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Front / Armada / Economy first / OBSERVED BUILD

Standard front

Armada Front build order · Supreme Isthmus

Standard Front economy-first opening with Bot Lab and Vehicle Plant thrown down almost immediately, transitioning into a mixed Blitz/Rocketeer/Pawn/Janus army feeding the middle over the game.

#eco · 1007 distinct matches · 135 players · 75% of Armada Front games · team won 63% of 1154 · Recently observed

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:47

  1. Open 3 mex then Bot Lab and Vehicle Plant almost together.
  2. Layer wind while both labs start producing.
  3. Send early units to coast first to stop leaks, not middle.
  4. Add Construction Turrets as "Blitz", "Rocketeer", "Janus" mix builds up.
  5. Transition into Advanced Metal Extractor once T2 con is out.

Phase by phase

TYPICAL OF ITS 1007 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. Bot LabBot Lab after 3 mex, 1 winddone ~0:45, middle half 0:35–8:32

    Some games also: Vehicle Plant (41%)

    By 0:28 in all: 2 mex · 1 wind

    The example game in this phase · 1 step
    1. Mex ×3for Tech
  2. 2

    Bot Lab to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine3Wind
    Army
    • Sentry1 Sentry

    Some games also: rocketeer (46%) · con bot (44%) · Lazarus (44%) · tick (41%) · centurion (37%)

    By 5:00 in all: 6 mex · 7 wind

    The example game in this phase · 34 steps
    1. Bot LabBot Labfor Techdone 0:45 · typical 0:45
    2. LazarusLazarus
    3. Windfor Tech
    4. PawnPawn
    5. Wind ×2for Tech
    6. PawnPawn
    7. Windfor Tech
    8. Wind
    9. Construction BotCon bot
    10. Construction BotCon botfor Tech
    11. Con turretfor Tech
    12. Wind
    13. CenturionCenturion
    14. Wind
    15. RocketeerRocketeer
    16. Mex
    17. Wind
    18. RocketeerRocketeer ×4
    19. Mex
    20. RocketeerRocketeer
    21. Radar TowerRadar Tower
    22. RocketeerRocketeer ×4
    23. SentrySentry
    24. RocketeerRocketeer ×2
    25. Mex
    26. RocketeerRocketeer ×2
    27. SentrySentry
    28. RocketeerRocketeer
    29. LazarusLazarus
    30. RocketeerRocketeer ×4
    31. Con turret
    32. RocketeerRocketeer
    33. CenturionCenturion
    34. RocketeerRocketeer ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Sentry1 Sentry

    Some games also: energy storage (46%) · rocketeer (39%) · blitz (38%) · pawn (36%) · Lazarus (36%)

    By 10:00 in all: 7 mex · 25 wind · 1 energy storage · 3 con turret

    The example game in this phase · 31 steps
    1. CenturionCenturion
    2. SentrySentry
    3. LazarusLazarus
    4. BeamerBeamer
    5. SentrySentry
    6. LazarusLazarus
    7. BeamerBeamer
    8. RocketeerRocketeer ×2
    9. Con turret
    10. RocketeerRocketeer
    11. CenturionCenturion
    12. RocketeerRocketeer
    13. Wind
    14. RocketeerRocketeer
    15. Wind
    16. RocketeerRocketeer
    17. Wind
    18. RocketeerRocketeerfor Tech
    19. Wind
    20. RocketeerRocketeer
    21. Wind
    22. CenturionCenturion
    23. Wind
    24. RocketeerRocketeer
    25. Wind
    26. RocketeerRocketeer
    27. Wind
    28. RocketeerRocketeerfor Tech
    29. Wind
    30. RocketeerRocketeer
    31. BeamerBeamerfor Tech

Counts are medians over the build's games: half of them build more, half fewer. The example game is hainTsu's (36 OS, 17/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:18 · in 68% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:18 · in 67% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

1154 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0033300
2:008482131
3:001625141105
4:002715542333
5:0038651200821
6:00507421121523
7:00631429852452
8:00763738533361
9:00907946814319
10:001068453295064
11:001259858205719
12:001482163656527
13:001741969967244
14:002017276218099
15:002267783768960
WHAT THE NUMBERS SAY

Standard Front play wins more often than suicide front and produces more metal by 15:00, reflecting its safer positioning.

  • + Metal produced reaches 22219 by 15:00, above suicide front's 19882
  • + Own losses of 8949 stay under enemy metal destroyed's near-equal 8347
  • − First unit lost by 1:44 shows exposure even from the safer side
  • − Wider gap to defend demands disciplined coast-then-mid unit movement
THE EXAMPLE YOU ARE READING

hainTsu

35.5 OS · 17/09/2026

Open source match ↗

4 received units
4 metal received · 4444 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:45Middle 50%: 0:35–8:32 · n=730
Vehicle Plant0:48Middle 50%: 0:37–0:58 · n=817
Advanced Metal Extractor8:54Middle 50%: 8:02–10:01 · n=923

Played most by

Hummell98games of this buildhaaven94games of this buildLeohvm83games of this buildXad63games of this buildImmort42games of this build