 11:40
    59. Advanced Metal ExtractorT2 mex
    60. PawnPawn ×5
    61. RocketeerRocketeer ×8
    62. Advanced Metal ExtractorT2 mex
    63. BeholderBeholder ×2
    64. Bot LabEat Bot Labreclaimed for its metal
    65. Con turret ×2
    66. Bot LabBot Lab ×2done 14:06
    67. PawnPawn ×29

Counts are medians over the build's games: half of them build more, half fewer. The example game is q[o_o]p's (34 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:11 · in 94% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:37 · in 84% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

306 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0011500
2:0026800
3:0079900
4:00147300
5:00218400
6:00299100
7:003903210
8:004942170123
9:006223379320
10:007725605545
11:009695809834
12:001207511691289
13:001460815531876
14:001752420702512
15:002026625723249
WHAT THE NUMBERS SAY

This is the role's baseline line, winning under half its games with mid economy and modest kills versus losses by 15:00.

  • + Reaches T2 constructor by 8:09 in 91% of games, a reliable tempo.
  • − Team wins only 46% of games, no edge over the role's norm.
THE EXAMPLE YOU ARE READING

q[o_o]p

34.3 OS · 27/09/2026

Open source match ↗

1 received units · includes a constructor
214 metal received · 28429 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:38Middle 50%: 3:12–4:57 · n=279
Advanced Metal Extractor9:03Middle 50%: 7:59–10:04 · n=263

Played most by

EpicTyrannus14games of this buildViltrum13games of this buildzeus_on_god11games of this buildHunfore8games of this build_[BOBO]_7games of this build