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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 776 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 829 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 776 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×2
    5. Bot LabBot Labdone 1:04 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:49–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (44%) · con turret (38%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 15 steps
    1. Wind
    2. LazarusLazarus
    3. Wind
    4. Windfor Air
    5. LazarusLazarus
    6. Windfor Air
    7. Construction BotCon bot
    8. LazarusLazarus
    9. Construction BotCon bot
    10. CrossbowCrossbow
    11. Con turret
    12. CrossbowCrossbow
    13. Mex
    14. Construction BotCon bot ×2
    15. ShipyardShipyarddone 3:45 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (43%) · converter (32%) · pawn (31%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 24 steps
    1. PawnPawn
    2. Converter
    3. PawnPawn ×2
    4. Converter
    5. Mex
    6. PawnPawn
    7. Converter
    8. PawnPawn ×2
    9. Converter
    10. PawnPawn
    11. Radar TowerRadar Tower
    12. Construction ShipCon ship
    13. Converter
    14. Mex
    15. EelSubmarinedone 4:35 · typical 4:22
    16. Mex
    17. Radar TowerRadar Tower
    18. SentrySentry
    19. Mex
    20. DolphinDolphin
    21. Energy storage
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. DolphinDolphin
    24. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · geo (40%) · Harpoon (39%) · frigate (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 37 steps
    1. Mex
    2. DolphinDolphin ×2
    3. NettleNettle
    4. DolphinDolphin ×2
    5. Wind
    6. SentrySentry
    7. Wind
    8. SkaterSkater
    9. Mex
    10. SentrySentry
    11. SkaterSkater
    12. Wind ×2
    13. CorsairDestroyerdone 6:49 · typical 5:35
    14. Wind
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Wind ×2
    17. SentrySentry
    18. Wind ×2
    19. SentrySentry
    20. Wind ×4
    21. CorsairDestroyer
    22. Wind ×3
    23. SentrySentry ×2
    24. Wind ×3
    25. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    26. Wind ×2
    27. Converter
    28. Mex
    29. Wind
    30. Converter
    31. SentrySentry
    32. Grim ReaperGrim Reaper
    33. Converter
    34. Mex
    35. Wind
    36. Grim ReaperGrim Reaper
    37. Mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is sirniho's (38 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 61% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 62% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:40 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

829 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002912051
5:00414517674
6:005555541301
7:0071101003641
8:00875417301046
9:001062425061671
10:001291933772271
11:001552046113171
12:001857557173916
13:002179968994811
14:002544779425645
15:002892190156584
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

sirniho

37.8 OS · 02/10/2026

Open source match ↗

2 received units
32 metal received · 14301 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=796
Shipyard3:11Middle 50%: 2:49–3:36 · n=818
Eel4:22Middle 50%: 3:41–5:34 · n=487
Corsair5:35Middle 50%: 4:50–6:34 · n=766
Geothermal Powerplant7:45Middle 50%: 6:48–9:14 · n=502
Advanced Metal Extractor9:17Middle 50%: 8:36–10:06 · n=722

Played most by

_X_64games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildhaaven45games of this buildRexalidus35games of this build