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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1767 distinct matches · 190 players · 80% of Cortex Geo sea games · team won 53% of 2066 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1767 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. Wind ×2for Air
    4. Energy storage
    5. Bot LabBot Labdone 1:36 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. TrasherTrasher ×2
    2. GraverobberGraverobber ×2
    3. Construction BotCon bot
    4. GraverobberGraverobber
    5. Construction BotCon bot
    6. GraverobberGraverobber
    7. Mex
    8. Construction BotCon bot ×2
    9. Con turret
    10. GruntGrunt ×2
    11. Mex
    12. ShipyardShipyarddone 3:53 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 22 steps
    1. Converter
    2. Mex
    3. Converter
    4. Construction ShipCon ship
    5. Bot LabEat Bot Labreclaimed for its metal
    6. Converter
    7. OrcaSubmarinedone 4:23 · typical 4:17
    8. Mex ×2
    9. Converter
    10. Mex
    11. SupporterGunboat
    12. Converter
    13. SupporterGunboat
    14. RiptideFrigatedone 4:47 · typical 4:40
    15. Con turret
    16. Radar TowerRadar Tower
    17. Dragon's TeethDragon's Teeth
    18. RiptideFrigate
    19. Dragon's TeethDragon's Teeth ×2
    20. Converter
    21. Dragon's TeethDragon's Teeth
    22. ThistleThistle
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 115 steps
    1. Dragon's TeethDragon's Teeth ×3
    2. Mex
    3. OppressorDestroyerdone 6:03 · typical 5:54
    4. Dragon's TeethDragon's Teeth ×4
    5. GuardGuard
    6. Dragon's TeethDragon's Teeth ×2
    7. Wind
    8. Dragon's TeethDragon's Teeth ×4
    9. HerringMissile corvette
    10. Dragon's TeethDragon's Teeth
    11. GuardGuard
    12. Wind
    13. Death CavalryDeath Cavalry
    14. Dragon's TeethDragon's Teeth
    15. Wind
    16. Dragon's TeethDragon's Teeth
    17. Wind
    18. Mex
    19. Dragon's TeethDragon's Teeth
    20. RiptideFrigate
    21. Dragon's TeethDragon's Teeth ×3
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. Radar TowerRadar Tower
    24. Dragon's TeethDragon's Teeth
    25. GuardGuard
    26. RiptideFrigate
    27. Dragon's TeethDragon's Teeth
    28. Geothermal PowerplantGeodone 9:56 · typical 8:13
    29. OppressorDestroyer
    30. Wind
    31. GuardGuard
    32. Advanced Metal ExtractorT2 mexdone 8:59 · typical 9:25
    33. Wind
    34. HerringMissile corvette
    35. Wind
    36. Death CavalryDeath Cavalry
    37. GuardGuard
    38. Wind
    39. RiptideFrigate
    40. Converter ×3
    41. RiptideFrigate
    42. Converter
    43. Advanced Metal ExtractorT2 mex
    44. Con turret ×2
    45. OppressorDestroyer
    46. Advanced Metal ExtractorT2 mex
    47. ThistleThistle
    48. Wind ×2
    49. GuardGuard
    50. HerringMissile corvette
    51. Wind ×2
    52. Death CavalryDeath Cavalry
    53. Wind ×2
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. RiptideFrigate
    57. Con turret
    58. Wind
    59. OppressorDestroyer
    60. Wind ×6
    61. HerringMissile corvette
    62. Wind
    63. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    64. Wind
    65. Death CavalryDeath Cavalry
    66. Con turret
    67. Wind
    68. Advanced Metal ExtractorT2 mex
    69. Wind ×2
    70. OppressorDestroyer
    71. Wind ×6
    72. OrcaSubmarine
    73. Con turret
    74. Wind
    75. Advanced Metal ExtractorT2 mex
    76. Wind ×3
    77. RiptideFrigate
    78. Wind ×3
    79. Naval Construction Turret
    80. Con turret
    81. Wind ×3
    82. OppressorDestroyer
    83. Wind ×2
    84. HerringMissile corvette
    85. Wind ×3
    86. Death CavalryDeath Cavalry
    87. Naval Construction Turret
    88. Wind
    89. OppressorDestroyer
    90. Seaplane PlatformSeaplane Platformdone 13:45
    91. Wind ×2
    92. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    93. Wind
    94. RiptideFrigate
    95. Wind
    96. WatcherRadar plane
    97. Wind
    98. WatcherRadar plane
    99. Wind
    100. Seaplane PlatformEat Seaplane Platformreclaimed for its metal
    101. OppressorDestroyer
    102. Wind ×2
    103. HerringMissile corvette
    104. Death CavalryDeath Cavalry
    105. Wind
    106. OppressorDestroyer
    107. Wind ×2
    108. RiptideFrigate
    109. OppressorDestroyer
    110. Wind
    111. Naval Construction Turret
    112. Wind
    113. Naval Construction Turret
    114. HerringMissile corvette
    115. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Pickul's (33 OS, 07/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2066 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155700
4:002865051
5:00406614652
6:005414440232
7:006890905543
8:0085731547908
9:001040824581353
10:001253035282022
11:001507247082804
12:001801760503661
13:002121672254375
14:002477884365224
15:002858596396201
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

[Grump]Pickul

33.1 OS · 07/08/2026

Open source match ↗

3 received units · includes a constructor
323 metal received · 101862 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2039
Shipyard3:18Middle 50%: 3:02–3:36 · n=2057
Orca4:17Middle 50%: 3:52–5:00 · n=1397
Riptide4:40Middle 50%: 4:09–5:22 · n=2013
Oppressor5:54Middle 50%: 5:11–6:40 · n=1890
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1343
Advanced Metal Extractor9:25Middle 50%: 8:48–10:21 · n=1801

Played most by

SHOGVN221games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build