← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1767 distinct matches · 190 players · 80% of Cortex Geo sea games · team won 53% of 2066 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1767 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Bot LabBot Labdone 1:30 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. GraverobberGraverobber ×2
    2. Construction BotCon bot ×3
    3. Mex
    4. GraverobberGraverobber
    5. GruntGrunt
    6. Bot LabEat Bot Labreclaimed for its metal
    7. ShipyardShipyarddone 3:24 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 14 steps
    1. Mex
    2. Construction ShipCon ship
    3. Radar TowerRadar Tower
    4. RiptideFrigatedone 3:47 · typical 4:40
    5. Mex ×2
    6. RiptideFrigate
    7. Con turret
    8. Converter
    9. Mex
    10. OppressorDestroyerdone 4:49 · typical 5:54
    11. Wind
    12. Converter
    13. HerringMissile corvette
    14. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 153 steps
    1. Converter
    2. RiptideFrigate
    3. Wind
    4. Death CavalryDeath Cavalry
    5. Wind
    6. Converter
    7. RiptideFrigate
    8. Con turret
    9. Wind
    10. RiptideFrigate
    11. Wind
    12. Converter
    13. Wind
    14. OppressorDestroyer
    15. Wind
    16. Con turret
    17. Converter
    18. Construction ShipCon ship
    19. Wind ×2
    20. Mex
    21. HerringMissile corvette
    22. Wind ×2
    23. RiptideFrigate
    24. Con turret
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. GuardGuard
    27. Advanced solar
    28. Death CavalryDeath Cavalry
    29. Mex
    30. Geothermal PowerplantGeodone 9:05 · typical 8:13
    31. Radar TowerRadar Tower
    32. Advanced solar
    33. RiptideFrigate ×2
    34. Wind ×4
    35. Converter
    36. Wind ×4
    37. RiptideFrigate
    38. Converter
    39. Wind
    40. Converter
    41. Wind
    42. OppressorDestroyer
    43. Wind
    44. Converter
    45. Wind
    46. HerringMissile corvette ×2
    47. Wind
    48. Converter
    49. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    50. HerringMissile corvette
    51. Wind
    52. Converter
    53. HerringMissile corvette
    54. Wind
    55. Converter
    56. Wind
    57. Death CavalryDeath Cavalry
    58. Mex
    59. Converter
    60. Wind
    61. Converter
    62. Wind
    63. HerringMissile corvette
    64. Converter
    65. Wind
    66. HerringMissile corvette
    67. Converter
    68. Wind
    69. Converter
    70. HerringMissile corvette
    71. Wind
    72. Converter
    73. HerringMissile corvette
    74. Converter
    75. Wind
    76. Death CavalryDeath Cavalry
    77. Wind
    78. Converter
    79. Wind
    80. HerringMissile corvette
    81. Construction ShipCon ship
    82. Wind
    83. Converter
    84. Construction ShipCon ship
    85. Advanced ShipyardAdvanced Shipyarddone 11:32
    86. Wind ×2
    87. Converter
    88. Wind
    89. Advanced Metal ExtractorT2 mexdone 12:02 · typical 9:25
    90. Wind
    91. Mex
    92. Wind ×3
    93. Converter
    94. Wind
    95. Converter
    96. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    97. Wind
    98. Converter
    99. Wind
    100. Converter
    101. Wind
    102. Converter
    103. Mex
    104. Advanced Construction SubAdvanced Construction Sub
    105. Wind
    106. Converter
    107. Wind
    108. Advanced Metal ExtractorT2 mex
    109. Converter
    110. Wind ×2
    111. PathfinderPathfinder
    112. Wind
    113. Mex
    114. PathfinderPathfinder
    115. Converter
    116. Wind
    117. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:59
    118. PathfinderPathfinder
    119. Wind
    120. PathfinderPathfinder
    121. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    122. Wind
    123. PathfinderPathfinder
    124. Wind
    125. Advanced Metal ExtractorT2 mex
    126. Con turret
    127. Wind
    128. PathfinderPathfinder
    129. Wind
    130. Con turret
    131. PathfinderPathfinder
    132. Wind
    133. Con turret
    134. PathfinderPathfinder
    135. Con turret
    136. Wind
    137. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    138. Con turret
    139. Wind
    140. PathfinderPathfinder
    141. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    142. Wind
    143. PathfinderPathfinder
    144. OasisOasis
    145. Wind ×5
    146. OasisOasis
    147. Advanced Metal ExtractorT2 mex
    148. Wind ×3
    149. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    150. Wind
    151. OasisOasis
    152. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    153. Wind ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is ToStupidToName's (33 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2066 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155700
4:002865051
5:00406614652
6:005414440232
7:006890905543
8:0085731547908
9:001040824581353
10:001253035282022
11:001507247082804
12:001801760503661
13:002121672254375
14:002477884365224
15:002858596396201
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

ToStupidToName

32.8 OS · 20/08/2026

Open source match ↗

2 received units · includes a constructor
1007 metal received · 32699 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2039
Shipyard3:18Middle 50%: 3:02–3:36 · n=2057
Orca4:17Middle 50%: 3:52–5:00 · n=1397
Riptide4:40Middle 50%: 4:09–5:22 · n=2013
Oppressor5:54Middle 50%: 5:11–6:40 · n=1890
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1343
Advanced Metal Extractor9:25Middle 50%: 8:48–10:21 · n=1801

Played most by

SHOGVN221games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build