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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (88%)

#naval #eco · 822 distinct matches · 106 players · 80% of Armada Geo sea games · team won 54% of 879 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:11

  1. Take mex and wind, start bot lab first for early defence.
  2. Finish bot lab, then build shipyard in the cove.
  3. Push first submarine out to contest the sea.
  4. Add destroyer as the main contesting force.
  5. Transition into geothermal plant and advanced metal extractor.

Phase by phase

TYPICAL OF ITS 822 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind
    5. Bot LabBot Labdone 1:31 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:12, middle half 2:51–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (39%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind ×2
    4. LazarusLazarus ×3
    5. Wind
    6. Construction BotCon bot
    7. PawnPawn
    8. Con turret
    9. CrossbowCrossbow
    10. Mex
    11. ShipyardShipyarddone 3:30 · typical 3:12
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (34%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. Converter ×4
    2. Construction ShipCon ship
    3. EelSubmarinedone 4:06 · typical 4:21
    4. Con turret
    5. Wind
    6. Mex ×2
    7. Wind
    8. SkaterSkater
    9. Mex
    10. Wind
    11. Mex
    12. DolphinDolphin
    13. Wind
    14. DolphinDolphin
    15. Wind
    16. DolphinDolphin
    17. Wind
    18. Geothermal PowerplantGeodone 5:39 · typical 7:46
    19. Mex
    20. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (41%) · geo (40%) · frigate (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 134 steps
    1. Wind
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    3. Con turret
    4. Converter ×2
    5. SentrySentry
    6. CorsairDestroyerdone 6:04 · typical 5:36
    7. NettleNettle
    8. Converter
    9. Radar TowerRadar Tower
    10. Construction ShipCon ship
    11. Converter
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. EllysawFrigate ×2
    14. Converter
    15. SkaterSkater
    16. Converter ×2
    17. CorsairDestroyer
    18. Converter
    19. Naval Construction Turret
    20. Mex
    21. Naval Construction Turret
    22. Con turret
    23. Mex
    24. CorsairDestroyer
    25. SentrySentry
    26. Naval Hovercraft PlatformNaval Hovercraft Platformdone 7:39
    27. Wind
    28. NettleNettle
    29. HarpoonHarpoon
    30. Radar TowerRadar Tower
    31. Wind
    32. CorsairDestroyer
    33. SeekerSeeker
    34. Wind
    35. SeekerSeeker ×2
    36. CorsairDestroyer
    37. Wind
    38. SeekerSeeker ×2
    39. Wind
    40. Con turret
    41. Grim ReaperGrim Reaper ×2
    42. Wind ×3
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    44. Wind ×3
    45. Grim ReaperGrim Reaper
    46. Wind ×3
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Advanced ShipyardAdvanced Shipyarddone 10:05
    49. Wind ×4
    50. Mex
    51. Wind ×2
    52. Con turret
    53. Advanced Construction SubAdvanced Construction Sub
    54. Wind ×3
    55. Naval Construction Turret
    56. Metal storage
    57. Mex
    58. Wind
    59. SeekerSeeker
    60. Wind
    61. SeekerSeeker
    62. VoyagerVoyager
    63. Wind
    64. SeekerSeeker ×2
    65. Wind
    66. VoyagerVoyager
    67. SeekerSeeker
    68. Wind
    69. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:09
    70. Wind
    71. SeekerSeeker ×2
    72. Wind ×2
    73. SeekerSeeker
    74. Wind
    75. SeekerSeeker
    76. Wind
    77. SeekerSeeker
    78. Wind
    79. HarpoonHarpoon
    80. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    81. Wind ×2
    82. DreadnoughtBattleshipdone 12:53
    83. Wind
    84. SkaterSkater
    85. Wind
    86. Advanced Metal ExtractorT2 mexdone 12:09 · typical 9:19
    87. Wind ×4
    88. HarpoonHarpoon
    89. Wind
    90. SkaterSkater
    91. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    92. Wind
    93. Advanced Metal ExtractorT2 mex
    94. Wind
    95. SkaterSkater
    96. Wind
    97. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    98. Wind
    99. SeekerSeeker
    100. Wind ×2
    101. Advanced Metal ExtractorT2 mex
    102. SeekerSeeker ×2
    103. Wind
    104. SeekerSeeker ×2
    105. Wind
    106. SeekerSeeker
    107. Wind
    108. HarpoonHarpoon
    109. Wind
    110. SeekerSeeker
    111. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    112. SeekerSeeker
    113. Wind
    114. SeekerSeeker
    115. Wind
    116. LongbowMissile cruiserdone 13:56
    117. Wind
    118. SeekerSeeker
    119. Wind ×3
    120. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    121. Wind
    122. Advanced Metal ExtractorT2 mex
    123. Wind
    124. BermudaRadar jammer ship
    125. Bot LabBot Labdone 14:25
    126. Wind
    127. SweeperSweeper
    128. MorayMoraydone 14:22
    129. Wind ×2
    130. SweeperSweeper ×2
    131. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    132. Wind ×2
    133. Advanced Metal ExtractorT2 mex
    134. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Zeker_niet_Philipp's (38 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

879 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160900
4:002893040
5:00414117554
6:005550541300
7:0071051001615
8:00873917051011
9:001061524581655
10:001290433332246
11:001549945823171
12:001850357053963
13:002179068434827
14:002544778555665
15:002895489766607
WHAT THE NUMBERS SAY

Standard Geo sea play, backed by a bot lab before the shipyard, with a 53% team win rate matching the other sea role closely.

  • + Geothermal finishes by 7:46 in 58% of games, funding the economy transition.
  • − Enemy metal destroyed only 8994 by 15:00 versus own losses of 6662, a close sea fight.
THE EXAMPLE YOU ARE READING

Zeker_niet_Philipp

38.1 OS · 04/10/2026

Open source match ↗

3 received units · includes a constructor
1222 metal received · 24177 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=845
Shipyard3:12Middle 50%: 2:51–3:37 · n=868
Eel4:21Middle 50%: 3:41–5:29 · n=519
Corsair5:36Middle 50%: 4:53–6:34 · n=813
Geothermal Powerplant7:46Middle 50%: 6:49–9:15 · n=535
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=766

Played most by

_X_86games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus37games of this build