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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1767 distinct matches · 190 players · 80% of Cortex Geo sea games · team won 53% of 2066 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1767 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×3
    3. Bot LabBot Labdone 1:05 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. Windfor Air
    2. Construction BotCon bot
    3. Windfor Air
    4. GraverobberGraverobber
    5. TrasherTrasher
    6. Solar
    7. Construction BotCon bot ×2
    8. ShipyardShipyarddone 2:55 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 17 steps
    1. Mex
    2. OrcaSubmarinedone 3:26 · typical 4:17
    3. GruntGrunt
    4. RiptideFrigatedone 3:43 · typical 4:40
    5. GruntGrunt
    6. Construction ShipCon ship
    7. Mex
    8. Converter
    9. GuardGuard
    10. Construction ShipCon ship
    11. GuardGuard
    12. Mex
    13. HerringMissile corvette
    14. Converter
    15. GraverobberGraverobber
    16. Mex
    17. RiptideFrigate
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 108 steps
    1. GuardGuard
    2. Death CavalryDeath Cavalry
    3. Radar TowerRadar Tower
    4. Wind
    5. OrcaSubmarine
    6. Mex
    7. Wind
    8. Bot LabEat Bot Labreclaimed for its metal
    9. Wind ×2
    10. Death CavalryDeath Cavalry
    11. Wind
    12. OppressorDestroyerdone 6:59 · typical 5:54
    13. Energy storage
    14. RiptideFrigate
    15. Con turret
    16. HerringMissile corvette
    17. Converter
    18. RiptideFrigate
    19. GuardGuard
    20. RiptideFrigate
    21. OppressorDestroyer
    22. Naval Construction Turret
    23. Radar TowerRadar Tower
    24. Advanced Metal ExtractorT2 mexdone 11:07 · typical 9:25
    25. HerringMissile corvette
    26. Geothermal PowerplantGeodone 11:17 · typical 8:13
    27. HerringMissile corvette
    28. Naval Construction Turret
    29. Naval Energy Storage
    30. HerringMissile corvette ×3
    31. Death CavalryDeath Cavalry ×2
    32. Seaplane PlatformSeaplane Platformdone 11:52
    33. Advanced Metal ExtractorT2 mex
    34. Mex
    35. Con turret
    36. Naval Construction Turret
    37. Mex
    38. Dam BusterSeaplane bomber ×2
    39. Con turret
    40. Naval Construction Turret
    41. Dam BusterSeaplane bomber
    42. Advanced Metal ExtractorT2 mex
    43. SupporterGunboat
    44. HerringMissile corvette
    45. Mex
    46. Dam BusterSeaplane bomber
    47. Con turret
    48. Dam BusterSeaplane bomber
    49. HerringMissile corvette
    50. Wind ×2
    51. Dam BusterSeaplane bomber
    52. Wind
    53. Con turret
    54. HerringMissile corvette
    55. BatSeaplane fighter
    56. Converter
    57. Wind
    58. BatSeaplane fighter
    59. HerringMissile corvette
    60. Mex
    61. Advanced solar
    62. Wind
    63. BatSeaplane fighter
    64. HerringMissile corvette
    65. Wind
    66. BatSeaplane fighter
    67. Wind
    68. BatSeaplane fighter
    69. Converter
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. BatSeaplane fighter
    72. Advanced solar
    73. Wind
    74. BatSeaplane fighter
    75. UrchinUrchin
    76. Converter
    77. BatSeaplane fighter
    78. Wind
    79. BatSeaplane fighter
    80. RiptideFrigate
    81. OppressorDestroyer
    82. Wind
    83. BatSeaplane fighter
    84. Converter
    85. Wind ×2
    86. Dam BusterSeaplane bomber
    87. Converter
    88. OppressorDestroyer
    89. Dam BusterSeaplane bomber
    90. Wind
    91. Converter
    92. Advanced Metal ExtractorT2 mex
    93. Wind ×2
    94. UrchinUrchin
    95. Wind
    96. Dam BusterSeaplane bomber
    97. Converter
    98. Wind
    99. Dam BusterSeaplane bomber
    100. Wind
    101. Dam BusterSeaplane bomber
    102. Wind
    103. Converter ×2
    104. BatSeaplane fighter ×2
    105. Wind ×2
    106. BatSeaplane fighter
    107. Converter
    108. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is iriS_xe's (33 OS, 20/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2066 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155700
4:002865051
5:00406614652
6:005414440232
7:006890905543
8:0085731547908
9:001040824581353
10:001253035282022
11:001507247082804
12:001801760503661
13:002121672254375
14:002477884365224
15:002858596396201
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

iriS_xe

32.8 OS · 20/09/2026

Open source match ↗

5 received units · includes a constructor
527 metal received · 267838 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2039
Shipyard3:18Middle 50%: 3:02–3:36 · n=2057
Orca4:17Middle 50%: 3:52–5:00 · n=1397
Riptide4:40Middle 50%: 4:09–5:22 · n=2013
Oppressor5:54Middle 50%: 5:11–6:40 · n=1890
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1343
Advanced Metal Extractor9:25Middle 50%: 8:48–10:21 · n=1801

Played most by

SHOGVN221games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build