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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Economy-first opening with Bot Lab and Vehicle Plant up almost immediately, units trickle out as Blitz, Rocketeer, Pawn and Janus to hold the wider gap and feed the middle fight, the role's normal job.

#eco · 1799 distinct matches · 265 players · 74% of Armada Front games · team won 60% of 2098 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1799 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:58

    Some games also: wind (48%) · Vehicle Plant (36%)

    By 0:28 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Bot LabBot Labdone 0:39 · typical 0:44
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Construction Bot2 Con bot
    Army
    • Sentry1 Sentry
    • Rocketeer6 Rocketeer

    Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · Radar Tower (32%) · con vehicle (31%)

    By 5:00 in all: 6 mex · 6 wind

    The example game in this phase · 31 steps
    1. TickTick ×2
    2. Mex
    3. LazarusLazarus
    4. Wind
    5. Construction BotCon bot ×2
    6. LazarusLazarus
    7. CenturionCenturion
    8. Mex
    9. CenturionCenturion
    10. RocketeerRocketeer
    11. LazarusLazarus ×2
    12. Construction BotCon bot
    13. Mex
    14. Construction BotCon bot
    15. RocketeerRocketeer ×3
    16. Mex
    17. LazarusLazarus
    18. RocketeerRocketeer
    19. BeamerBeamer
    20. RocketeerRocketeer ×3
    21. OverwatchOverwatch
    22. RocketeerRocketeer
    23. SentrySentry
    24. RocketeerRocketeer ×2
    25. SentrySentry
    26. RocketeerRocketeer
    27. SentrySentry ×2
    28. Wind
    29. RocketeerRocketeer
    30. Sneaky PeteSneaky Pete
    31. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · energy storage (43%) · Lazarus (38%) · con bot (37%) · Radar Tower (36%)

    By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret

    The example game in this phase · 35 steps
    1. Wind ×2
    2. Mex
    3. Wind
    4. Energy storage
    5. Con turret
    6. Mex
    7. SentrySentry
    8. Con turret
    9. SentrySentry
    10. Advanced Metal ExtractorT2 mexdone 8:12 · typical 9:01
    11. SentrySentry
    12. Wind ×2
    13. BeamerBeamer
    14. Wind ×2
    15. Advanced Metal ExtractorT2 mex
    16. Wind
    17. Bot LabEat Bot Labreclaimed for its metal
    18. Sneaky PeteSneaky Pete
    19. SentrySentry
    20. Advanced Metal ExtractorT2 mex
    21. SentrySentry
    22. Wind ×2
    23. Mex
    24. Wind
    25. SentrySentry
    26. Wind
    27. Advanced Metal ExtractorT2 mex
    28. Radar TowerRadar Tower
    29. Wind ×2
    30. Vehicle PlantVehicle Plantdone 10:27 · typical 0:47
    31. Con turret
    32. Wind ×3
    33. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    34. Wind ×5
    35. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is AinzIsHere's (40 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:24 · in 64% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

2098 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008422131
3:001619135108
4:002699522333
5:0038461123781
6:00503419191415
7:00626527142286
8:00755035453152
9:00900243194047
10:001057850114770
11:001241055285546
12:001454659936394
13:001692564776995
14:001929972507836
15:002196378848705
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

AinzIsHere

39.6 OS · 15/10/2026

Open source match ↗

5 received units · includes a constructor
53 metal received · 16304 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:44Middle 50%: 0:33–0:58 · n=1411
Vehicle Plant0:47Middle 50%: 0:41–1:14 · n=1350
Advanced Metal Extractor9:01Middle 50%: 8:09–10:15 · n=1643

Played most by

haaven109games of this buildHummell108games of this buildLeohvm97games of this buildTheGeneraI77games of this buildXad69games of this build