Standard front
Armada Front build order · Supreme Isthmus
Economy-first opening with Bot Lab and Vehicle Plant up almost immediately, units trickle out as Blitz, Rocketeer, Pawn and Janus to hold the wider gap and feed the middle fight, the role's normal job.
#eco · 1819 distinct matches · 268 players · 74% of Armada Front games · team won 60% of 2120 · Recently observed
Key timing: T2 constructor by 7:43
- Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
- Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
- Add Centurion and Janus once first units are moving up.
- Form units into a line pushing toward middle as numbers grow.
- Upgrade to Advanced Metal Extractor as the economy transition kicks in.
Phase by phase
TYPICAL OF ITS 1819 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
Order
Bot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:57
Some games also: wind (48%) · Vehicle Plant (36%)
By 0:28 in all: 2 mex
The example game in this phase · 2 steps
- Mex ×2
Bot Labdone 0:33 · typical 0:44
- 2
Bot Lab to 5:00
Economy
4Mex
3Wind
Builders
2 Con bot
Army
1 Sentry
6 Rocketeer
Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · Radar Tower (32%) · con vehicle (31%)
By 5:00 in all: 6 mex · 6 wind
The example game in this phase · 21 steps
Tick ×2
Lazarus- Wind
Tick ×2
Con bot ×2
Centurion ×3
Radar Tower- Mex
Sentry
Rocketeer ×2- Mex
Rocketeer
Lazarus ×2
Rocketeer- Mex
Sentry
Rocketeer ×2- Mex
Rocketeer ×3
Con bot ×2- Con turret
- 3
5:00 to 10:00
Economy
1Mex
14Wind
Builders
2 Con turret
Army
1 Sentry
Some games also: rocketeer (46%) · energy storage (43%) · Lazarus (38%) · con bot (38%) · Radar Tower (36%)
By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret
The example game in this phase · 105 steps
Beamer
Rocketeer- Wind ×2
Rocketeer- Con turret
Dragon's Teeth- Wind
Dragon's Teeth ×2
Rocketeer
Dragon's Teeth- Wind
Con bot- Wind
Beamer
Dragon's Teeth- Wind
Dragon's Teeth
Con bot
Dragon's Teeth ×3
Beamer- Wind
- Con turret
Con bot- Wind ×2
Beamer
Con bot- Wind
Dragon's Teeth ×2
Rocketeer
Dragon's Teeth ×2- Wind
Rocketeer- Wind
Rocketeer- Wind ×2
Con bot ×2- Wind ×2
Beamer- Wind
Con bot- Wind ×2
Beamer- Wind
Con bot- Wind ×2
Con bot- Wind ×2
Tick- Wind ×2
Con bot- Con turret
- Wind ×2
Con bot- Wind ×2
Con bot
Beamer- Wind ×2
Con bot- Wind ×2
Con bot
Tick ×2- Wind ×2
Mace- Wind
Mace- Wind
Mace- Wind ×3
Mace- Wind ×3
Mace- Wind ×3
Mace- Wind ×4
Mace- Con turret
- Wind ×7
Beamer- Wind ×2
Beamer
Mace- Wind ×2
Tick- Wind ×2
Tick- Wind ×7
- Con turret
Beamer
Tick ×2
Beamer
Tick
Beamer
Tick ×9- Mex
Tick ×7- Wind
Tick ×20
Beamer
Tick ×4
Beamer
Tick- Con turret
Tick
T2 mexnot finished by 15:00 · typical 9:01
Tick ×6
Counts are medians over the build's games: half of them build more, half fewer. The example game is RiskyDonut's (32 OS, 15/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:17 · in 68% of games
1 T2 con bot from Geo or Techfirst at 7:25 · in 65% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
2120 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 333 | 0 | 0 |
| 2:00 | 842 | 21 | 31 |
| 3:00 | 1618 | 135 | 108 |
| 4:00 | 2699 | 521 | 333 |
| 5:00 | 3846 | 1123 | 782 |
| 6:00 | 5031 | 1919 | 1420 |
| 7:00 | 6259 | 2714 | 2290 |
| 8:00 | 7544 | 3545 | 3155 |
| 9:00 | 8988 | 4324 | 4049 |
| 10:00 | 10569 | 5007 | 4780 |
| 11:00 | 12403 | 5526 | 5547 |
| 12:00 | 14537 | 5976 | 6399 |
| 13:00 | 16909 | 6466 | 7001 |
| 14:00 | 19286 | 7205 | 7853 |
| 15:00 | 21963 | 7875 | 8731 |
Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.
- + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
- + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
- − First unit lost already at 1:43, showing exposure despite the safer position.
- − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
RiskyDonut
31.8 OS · 15/10/2026
Open source match ↗26 received units · includes a constructor
219 metal received · 3037 energy received
Typical milestones
Played most by
haaven109games of this buildHummell108games of this buildLeohvm98games of this buildTheGeneraI77games of this buildXad69games of this buildSupporting games
Pick a game to read and play it above.
Reasonable133715/10/2026 · 33 OS↗Pentry15/10/2026 · 35 OS↗Godmother1315/10/2026 · 39 OS↗JosephPilates15/10/2026 · 50 OS↗RiskyDonut15/10/2026 · 32 OS↗[Grump]_Doni15/10/2026 · 51 OS↗[Grump]_Doni15/10/2026 · 51 OS↗[Grump]_Doni15/10/2026 · 51 OS↗32 more of 2112, the most recent
AinzIsHere15/10/2026 · 40 OS↗AinzIsHere15/10/2026 · 40 OS↗Godmother1315/10/2026 · 38 OS↗[Grump]_Doni15/10/2026 · 51 OS↗AinzIsHere15/10/2026 · 40 OS↗malleking15/10/2026 · 33 OS↗malleking15/10/2026 · 33 OS↗PetraTetra15/10/2026 · 31 OS↗haaven15/10/2026 · 43 OS↗haaven14/10/2026 · 43 OS↗DontStreamSnipeMeBro14/10/2026 · 31 OS↗Leohvm14/10/2026 · 52 OS↗TrapCaT14/10/2026 · 42 OS↗Reasonable133714/10/2026 · 33 OS↗Blover14/10/2026 · 37 OS↗Buckyo14/10/2026 · 36 OS↗JustSomeGuy14/10/2026 · 43 OS↗JustSomeGuy14/10/2026 · 43 OS↗Leohvm14/10/2026 · 52 OS↗[crd]sisa14/10/2026 · 45 OS↗Gieds14/10/2026 · 43 OS↗Godmother1314/10/2026 · 39 OS↗TheGeneraI14/10/2026 · 33 OS↗LucyGoesAir14/10/2026 · 36 OS↗[BS]Hellzie14/10/2026 · 41 OS↗Syphos14/10/2026 · 42 OS↗Nosohvost14/10/2026 · 35 OS↗Nosohvost14/10/2026 · 35 OS↗arcsiz14/10/2026 · 36 OS↗JustSomeGuy14/10/2026 · 43 OS↗EpicTyrannus14/10/2026 · 42 OS↗Blover14/10/2026 · 38 OS↗Beyond All Reason test-31641-3532c10
Naval balance tweaks off