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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up almost immediately, Advanced Metal Extractor around 9 minutes, with Blitz, Rocketeer, Pawn and Janus trickling out to hold and push the middle over the full 15 minutes.

#eco · 1137 distinct matches · 143 players · 75% of Armada Front games · team won 63% of 1296 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:48

  1. Take mex and wind, start bot lab and vehicle plant together.
  2. Finish vehicle plant and begin Blitz, Rocketeer, Pawn and Janus mix.
  3. Send first units to the coast to stop leaks, not straight to mid.
  4. Add Janus or Centurion once first units are out, then form up as a line.
  5. Push T2 constructor out once the line holds middle.

Phase by phase

TYPICAL OF ITS 1137 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:36–8:32

    Some games also: Vehicle Plant (42%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 78 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:50 · typical 0:47
    3. RoverScout ×2
    4. BlitzBlitz ×4
    5. Wind
    6. Construction VehicleCon vehicle
    7. Wind
    8. Construction VehicleCon vehicle ×2
    9. Mex
    10. JanusJanus ×2
    11. Mex
    12. JanusJanus
    13. WhistlerMissile truck
    14. Mex
    15. SentrySentry
    16. JanusJanus
    17. SentrySentry
    18. Radar TowerRadar Tower
    19. JanusJanus
    20. Construction VehicleCon vehicle ×2
    21. BlitzBlitz
    22. Con turret
    23. BlitzBlitz ×2
    24. Dragon's TeethDragon's Teeth ×3
    25. BlitzBlitz
    26. Dragon's TeethDragon's Teeth
    27. BlitzBlitz ×6
    28. SentrySentry
    29. BlitzBlitz ×2
    30. SentrySentry
    31. BlitzBlitz ×2
    32. Con turret
    33. BlitzBlitz ×7
    34. Advanced Metal ExtractorT2 mexdone 7:29 · typical 8:53
    35. BlitzBlitz
    36. Con turret
    37. BlitzBlitz ×2
    38. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    39. Advanced Metal ExtractorT2 mex ×2
    40. Wind
    41. SentrySentry ×2
    42. Wind ×2
    43. Energy storage
    44. Wind ×4
    45. Con turret
    46. Wind ×4
    47. Con turret
    48. Advanced Metal ExtractorT2 mex
    49. Wind
    50. Con turret
    51. Sneaky PeteSneaky Pete
    52. Wind ×2
    53. Vehicle PlantVehicle Plantdone 10:21
    54. Wind
    55. Energy storage
    56. Wind
    57. SentrySentry
    58. Wind ×2
    59. SentrySentry
    60. Construction VehicleCon vehicle
    61. Wind
    62. Advanced Metal ExtractorT2 mex
    63. Wind
    64. Construction VehicleCon vehicle
    65. Wind
    66. Construction VehicleCon vehicle
    67. Wind ×2
    68. Con turret
    69. Wind
    70. Construction VehicleCon vehicle
    71. Wind
    72. Con turret
    73. Construction VehicleCon vehicle
    74. Wind ×2
    75. Advanced Metal ExtractorT2 mex
    76. Construction VehicleCon vehicle
    77. Wind
    78. Bot LabBot Labdone 11:56 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (43%) · tick (41%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 112 steps
    1. StoutStout
    2. Wind ×2
    3. Con turret
    4. Cloakable Fusion ReactorCloakable Fusion Reactordone 12:56
    5. Wind ×3
    6. TickTick
    7. Wind ×3
    8. StoutStout
    9. Wind ×2
    10. TickTick
    11. Con turret
    12. Wind ×3
    13. TickTick
    14. Wind
    15. StoutStout
    16. TickTick
    17. Wind
    18. TickTick
    19. StoutStout
    20. Wind ×3
    21. TickTick
    22. Wind
    23. TickTick
    24. Wind
    25. StoutStout
    26. Wind
    27. TickTick
    28. Wind ×2
    29. SentrySentry
    30. TickTick
    31. StoutStout
    32. Wind ×2
    33. TickTick
    34. Wind ×2
    35. TickTick
    36. StoutStout
    37. TickTick
    38. Wind ×4
    39. TickTick
    40. RattlesnakeRattlesnakedone 13:58
    41. StoutStout
    42. Wind
    43. TickTick
    44. Wind ×3
    45. TickTick
    46. Wind
    47. StoutStout
    48. TickTick
    49. Wind ×7
    50. TickTick
    51. StoutStout
    52. Wind
    53. TickTick
    54. Wind ×8
    55. TickTick
    56. StoutStout
    57. Wind ×3
    58. TickTick
    59. Wind ×2
    60. TickTick
    61. StoutStout
    62. TickTick
    63. Wind
    64. BeamerBeamer
    65. Wind
    66. TickTick
    67. Wind
    68. StoutStout
    69. Wind
    70. TickTick
    71. Wind ×2
    72. TickTick
    73. StoutStout
    74. TickTick
    75. Wind ×3
    76. TickTick
    77. StoutStout
    78. Wind ×2
    79. TickTick ×2
    80. StoutStout
    81. Wind ×2
    82. TickTick
    83. Wind
    84. StoutStout
    85. TickTick
    86. Wind
    87. TickTick
    88. Con turret
    89. StoutStout
    90. Wind
    91. TickTick
    92. Con turret
    93. Wind
    94. TickTick
    95. Wind
    96. StoutStout
    97. Wind
    98. TickTick ×2
    99. Wind
    100. StoutStout
    101. Wind ×2
    102. TickTick ×2
    103. Wind
    104. TickTick
    105. Wind ×2
    106. TickTick
    107. Wind
    108. TickTick ×2
    109. Wind ×2
    110. TickTick ×2
    111. Wind ×2
    112. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (43 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:16 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1296 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008452131
3:001621143105
4:002707545333
5:0038531202813
6:00505920881516
7:00630929452448
8:00763537953332
9:00907846214252
10:001068352874979
11:001261557855647
12:001483963506479
13:001741969627188
14:002017276078094
15:002269483658973
WHAT THE NUMBERS SAY

Standard economy-first Front play, winning slightly more than suicide front at 63% with a bigger metal lead by 15:00.

  • + Metal produced reaches 22704 by 15:00, highest of the two front roles.
  • + Own metal lost stays lower relative to produced, 8967 vs 22704 by 15:00.
  • − First unit lost already at 1:44, same as suicide front despite safer position.
THE EXAMPLE YOU ARE READING

DRM

42.5 OS · 08/10/2026

Open source match ↗

10 received units · includes a constructor
2515 metal received · 27632 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:36–8:32 · n=819
Vehicle Plant0:47Middle 50%: 0:40–0:58 · n=917
Advanced Metal Extractor8:53Middle 50%: 8:02–9:59 · n=1035

Played most by

Hummell105games of this buildWashedGamuer99games of this buildLeohvm87games of this buildXad68games of this buildDRM47games of this build