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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up almost immediately, Advanced Metal Extractor around 9 minutes, with Blitz, Rocketeer, Pawn and Janus trickling out to hold and push the middle over the full 15 minutes.

#eco · 1142 distinct matches · 144 players · 75% of Armada Front games · team won 63% of 1301 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:48

  1. Take mex and wind, start bot lab and vehicle plant together.
  2. Finish vehicle plant and begin Blitz, Rocketeer, Pawn and Janus mix.
  3. Send first units to the coast to stop leaks, not straight to mid.
  4. Add Janus or Centurion once first units are out, then form up as a line.
  5. Push T2 constructor out once the line holds middle.

Phase by phase

TYPICAL OF ITS 1142 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:36–8:32

    Some games also: Vehicle Plant (42%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Bot LabBot Labdone 0:46 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (45%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 29 steps
    1. Wind
    2. TickTick ×2
    3. Wind
    4. TickTick
    5. Wind
    6. Construction BotCon bot
    7. Wind
    8. CenturionCenturion
    9. Construction BotCon botfor Tech
    10. Construction BotCon bot
    11. RocketeerRocketeer ×2
    12. Mex
    13. RocketeerRocketeer
    14. Mex
    15. RocketeerRocketeer
    16. SentrySentry
    17. RocketeerRocketeer ×2
    18. SentrySentry
    19. RocketeerRocketeer ×2
    20. Mex
    21. Construction BotCon botfor Tech
    22. RocketeerRocketeer ×5
    23. BeamerBeamer
    24. RocketeerRocketeer ×2
    25. Construction BotCon bot
    26. RocketeerRocketeer ×4
    27. Construction BotCon botfor Air
    28. Con turret
    29. LazarusLazarus ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 35 steps
    1. Wind
    2. LazarusLazarus
    3. Wind ×2
    4. Con turret
    5. Wind
    6. CenturionCenturion
    7. Construction BotCon bot
    8. Con turret
    9. Construction BotCon bot
    10. Wind
    11. CenturionCenturion
    12. Wind ×2
    13. CenturionCenturion
    14. BeamerBeamer
    15. Wind ×2
    16. CenturionCenturion
    17. Wind ×2
    18. LazarusLazarus
    19. Wind
    20. LazarusLazarus
    21. BeamerBeamer
    22. Wind ×2
    23. Radar TowerRadar Tower
    24. LazarusLazarus
    25. Wind
    26. Advanced Metal ExtractorT2 mexnot finished by 15:00
    27. Wind
    28. LazarusLazarus
    29. Wind ×2
    30. CenturionCenturion
    31. GuardGuard
    32. PawnPawn
    33. BeamerBeamer
    34. Mex
    35. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is Zus's (38 OS, 09/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:16 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1301 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008462131
3:001621143105
4:002705545333
5:0038531204813
6:00505920911516
7:00630629482450
8:00763037923332
9:00907346184251
10:001067952784971
11:001260857825641
12:001483463526481
13:001741369637190
14:002016875948093
15:002270483578972
WHAT THE NUMBERS SAY

Standard economy-first Front play, winning slightly more than suicide front at 63% with a bigger metal lead by 15:00.

  • + Metal produced reaches 22704 by 15:00, highest of the two front roles.
  • + Own metal lost stays lower relative to produced, 8967 vs 22704 by 15:00.
  • − First unit lost already at 1:44, same as suicide front despite safer position.
THE EXAMPLE YOU ARE READING

Zus

37.8 OS · 09/10/2026

Open source match ↗

6 received units · includes a constructor
248 metal received · 6167 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:36–8:32 · n=823
Vehicle Plant0:47Middle 50%: 0:40–0:58 · n=919
Advanced Metal Extractor8:53Middle 50%: 8:02–9:59 · n=1039

Played most by

Hummell105games of this buildWashedGamuer99games of this buildLeohvm88games of this buildXad68games of this buildDRM47games of this build