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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

Shipyard in the cove backed by a bot lab, pushing out early submarines and destroyers to contest the sea while teching up to a geothermal plant around 7:46, the role's bread-and-butter naval contest.

Usually shipyard in the cove (87%)

#naval #eco · 775 distinct matches · 105 players · 80% of Armada Geo sea games · team won 54% of 828 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:13

  1. Open 3 mex and wind into Bot Lab.
  2. Put up Shipyard with naval turret and BP for defense.
  3. Send out "submarine" then "destroyer" to contest the sea.
  4. Bring geothermal online to fund the fleet.
  5. Add Advanced Metal Extractor as the economy transitions.

Phase by phase

TYPICAL OF ITS 775 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:17

    Some games also: wind for allies (44%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Solar
    3. Wind
    4. Bot LabBot Labdone 1:00 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:10, middle half 2:49–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (43%) · con turret (37%) · crossbow (35%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 9 steps
    1. Wind
    2. LazarusLazarus
    3. Wind
    4. Construction BotCon bot
    5. Wind
    6. TickTick ×2for Suicide front
    7. Construction BotCon bot ×3
    8. Wind
    9. ShipyardShipyarddone 2:49 · typical 3:10
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine1Wind
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    • Corsair1 Destroyer
    Other
    • Radar Tower1 Radar Tower

    Some games also: Sentry (44%) · submarine (43%) · converter (32%) · pawn (31%) · con turret (31%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 24 steps
    1. Mex
    2. Construction ShipCon ship
    3. Wind ×2
    4. EllysawFrigate
    5. Wind ×2
    6. Mex
    7. Wind
    8. Construction ShipCon ship
    9. Mex
    10. CorsairDestroyerdone 4:33 · typical 5:35
    11. Wind
    12. Mex
    13. Naval Construction Turret
    14. Wind
    15. Mex
    16. Geothermal PowerplantGeodone 6:09 · typical 7:45
    17. Wind
    18. Radar TowerRadar Tower
    19. SkaterSkater
    20. Wind
    21. SentrySentry
    22. Grim ReaperGrim Reaper
    23. Mex
    24. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Radar Tower (48%) · geo (40%) · Harpoon (39%) · frigate (39%) · Naval Construction Turret (34%)

    By 10:00 in all: 11 mex · 19 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 61 steps
    1. EllysawFrigate
    2. Wind
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. SentrySentry
    5. Wind ×2
    6. CorsairDestroyer
    7. Wind
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Converter
    10. Wind
    11. Converter
    12. SkaterSkater
    13. Wind
    14. Mex
    15. Grim ReaperGrim Reaper
    16. Converter
    17. Wind
    18. AnemoneAnemone
    19. EllysawFrigate
    20. Converter
    21. SentrySentry
    22. Wind
    23. CorsairDestroyer
    24. SentrySentry
    25. SkaterSkater
    26. SentrySentry
    27. Converter
    28. EllysawFrigate
    29. Energy storage
    30. Converter
    31. Construction ShipCon ship
    32. Con turret
    33. Advanced Metal ExtractorT2 mexdone 9:47 · typical 9:17
    34. CorsairDestroyer
    35. Naval Energy Storage
    36. Advanced Metal ExtractorT2 mex
    37. SkaterSkater
    38. Grim ReaperGrim Reaper
    39. Advanced Metal ExtractorT2 mex
    40. SentrySentry
    41. EllysawFrigate
    42. CorsairDestroyer
    43. Naval Construction Turret
    44. Mex
    45. SkaterSkater
    46. Advanced Metal ExtractorT2 mex
    47. Naval Construction Turret
    48. Grim ReaperGrim Reaper
    49. Naval Metal Storage
    50. EllysawFrigate
    51. Naval Construction Turret
    52. CorsairDestroyer
    53. SkaterSkater
    54. Grim ReaperGrim Reaper
    55. Advanced Metal ExtractorT2 mex
    56. EllysawFrigate
    57. CorsairDestroyer
    58. SkaterSkater
    59. Grim ReaperGrim Reaper
    60. EllysawFrigate
    61. CorsairDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is RAM_Exerior's (38 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 61% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:05 · in 62% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:40 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

828 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160300
4:002913051
5:00414517874
6:005554541301
7:0071101004641
8:00875117331048
9:001063325081676
10:001291633812273
11:001552746243174
12:001858157253936
13:002179568984793
14:002544279335648
15:002892190126587
WHAT THE NUMBERS SAY

Standard Armada geo sea nearly matches Cortex's economy numbers but wins slightly more often at 53%.

  • + Metal produced reaches 28785 by 15:00, the highest of the sea builds
  • + Own metal lost of 6895 stays well under enemy metal destroyed's 9048
  • − Geothermal only lands in 58% of games by 7:34
  • − T2 factory completes in only 40% of games by 12:43
THE EXAMPLE YOU ARE READING

RAM_Exerior

38.4 OS · 02/10/2026

Open source match ↗

3 received units · includes a constructor
488 metal received · 16811 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:17 · n=795
Shipyard3:10Middle 50%: 2:49–3:36 · n=817
Eel4:22Middle 50%: 3:41–5:34 · n=487
Corsair5:35Middle 50%: 4:50–6:34 · n=765
Geothermal Powerplant7:45Middle 50%: 6:48–9:14 · n=502
Advanced Metal Extractor9:17Middle 50%: 8:36–10:06 · n=721

Played most by

_X_63games of this buildOptimusprimenutt52games of this buildKingBenjai50games of this buildhaaven45games of this buildRexalidus35games of this build