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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (88%)

#naval #eco · 822 distinct matches · 106 players · 80% of Armada Geo sea games · team won 54% of 879 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:11

  1. Take mex and wind, start bot lab first for early defence.
  2. Finish bot lab, then build shipyard in the cove.
  3. Push first submarine out to contest the sea.
  4. Add destroyer as the main contesting force.
  5. Transition into geothermal plant and advanced metal extractor.

Phase by phase

TYPICAL OF ITS 822 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (43%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:12, middle half 2:51–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (45%) · con turret (39%) · crossbow (36%)

    By 2:48 in all: 4 mex · 4 wind

    The example game in this phase · 23 steps
    1. Construction BotCon bot
    2. LazarusLazarus
    3. Construction BotCon bot
    4. Mex
    5. Construction BotCon bot ×2
    6. Mex
    7. Wind
    8. PawnPawn
    9. Con turret
    10. Mex
    11. Wind
    12. CrossbowCrossbow
    13. SentrySentry
    14. Wind
    15. SentrySentry
    16. NettleNettle
    17. Wind
    18. CrossbowCrossbow
    19. Wind
    20. Radar TowerRadar Tower
    21. AnemoneAnemone
    22. Wind
    23. ShipyardShipyarddone 4:09 · typical 3:12
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (50%) · submarine (44%) · Sentry (43%) · converter (34%) · pawn (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. TickTick
    2. SentrySentry
    3. Wind
    4. Construction ShipCon ship
    5. Wind
    6. SentrySentry
    7. Converter
    8. Construction ShipCon ship
    9. DolphinDolphin ×2
    10. SentrySentry
    11. Mex
    12. Converter
    13. DolphinDolphin
    14. SkaterSkater
    15. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper2 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · Harpoon (41%) · geo (40%) · frigate (39%) · Naval Construction Turret (33%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 83 steps
    1. Mex
    2. DolphinDolphin
    3. Energy storage
    4. DolphinDolphin ×2
    5. PawnPawn
    6. DolphinDolphin
    7. PawnPawn
    8. DolphinDolphin
    9. PawnPawn
    10. DolphinDolphin
    11. PawnPawn
    12. DolphinDolphin ×2
    13. Construction ShipCon ship ×2
    14. HarpoonHarpoon
    15. Construction ShipCon ship ×4
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Mex ×2
    18. Advanced Metal ExtractorT2 mexdone 8:54 · typical 9:19
    19. Mex
    20. GauntletGauntletnot finished by 15:00
    21. Wind ×2
    22. Tidal
    23. Wind
    24. Tidal
    25. Wind
    26. Tidal
    27. CauteriserCauteriser
    28. Wind
    29. CauteriserCauteriser
    30. Tidal
    31. Wind
    32. Tidal
    33. Advanced Metal ExtractorT2 mex
    34. Tidal
    35. Wind
    36. Tidal
    37. Wind
    38. CauteriserCauteriser
    39. Construction BotCon bot
    40. Tidal
    41. Wind
    42. Tidal
    43. TickTick ×2
    44. CenturionCenturion
    45. Tidal
    46. Wind ×2
    47. Construction BotCon bot
    48. CenturionCenturion
    49. Tidal
    50. Wind
    51. CenturionCenturion
    52. Tidal
    53. Wind ×2
    54. Tidal
    55. CenturionCenturion
    56. Construction BotCon bot
    57. Advanced Metal ExtractorT2 mex
    58. BeamerBeamer
    59. Wind
    60. Tidal
    61. Wind ×2
    62. Tidal
    63. CenturionCenturion
    64. Wind
    65. CenturionCenturion
    66. Wind
    67. Advanced Metal ExtractorT2 mex
    68. Wind
    69. CenturionCenturion
    70. Wind
    71. CenturionCenturion
    72. HarpoonHarpoon
    73. Wind
    74. CenturionCenturion
    75. Wind
    76. HarpoonHarpoon
    77. CenturionCenturion
    78. Wind
    79. HarpoonHarpoon
    80. CenturionCenturion
    81. Wind ×2
    82. CenturionCenturion
    83. HarpoonHarpoon

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 60% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 73% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 61% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

879 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160900
4:002893040
5:00414117554
6:005550541300
7:0071051001615
8:00873917051011
9:001061524581655
10:001290433332246
11:001549945823171
12:001850357053963
13:002179068434827
14:002544778555665
15:002895489766607
WHAT THE NUMBERS SAY

Standard Geo sea play, backed by a bot lab before the shipyard, with a 53% team win rate matching the other sea role closely.

  • + Geothermal finishes by 7:46 in 58% of games, funding the economy transition.
  • − Enemy metal destroyed only 8994 by 15:00 versus own losses of 6662, a close sea fight.
THE EXAMPLE YOU ARE READING

_X_

40.8 OS · 04/10/2026

Open source match ↗

42 received units · includes a constructor
792 metal received · 30905 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=845
Shipyard3:12Middle 50%: 2:51–3:37 · n=868
Eel4:21Middle 50%: 3:41–5:29 · n=519
Corsair5:36Middle 50%: 4:53–6:34 · n=813
Geothermal Powerplant7:46Middle 50%: 6:49–9:15 · n=535
Advanced Metal Extractor9:19Middle 50%: 8:37–10:06 · n=766

Played most by

_X_86games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildWashedGamuer49games of this buildRexalidus37games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas