Standard beach sea
Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.
Usually shipyard first (76%)
#naval #eco · 21 distinct matches · 14 players · 78% of Legion Beach sea games · team won 24% of 21 · Recently observed
Key timing: First Syracusia by 4:42
- Take 3 mex, then send the commander to build the shipyard.
- Get the shipyard up fast to start early sea presence.
- Add tidal generators for the energy to sustain frigate output.
- Push the first Syracusia out to contest or scout the sea.
- Bring advanced mex online to catch up economy for the late game.
Phase by phase
TYPICAL OF ITS 21 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
4Wind
1Energy storage
Order
Shipyard after 3 mex, 4 wind, 1 energy storagedone ~2:04, middle half 1:42–2:26
Some games also: wind for allies (48%)
By 1:48 in all: 3 mex · 4 wind · 1 energy storage
The example game in this phase · 15 steps
- Mex ×3
- Wind ×5
- Energy storage
- Wind
Hovercraft Platformdone 1:57
Con hovercraft
Glaucus ×3- Con turret
- Mex
Con hovercraft- Mex
Pharos
Radar Tower- Mex
Shipyarddone 3:44 · typical 2:04
- 2
Shipyard to 5:00
Economy
4Mex
2Tidal
Builders
2 Con ship
Army
1 Iapetus
1 Syracusia
1 Legion Drone
1 Argonaut
Some games also: Naval Radar / Sonar Tower (48%) · Hippocampus (43%) · con turret (33%)
By 5:00 in all: 8 mex · 5 wind · 2 tidal · 1 energy storage
The example game in this phase · 12 steps
- Wind ×3
Con ship- Wind ×5
Hippocampus- Wind
Hippocampus- Wind
Syracusianot finished by 15:00 · typical 4:41- Wind
Con ship
Hippocampus- Wind
- 3
5:00 to 10:00
Economy
1Mex
Builders
1 Dionysus
Army
1 Pharos
8 Legion Drone
3 Syracusia
1 Argonaut
Other
1 Naval Radar / Sonar Tower
Some games also: Iapetus (48%) · tidal (48%) · wind (43%) · con ship (43%) · Stheno (43%)
By 10:00 in all: 9 mex · 5 wind · 4 tidal · 1 energy storage
The example game in this phase · 90 steps
Hippocampus ×2- Wind
Stheno- Wind
- Naval Construction Turret
- Wind ×2
Argonaut- Wind ×2
Stheno- Con turret
Syracusia- Mex
- Wind ×2
- Naval Energy Converter
Legion Drone- Wind
Con ship- Wind
- Naval Energy Converter
- Wind ×2
- Naval Energy Converter
Syracusia- Wind
Legion Drone- Wind
Con ship
Dionysus- Tidal
- Wind
Euryale- Wind
- Tidal
- Wind
- Tidal
- Wind
Syracusia- Wind
- Tidal
- Wind ×3
- Naval Energy Converter
- Wind ×2
- Naval Energy Converter
Legion Drone- Wind
- Naval Energy Converter
- Wind
Naval Radar / Sonar Tower- Wind
Argonaut- Naval Energy Converter
- Wind
Legion Drone- Naval Energy Converter
- Wind ×2
Iapetus- Naval Energy Converter
Argonaut- Naval Energy Converter ×2
Syracusia
Legion Drone
T2 mexdone 9:57 · typical 9:35
Legion Drone ×4
Hippocampus
T2 mex
Legion Drone ×2
Hippocampus ×2- Mex
Hippocampus ×2
T2 mex
Hippocampus
Dolphin
Hippocampus
Dionysus
Legion Drone ×2
Dionysus
Legion Drone ×2
Argonaut
Dionysus
T2 mex
Legion Drone
Syracusia
Dragon's Claw
Naval Radar / Sonar Tower
Sentry- Naval Construction Turret
- Naval Metal Storage
Sentry ×2
Legion Bot Labdone 13:16- Naval Construction Turret
Satyr
Counts are medians over the build's games: half of them build more, half fewer. The example game is EpicTyrannus's (38 OS, 07/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:49 · in 57% of games
You get
1 Hippotes from Airfirst at 2:08 · in 33% of games
1 Con bot from Geofirst at 2:22 · in 52% of games
1 Lazarus from Geofirst at 2:22 · in 43% of games
1 T2 con bot from Tech or Geofirst at 7:50 · in 76% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
21 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 398 | 0 | 0 |
| 2:00 | 935 | 0 | 0 |
| 3:00 | 1531 | 0 | 0 |
| 4:00 | 2549 | 0 | 30 |
| 5:00 | 3753 | 50 | 50 |
| 6:00 | 5011 | 380 | 120 |
| 7:00 | 6457 | 1050 | 280 |
| 8:00 | 8032 | 1416 | 650 |
| 9:00 | 9448 | 1654 | 730 |
| 10:00 | 11268 | 2953 | 1010 |
| 11:00 | 12962 | 4094 | 1616 |
| 12:00 | 15832 | 4273 | 1626 |
| 13:00 | 18584 | 4980 | 3245 |
| 14:00 | 20450 | 5828 | 3401 |
| 15:00 | 23032 | 6441 | 4707 |
Standard beach sea has by far the lowest team win rate of the six builds despite comparable early frigate timing, suggesting the natural resource disadvantage described for this role bites hard.
- + First Syracusia at 4:42, faster than geo sea's 5:18 equivalent.
- + Metal produced by 5:00 reaches 3704, close to other sea roles.
- − Team win rate is only 21%, far below every other standard build shown.
- − T2 factory completes in just 21% of games, the lowest tech follow-through listed.
EpicTyrannus
38.5 OS · 07/09/2026
Open source match ↗5 received units · includes a constructor
272 metal received · 46823 energy received
Typical milestones
Played most by
Rysica5games of this buildEpicTyrannus3games of this buildEXZoPrimer32games of this build[Crd]TheKingOfAll1game of this buildCommandoMan1game of this buildSupporting games
Pick a game to read and play it above.
EXZoPrimer324/09/2026 · 37 OS↗EpicTyrannus24/09/2026 · 43 OS↗TheKook24/09/2026 · 35 OS↗CommandoMan23/09/2026 · 36 OS↗EXZoPrimer319/09/2026 · 39 OS↗NFX_Scurvy16/09/2026 · 38 OS↗JesterB15/09/2026 · 36 OS↗Tregan15/09/2026 · 37 OS↗EpicTyrannus07/09/2026 · 38 OS↗13 more
Rysica12/09/2026 · 39 OS↗Rysica12/09/2026 · 39 OS↗Rysica11/09/2026 · 40 OS↗Rysica11/09/2026 · 40 OS↗Rysica11/09/2026 · 40 OS↗Immort11/09/2026 · 52 OS↗yeskinkot11/09/2026 · 39 OS↗[Crd]TheKingOfAll09/09/2026 · 35 OS↗haaven06/09/2026 · 45 OS↗EpicTyrannus06/09/2026 · 39 OS↗KingBenjai23/08/2026 · 42 OS↗sirniho21/08/2026 · 38 OS↗Beyond All Reason test-31245-fe24adc
Naval balance tweaks off