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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Economy-first opening with Bot Lab and Vehicle Plant up almost immediately, units trickle out as Blitz, Rocketeer, Pawn and Janus to hold the wider gap and feed the middle fight, the role's normal job.

#eco · 1796 distinct matches · 263 players · 74% of Armada Front games · team won 60% of 2095 · Recently observed

HOW TO PLAY IT

Key timing: T2 constructor by 7:43

  1. Open mex and wind, drop Bot Lab and Vehicle Plant almost immediately.
  2. Pump Blitz, Rocketeer and Pawn to the coast to stop leaks first.
  3. Add Centurion and Janus once first units are moving up.
  4. Form units into a line pushing toward middle as numbers grow.
  5. Upgrade to Advanced Metal Extractor as the economy transition kicks in.

Phase by phase

TYPICAL OF ITS 1796 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    Order
    1. Bot LabBot Lab after 2 mex, 1 winddone ~0:44, middle half 0:33–0:58

    Some games also: wind (48%) · Vehicle Plant (36%)

    By 0:28 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Wind ×2
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Builders
    • Construction Bot1 Con bot
    Army
    • Sentry1 Sentry
    • Rocketeer6 Rocketeer

    Some games also: Lazarus (49%) · tick (46%) · centurion (40%) · Radar Tower (32%) · con vehicle (31%)

    By 5:00 in all: 6 mex · 6 wind

    The example game in this phase · 31 steps
    1. Solar
    2. Vehicle PlantVehicle Plantdone 0:55 · typical 0:47
    3. RoverScout
    4. Construction VehicleCon vehicle ×2
    5. Mex
    6. RoverScout
    7. Con turret
    8. RoverScout ×3
    9. Mex
    10. Wind
    11. RoverScout
    12. JanusJanus
    13. Wind ×2
    14. Mex
    15. JanusJanus
    16. Wind ×2
    17. Mex
    18. SentrySentry
    19. JanusJanus
    20. Wind
    21. BeamerBeamer
    22. Wind
    23. JanusJanus
    24. Con turret
    25. Wind
    26. JanusJanus
    27. Energy storage
    28. JanusJanus ×2
    29. SentrySentry
    30. Con turret
    31. JanusJanus
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · energy storage (43%) · Lazarus (38%) · con bot (38%) · Radar Tower (36%)

    By 10:00 in all: 7 mex · 24 wind · 1 energy storage · 3 con turret

    The example game in this phase · 146 steps
    1. Wind
    2. JanusJanus
    3. Wind
    4. JanusJanus
    5. Wind
    6. BeamerBeamer
    7. Wind ×5
    8. SentrySentry
    9. BlitzBlitz ×2
    10. NettleNettle
    11. BlitzBlitz ×3
    12. Con turret
    13. BlitzBlitz ×2
    14. Con turret
    15. BlitzBlitz
    16. Con turret
    17. BlitzBlitz ×2
    18. Wind
    19. BlitzBlitz
    20. Wind
    21. GauntletGauntletdone 8:04
    22. RoverScout
    23. Wind
    24. RoverScout
    25. Wind
    26. RoverScout ×2
    27. Wind ×2
    28. RoverScout ×2
    29. Wind
    30. RoverScout ×2
    31. Wind
    32. RoverScout ×9
    33. Construction VehicleCon vehicle ×2
    34. Wind
    35. RoverScout
    36. Wind
    37. RoverScout
    38. Wind
    39. RoverScout
    40. Wind
    41. RoverScout ×3
    42. Sneaky PeteSneaky Pete
    43. RoverScout
    44. Wind
    45. RoverScout
    46. Wind
    47. RoverScout ×2
    48. Wind
    49. RoverScout
    50. Con turret
    51. Wind ×2
    52. RoverScout
    53. Wind
    54. RoverScout
    55. Wind
    56. RoverScout
    57. Wind ×2
    58. RoverScout
    59. Wind
    60. RoverScout
    61. Wind ×2
    62. Energy storage
    63. RoverScout
    64. Wind ×2
    65. RoverScout
    66. Wind
    67. Converter
    68. RoverScout
    69. Wind ×2
    70. Converter
    71. RoverScout
    72. Wind
    73. Converter
    74. RoverScout
    75. Wind
    76. Converter
    77. RoverScout ×2
    78. Converter
    79. Wind
    80. RoverScout ×3
    81. Converter
    82. RoverScout
    83. Wind
    84. RoverScout ×2
    85. Wind
    86. RoverScout
    87. Converter
    88. RoverScout ×2
    89. Wind
    90. RoverScout
    91. Converter
    92. RoverScout ×2
    93. Wind
    94. RoverScout
    95. Converter
    96. RoverScout
    97. Con turret
    98. RoverScout
    99. Converter
    100. RoverScout
    101. Converter ×2
    102. RoverScout
    103. Mex
    104. BlitzBlitz
    105. Converter
    106. BlitzBlitz
    107. Converter
    108. Wind
    109. Converter
    110. BlitzBlitz
    111. Wind
    112. Converter
    113. BlitzBlitz
    114. Wind ×2
    115. Converter
    116. BlitzBlitz
    117. Wind
    118. Converter
    119. BlitzBlitz
    120. Wind
    121. BlitzBlitz
    122. Advanced Metal ExtractorT2 mexdone 12:45 · typical 9:01
    123. Converter
    124. Wind
    125. BlitzBlitz
    126. Wind ×4
    127. Con turret
    128. Wind ×4
    129. BlitzBlitz
    130. Wind
    131. Advanced Metal ExtractorT2 mex
    132. Wind
    133. BlitzBlitz
    134. Wind ×4
    135. Construction VehicleCon vehicle
    136. Wind ×8
    137. Construction VehicleCon vehicle
    138. Wind ×4
    139. Advanced Metal ExtractorT2 mex
    140. Wind ×4
    141. Converter
    142. Wind ×2
    143. Con turret
    144. Wind
    145. Converter
    146. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is malleking's (33 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:17 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:24 · in 64% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

2095 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008422131
3:001619135108
4:002699522333
5:0038461123782
6:00503419191415
7:00626327142288
8:00754935453155
9:00899743254047
10:001057750144770
11:001240955315544
12:001454659976391
13:001692364836985
14:001928772557830
15:002195778948702
WHAT THE NUMBERS SAY

Standard Front play wins more often than Suicide front and produces more metal by 15:00 while losing less of it.

  • + Metal produced reaches 22627 by 15:00, well above Suicide front's 20142.
  • + Own metal lost is 8944 by 15:00, lower than enemy metal destroyed ratio of Suicide front.
  • − First unit lost already at 1:43, showing exposure despite the safer position.
  • − Blitz dominates army share at 25%, leaving fewer Centurion for anti-swarm.
THE EXAMPLE YOU ARE READING

malleking

32.7 OS · 15/10/2026

Open source match ↗

5 received units · includes a constructor
377 metal received · 44765 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:44Middle 50%: 0:33–0:58 · n=1409
Vehicle Plant0:47Middle 50%: 0:41–1:14 · n=1348
Advanced Metal Extractor9:01Middle 50%: 8:09–10:15 · n=1641

Played most by

haaven109games of this buildHummell108games of this buildLeohvm97games of this buildTheGeneraI77games of this buildXad69games of this build