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Beach sea / Legion / Economy first / OBSERVED BUILD

Standard beach sea

Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.

Usually shipyard first (76%)

#naval #eco · 21 distinct matches · 14 players · 78% of Legion Beach sea games · team won 24% of 21 · Recently observed

HOW TO PLAY IT

Key timing: First Syracusia by 4:42

  1. Take 3 mex, then send the commander to build the shipyard.
  2. Get the shipyard up fast to start early sea presence.
  3. Add tidal generators for the energy to sustain frigate output.
  4. Push the first Syracusia out to contest or scout the sea.
  5. Bring advanced mex online to catch up economy for the late game.

Phase by phase

TYPICAL OF ITS 21 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 4 wind, 1 energy storagedone ~2:04, middle half 1:42–2:26

    Some games also: wind for allies (48%)

    By 1:48 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 15 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Wind
    5. Hovercraft PlatformHovercraft Platformdone 1:57
    6. Construction HovercraftCon hovercraft
    7. GlaucusGlaucus ×3
    8. Con turret
    9. Mex
    10. Construction HovercraftCon hovercraft
    11. Mex
    12. PharosPharos
    13. Radar TowerRadar Tower
    14. Mex
    15. ShipyardShipyarddone 3:44 · typical 2:04
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Iapetus1 Iapetus
    • Syracusia1 Syracusia
    • Legion Drone1 Legion Drone
    • Argonaut1 Argonaut

    Some games also: Naval Radar / Sonar Tower (48%) · Hippocampus (43%) · con turret (33%)

    By 5:00 in all: 8 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Wind ×3
    2. Construction ShipCon ship
    3. Wind ×5
    4. HippocampusHippocampus
    5. Wind
    6. HippocampusHippocampus
    7. Wind
    8. SyracusiaSyracusianot finished by 15:00 · typical 4:41
    9. Wind
    10. Construction ShipCon ship
    11. HippocampusHippocampus
    12. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    Builders
    • Dionysus1 Dionysus
    Army
    • Pharos1 Pharos
    • Legion Drone8 Legion Drone
    • Syracusia3 Syracusia
    • Argonaut1 Argonaut
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Iapetus (48%) · tidal (48%) · wind (43%) · con ship (43%) · Stheno (43%)

    By 10:00 in all: 9 mex · 5 wind · 4 tidal · 1 energy storage

    The example game in this phase · 90 steps
    1. HippocampusHippocampus ×2
    2. Wind
    3. SthenoStheno
    4. Wind
    5. Naval Construction Turret
    6. Wind ×2
    7. ArgonautArgonaut
    8. Wind ×2
    9. SthenoStheno
    10. Con turret
    11. SyracusiaSyracusia
    12. Mex
    13. Wind ×2
    14. Naval Energy Converter
    15. Legion DroneLegion Drone
    16. Wind
    17. Construction ShipCon ship
    18. Wind
    19. Naval Energy Converter
    20. Wind ×2
    21. Naval Energy Converter
    22. SyracusiaSyracusia
    23. Wind
    24. Legion DroneLegion Drone
    25. Wind
    26. Construction ShipCon ship
    27. DionysusDionysus
    28. Tidal
    29. Wind
    30. EuryaleEuryale
    31. Wind
    32. Tidal
    33. Wind
    34. Tidal
    35. Wind
    36. SyracusiaSyracusia
    37. Wind
    38. Tidal
    39. Wind ×3
    40. Naval Energy Converter
    41. Wind ×2
    42. Naval Energy Converter
    43. Legion DroneLegion Drone
    44. Wind
    45. Naval Energy Converter
    46. Wind
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Wind
    49. ArgonautArgonaut
    50. Naval Energy Converter
    51. Wind
    52. Legion DroneLegion Drone
    53. Naval Energy Converter
    54. Wind ×2
    55. IapetusIapetus
    56. Naval Energy Converter
    57. ArgonautArgonaut
    58. Naval Energy Converter ×2
    59. SyracusiaSyracusia
    60. Legion DroneLegion Drone
    61. Advanced Metal ExtractorT2 mexdone 9:57 · typical 9:35
    62. Legion DroneLegion Drone ×4
    63. HippocampusHippocampus
    64. Advanced Metal ExtractorT2 mex
    65. Legion DroneLegion Drone ×2
    66. HippocampusHippocampus ×2
    67. Mex
    68. HippocampusHippocampus ×2
    69. Advanced Metal ExtractorT2 mex
    70. HippocampusHippocampus
    71. DolphinDolphin
    72. HippocampusHippocampus
    73. DionysusDionysus
    74. Legion DroneLegion Drone ×2
    75. DionysusDionysus
    76. Legion DroneLegion Drone ×2
    77. ArgonautArgonaut
    78. DionysusDionysus
    79. Advanced Metal ExtractorT2 mex
    80. Legion DroneLegion Drone
    81. SyracusiaSyracusia
    82. Dragon's ClawDragon's Claw
    83. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    84. SentrySentry
    85. Naval Construction Turret
    86. Naval Metal Storage
    87. SentrySentry ×2
    88. Legion Bot LabLegion Bot Labdone 13:16
    89. Naval Construction Turret
    90. SatyrSatyr

Counts are medians over the build's games: half of them build more, half fewer. The example game is EpicTyrannus's (38 OS, 07/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:49 · in 57% of games

You get

  • Hippotes1 Hippotes from Airfirst at 2:08 · in 33% of games
  • Construction Bot1 Con bot from Geofirst at 2:22 · in 52% of games
  • Lazarus1 Lazarus from Geofirst at 2:22 · in 43% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:50 · in 76% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

21 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0093500
3:00153100
4:002549030
5:0037535050
6:005011380120
7:0064571050280
8:0080321416650
9:0094481654730
10:001126829531010
11:001296240941616
12:001583242731626
13:001858449803245
14:002045058283401
15:002303264414707
WHAT THE NUMBERS SAY

Standard beach sea has by far the lowest team win rate of the six builds despite comparable early frigate timing, suggesting the natural resource disadvantage described for this role bites hard.

  • + First Syracusia at 4:42, faster than geo sea's 5:18 equivalent.
  • + Metal produced by 5:00 reaches 3704, close to other sea roles.
  • − Team win rate is only 21%, far below every other standard build shown.
  • − T2 factory completes in just 21% of games, the lowest tech follow-through listed.
THE EXAMPLE YOU ARE READING

EpicTyrannus

38.5 OS · 07/09/2026

Open source match ↗

5 received units · includes a constructor
272 metal received · 46823 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard2:04Middle 50%: 1:42–2:26 · n=21
Syracusia4:41Middle 50%: 3:58–5:46 · n=19
Advanced Metal Extractor9:35Middle 50%: 9:02–9:46 · n=15

Played most by

Rysica5games of this buildEpicTyrannus3games of this buildEXZoPrimer32games of this build[Crd]TheKingOfAll1game of this buildCommandoMan1game of this build