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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Economy-first opening with Bot Lab and Vehicle Plant up almost immediately, units trickle out as Blitz, Rocketeer, Pawn and Janus to hold the wider gap and feed the middle fight, the role's normal job.

#eco · 1816 distinct matches · 266 players · 74% of Armada Front games · team won 60% of 2117 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1816 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:57

    Some games also: wind (48%) · Vehicle Plant (36%)

    By 0:28 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×2
    3. Bot LabBot Labdone 0:45 · typical 0:44
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Construction Bot2 Con bot
    Army
    • Sentry1 Sentry
    • Rocketeer6 Rocketeer

    Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · Radar Tower (32%) · con vehicle (31%)

    By 5:00 in all: 6 mex · 6 wind

    The example game in this phase · 21 steps
    1. TickTick ×4
    2. Construction BotCon bot
    3. Mex
    4. Construction BotCon bot
    5. PawnPawn ×2
    6. Construction BotCon bot
    7. LazarusLazarus
    8. CenturionCenturion
    9. Mex
    10. SentrySentry
    11. Construction BotCon bot
    12. SentrySentry
    13. RocketeerRocketeer
    14. SentrySentry
    15. RocketeerRocketeer
    16. Mex
    17. RocketeerRocketeer
    18. Mex
    19. RocketeerRocketeer ×9
    20. BeamerBeamer
    21. RocketeerRocketeer ×6
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · energy storage (43%) · Lazarus (38%) · con bot (38%) · Radar Tower (36%)

    By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret

    The example game in this phase · 71 steps
    1. RocketeerRocketeer ×2
    2. Construction BotCon bot ×2
    3. PawnPawn ×2
    4. Con turret
    5. PawnPawn
    6. Wind
    7. PawnPawn
    8. Wind
    9. PawnPawn
    10. Wind
    11. PawnPawn
    12. Wind
    13. PawnPawn
    14. Con turret
    15. Wind
    16. PawnPawn
    17. Wind
    18. PawnPawn
    19. Wind
    20. PawnPawn
    21. Wind
    22. GauntletGauntletdone 8:01
    23. PawnPawn ×2
    24. Wind
    25. PawnPawn
    26. Wind ×3
    27. PawnPawn
    28. Wind
    29. PawnPawn
    30. Wind ×3
    31. PawnPawn
    32. Wind ×2
    33. PawnPawn
    34. Wind ×2
    35. PawnPawn
    36. Wind ×2
    37. Bot LabBot Labdone 8:45
    38. Wind
    39. Advanced Metal ExtractorT2 mexdone 9:17 · typical 9:01
    40. Con turret
    41. PawnPawn
    42. Wind ×3
    43. Bot LabEat Bot Labreclaimed for its metal
    44. Wind ×3
    45. Converter
    46. Wind
    47. PawnPawn ×2
    48. Converter
    49. Wind
    50. PawnPawn ×2
    51. Wind ×3
    52. PawnPawn
    53. Energy storage
    54. Advanced Metal ExtractorT2 mex
    55. PawnPawn
    56. Wind
    57. Mex
    58. PawnPawn
    59. Con turret
    60. PawnPawn ×2
    61. Wind
    62. PawnPawn
    63. Advanced Metal ExtractorT2 mex
    64. PawnPawn
    65. Con turret
    66. Wind
    67. PawnPawn ×2
    68. Wind
    69. PawnPawn ×2
    70. Wind ×2
    71. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is JosephPilates's (50 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:25 · in 65% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

2117 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008422131
3:001618135108
4:002699521333
5:0038461123782
6:00503319201420
7:00626327172288
8:00754635463155
9:00898943264050
10:001056950124779
11:001240355265547
12:001453759766397
13:001690964696999
14:001928772167848
15:002196978768724
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

JosephPilates

49.6 OS · 15/10/2026

Open source match ↗

5 received units · includes a constructor
1 metal received · 18774 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:44Middle 50%: 0:33–0:57 · n=1426
Vehicle Plant0:47Middle 50%: 0:41–1:18 · n=1360
Advanced Metal Extractor9:01Middle 50%: 8:09–10:15 · n=1659

Played most by

haaven109games of this buildHummell108games of this buildLeohvm98games of this buildTheGeneraI77games of this buildXad69games of this build