Standard beach sea
Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.
Usually shipyard first (76%)
#naval #eco · 21 distinct matches · 14 players · 78% of Legion Beach sea games · team won 24% of 21 · Recently observed
Key timing: First Syracusia by 4:42
- Take 3 mex, then send the commander to build the shipyard.
- Get the shipyard up fast to start early sea presence.
- Add tidal generators for the energy to sustain frigate output.
- Push the first Syracusia out to contest or scout the sea.
- Bring advanced mex online to catch up economy for the late game.
Phase by phase
TYPICAL OF ITS 21 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
4Wind
1Energy storage
Order
Shipyard after 3 mex, 4 wind, 1 energy storagedone ~2:04, middle half 1:42–2:26
Some games also: wind for allies (48%)
By 1:48 in all: 3 mex · 4 wind · 1 energy storage
The example game in this phase · 2 steps
- Mex ×3
Shipyarddone 1:14 · typical 2:04
- 2
Shipyard to 5:00
Economy
4Mex
2Tidal
Builders
2 Con ship
Army
1 Iapetus
1 Syracusia
1 Legion Drone
1 Argonaut
Some games also: Naval Radar / Sonar Tower (48%) · Hippocampus (43%) · con turret (33%)
By 5:00 in all: 8 mex · 5 wind · 2 tidal · 1 energy storage
The example game in this phase · 27 steps
- Wind
Con ship- Wind ×3for Air
- Wind
Hippocampus- Wind
Hippocampus ×2- Tidal
- Mex
Hippocampus- Wind
Hippocampus- Wind
- Mex
Con ship
Syracusiadone 4:07 · typical 4:41- Mex
- Mex
Naval Radar / Sonar Tower- Mex
Legion Drone
Iapetus
Stheno
Syracusia
Legion Drone- Wind
Naval Radar / Sonar Tower
- 3
5:00 to 10:00
Economy
1Mex
Builders
1 Dionysus
Army
1 Pharos
8 Legion Drone
3 Syracusia
1 Argonaut
Other
1 Naval Radar / Sonar Tower
Some games also: Iapetus (48%) · tidal (48%) · wind (43%) · con ship (43%) · Stheno (43%)
By 10:00 in all: 9 mex · 5 wind · 4 tidal · 1 energy storage
The example game in this phase · 87 steps
- Wind
- Mex
- Wind
- Mex
- Wind
- Mex
Bramble
Legion Drone
Syracusia- Wind
Bramble
Legion Drone- Wind
Legion Drone- Wind
Legion Drone
Argonaut- Wind
Pharos
Legion Drone
Dionysus- Wind
Pharos
Legion Drone- Mex
Argonaut
Naval Radar / Sonar Tower- Wind
Pharos- Wind
Syracusia
T2 mexdone 9:42 · typical 9:35- Wind
- Mex
Legion Drone ×2
Pharos- Wind
Bramble
Legion Drone ×2
Radar Tower
Con ship- Wind
Bramble
Legion Drone ×2
Con ship- Wind
T2 mex- Mex
Legion Drone ×2
Syracusia
Pharos- Wind
Pharos- Mex
- Wind
Legion Drone
Argonaut
Naval Radar / Sonar Tower- Wind
Argonaut
Legion Drone
T2 mex- Wind
Argonaut- Naval Construction Turret
- Wind
Pharos ×2- Naval Construction Turret
- Wind
Bramble ×2- Naval Construction Turret
- Wind
Bramble- Wind
Naval Radar / Sonar Tower
Advanced Shipyarddone 13:15- Wind
T2 mex- Con turret
Thalassadone 13:55
Advanced Construction Submarine
Scyllanot finished by 15:00- Wind ×2
Guard- Mex
Advanced Underwater Metal Extractornot finished by 15:00
Advanced Shipyardnot finished by 15:00
Counts are medians over the build's games: half of them build more, half fewer. The example game is sirniho's (38 OS, 21/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:49 · in 57% of games
You get
1 Hippotes from Airfirst at 2:08 · in 33% of games
1 Con bot from Geofirst at 2:22 · in 52% of games
1 Lazarus from Geofirst at 2:22 · in 43% of games
1 T2 con bot from Tech or Geofirst at 7:50 · in 76% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
21 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 398 | 0 | 0 |
| 2:00 | 935 | 0 | 0 |
| 3:00 | 1531 | 0 | 0 |
| 4:00 | 2549 | 0 | 30 |
| 5:00 | 3753 | 50 | 50 |
| 6:00 | 5011 | 380 | 120 |
| 7:00 | 6457 | 1050 | 280 |
| 8:00 | 8032 | 1416 | 650 |
| 9:00 | 9448 | 1654 | 730 |
| 10:00 | 11268 | 2953 | 1010 |
| 11:00 | 12962 | 4094 | 1616 |
| 12:00 | 15832 | 4273 | 1626 |
| 13:00 | 18584 | 4980 | 3245 |
| 14:00 | 20450 | 5828 | 3401 |
| 15:00 | 23032 | 6441 | 4707 |
Standard beach sea has by far the lowest team win rate of the six builds despite comparable early frigate timing, suggesting the natural resource disadvantage described for this role bites hard.
- + First Syracusia at 4:42, faster than geo sea's 5:18 equivalent.
- + Metal produced by 5:00 reaches 3704, close to other sea roles.
- − Team win rate is only 21%, far below every other standard build shown.
- − T2 factory completes in just 21% of games, the lowest tech follow-through listed.
sirniho
37.5 OS · 21/08/2026
Open source match ↗6 received units · includes a constructor
560 metal received · 17580 energy received
Typical milestones
Played most by
Rysica5games of this buildEpicTyrannus3games of this buildEXZoPrimer32games of this build[Crd]TheKingOfAll1game of this buildCommandoMan1game of this buildSupporting games
Pick a game to read and play it above.
EXZoPrimer324/09/2026 · 37 OS↗EpicTyrannus24/09/2026 · 43 OS↗TheKook24/09/2026 · 35 OS↗CommandoMan23/09/2026 · 36 OS↗EXZoPrimer319/09/2026 · 39 OS↗NFX_Scurvy16/09/2026 · 38 OS↗JesterB15/09/2026 · 36 OS↗Tregan15/09/2026 · 37 OS↗sirniho21/08/2026 · 38 OS↗13 more
Rysica12/09/2026 · 39 OS↗Rysica12/09/2026 · 39 OS↗Rysica11/09/2026 · 40 OS↗Rysica11/09/2026 · 40 OS↗Rysica11/09/2026 · 40 OS↗Immort11/09/2026 · 52 OS↗yeskinkot11/09/2026 · 39 OS↗[Crd]TheKingOfAll09/09/2026 · 35 OS↗EpicTyrannus07/09/2026 · 38 OS↗haaven06/09/2026 · 45 OS↗EpicTyrannus06/09/2026 · 39 OS↗KingBenjai23/08/2026 · 42 OS↗Beyond All Reason test-31001-7b9fbd4
Naval balance tweaks on