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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard economy-first Front play: Bot Lab and Vehicle Plant up almost immediately, Advanced Metal Extractor around 9 minutes, with Blitz, Rocketeer, Pawn and Janus trickling out to hold and push the middle over the full 15 minutes.

#eco · 1137 distinct matches · 143 players · 75% of Armada Front games · team won 63% of 1296 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:48

  1. Take mex and wind, start bot lab and vehicle plant together.
  2. Finish vehicle plant and begin Blitz, Rocketeer, Pawn and Janus mix.
  3. Send first units to the coast to stop leaks, not straight to mid.
  4. Add Janus or Centurion once first units are out, then form up as a line.
  5. Push T2 constructor out once the line holds middle.

Phase by phase

TYPICAL OF ITS 1137 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:36–8:32

    Some games also: Vehicle Plant (42%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind
    3. Bot LabBot Labdone 0:40 · typical 0:45
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (43%) · tick (41%) · centurion (36%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 18 steps
    1. PawnPawn ×2
    2. Wind ×2
    3. LazarusLazarus
    4. Construction BotCon bot ×2
    5. TickTick ×3
    6. Construction BotCon bot
    7. CenturionCenturion
    8. Mex
    9. Construction BotCon bot
    10. RocketeerRocketeer ×2
    11. Mex
    12. RocketeerRocketeer
    13. Mex
    14. RocketeerRocketeer ×2
    15. Mex
    16. RocketeerRocketeer ×12
    17. Mex
    18. RocketeerRocketeer ×5
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (35%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 32 steps
    1. RocketeerRocketeer ×3
    2. SentrySentry
    3. RocketeerRocketeer ×2
    4. Vehicle PlantVehicle Plantdone 5:59 · typical 0:47
    5. Radar TowerRadar Tower
    6. GroundhogGroundhog ×5
    7. BlitzBlitz
    8. Light MineLight Mine ×5
    9. BlitzBlitz
    10. Light MineLight Mine
    11. BlitzBlitz
    12. Light MineLight Mine ×3
    13. BlitzBlitz
    14. Light MineLight Mine ×3
    15. BlitzBlitz
    16. Light MineLight Mine
    17. BlitzBlitz
    18. Light MineLight Mine ×3
    19. BlitzBlitz
    20. Light MineLight Mine ×3
    21. BlitzBlitz
    22. Light MineLight Mine ×5
    23. BlitzBlitz
    24. Light MineLight Mine ×2
    25. BlitzBlitz
    26. Light MineLight Mine ×7
    27. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 8:53
    28. Light MineLight Mine ×15
    29. JanusJanus
    30. Sneaky PeteSneaky Pete
    31. Radar TowerRadar Tower
    32. JanusJanus ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is XXMACGAMERXX's (38 OS, 09/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:16 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1296 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008452131
3:001621143105
4:002707545333
5:0038531202813
6:00505920881516
7:00630929452448
8:00763537953332
9:00907846214252
10:001068352874979
11:001261557855647
12:001483963506479
13:001741969627188
14:002017276078094
15:002269483658973
WHAT THE NUMBERS SAY

Standard economy-first Front play, winning slightly more than suicide front at 63% with a bigger metal lead by 15:00.

  • + Metal produced reaches 22704 by 15:00, highest of the two front roles.
  • + Own metal lost stays lower relative to produced, 8967 vs 22704 by 15:00.
  • − First unit lost already at 1:44, same as suicide front despite safer position.
THE EXAMPLE YOU ARE READING

XXMACGAMERXX

38.0 OS · 09/10/2026

Open source match ↗

5 received units · includes a constructor
141 metal received · 18969 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:36–8:32 · n=819
Vehicle Plant0:47Middle 50%: 0:40–0:58 · n=917
Advanced Metal Extractor8:53Middle 50%: 8:02–9:59 · n=1035

Played most by

Hummell105games of this buildWashedGamuer99games of this buildLeohvm87games of this buildXad68games of this buildDRM47games of this build