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Beach sea / Legion / Economy first / OBSERVED BUILD

Standard beach sea

Builds a shipyard early, gets a Syracusia out fast to contest or scout enemy sea entry, then expands into an Advanced Metal Extractor and more navy over the first 15 minutes.

Usually shipyard first (76%)

#naval #eco · 21 distinct matches · 14 players · 78% of Legion Beach sea games · team won 24% of 21 · Recently observed

HOW TO PLAY IT

Key timing: First Syracusia by 4:42

  1. Take 3 mex, then send the commander to build the shipyard.
  2. Get the shipyard up fast to start early sea presence.
  3. Add tidal generators for the energy to sustain frigate output.
  4. Push the first Syracusia out to contest or scout the sea.
  5. Bring advanced mex online to catch up economy for the late game.

Phase by phase

TYPICAL OF ITS 21 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 4 wind, 1 energy storagedone ~2:04, middle half 1:42–2:26

    Some games also: wind for allies (48%)

    By 1:48 in all: 3 mex · 4 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind
    4. Energy storage
    5. ShipyardShipyarddone 1:50 · typical 2:04
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Iapetus1 Iapetus
    • Syracusia1 Syracusia
    • Legion Drone1 Legion Drone
    • Argonaut1 Argonaut

    Some games also: Naval Radar / Sonar Tower (48%) · Hippocampus (43%) · con turret (33%)

    By 5:00 in all: 8 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 19 steps
    1. IapetusIapetus
    2. Construction ShipCon ship ×2
    3. Naval Construction Turret
    4. HippocampusHippocampus
    5. Mex ×2
    6. HippocampusHippocampus ×3
    7. Mex
    8. HippocampusHippocampus
    9. Mex
    10. DionysusDionysus
    11. Mex
    12. SyracusiaSyracusiadone 4:24 · typical 4:41
    13. Con turret
    14. Legion DroneLegion Drone
    15. HippocampusHippocampus
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. HippocampusHippocampus ×2
    18. Legion DroneLegion Drone
    19. HippocampusHippocampus ×3
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    Builders
    • Dionysus1 Dionysus
    Army
    • Pharos1 Pharos
    • Legion Drone8 Legion Drone
    • Syracusia3 Syracusia
    • Argonaut1 Argonaut
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Iapetus (48%) · tidal (48%) · wind (43%) · con ship (43%) · Stheno (43%)

    By 10:00 in all: 9 mex · 5 wind · 4 tidal · 1 energy storage

    The example game in this phase · 92 steps
    1. HippocampusHippocampus ×2
    2. Wind
    3. HippocampusHippocampus
    4. Wind
    5. HippocampusHippocampus
    6. Wind
    7. HippocampusHippocampus
    8. Wind
    9. HippocampusHippocampus
    10. Wind
    11. HippocampusHippocampus
    12. Wind
    13. Dragon's JawDragon's Jaw
    14. Wind
    15. HippocampusHippocampus
    16. Wind ×2
    17. HippocampusHippocampus
    18. Wind
    19. SyracusiaSyracusia
    20. Wind
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Wind
    23. Legion DroneLegion Drone
    24. Construction ShipCon ship
    25. Wind ×3
    26. Naval Construction Turret
    27. Wind ×2
    28. Naval Construction Turret
    29. Wind
    30. PharosPharos
    31. Wind
    32. Offshore Hovercraft PlatformOffshore Hovercraft Platformdone 7:56
    33. Wind
    34. Legion DroneLegion Drone
    35. Wind ×3
    36. AlpheusAlpheus ×2
    37. Legion DroneLegion Drone
    38. Wind
    39. GlaucusGlaucus
    40. Advanced Metal ExtractorT2 mexdone 9:02 · typical 9:35
    41. GlaucusGlaucus
    42. Wind
    43. GlaucusGlaucus ×3
    44. Wind
    45. GlaucusGlaucus
    46. Legion DroneLegion Drone
    47. GlaucusGlaucus ×3
    48. Wind
    49. GlaucusGlaucus ×4
    50. Legion DroneLegion Drone
    51. GlaucusGlaucus ×2
    52. Advanced Metal ExtractorT2 mex
    53. Wind
    54. GlaucusGlaucus ×5
    55. ShipyardShipyarddone 9:41
    56. GlaucusGlaucus
    57. Legion DroneLegion Drone
    58. Wind
    59. GlaucusGlaucus
    60. Legion DroneLegion Drone
    61. KeteaSubmarine
    62. Wind
    63. HippocampusHippocampus
    64. ArgonautArgonaut
    65. Wind
    66. Advanced Metal ExtractorT2 mex
    67. ArgonautArgonaut ×2
    68. Wind
    69. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    70. Wind
    71. HippocampusHippocampus ×5
    72. Wind
    73. DionysusDionysus
    74. Wind
    75. Legion DroneLegion Drone
    76. DionysusDionysus
    77. Wind ×2
    78. HippocampusHippocampus ×2
    79. Wind
    80. HippocampusHippocampus
    81. Legion DroneLegion Drone
    82. HippocampusHippocampus ×3
    83. Advanced Metal ExtractorT2 mex
    84. HippocampusHippocampus ×2
    85. Wind
    86. HippocampusHippocampus ×2
    87. Wind ×2
    88. Naval Construction Turret
    89. Energy storage
    90. HippocampusHippocampus ×4
    91. Metal storage
    92. HippocampusHippocampus ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (45 OS, 06/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:49 · in 57% of games

You get

  • Hippotes1 Hippotes from Airfirst at 2:08 · in 33% of games
  • Construction Bot1 Con bot from Geofirst at 2:22 · in 52% of games
  • Lazarus1 Lazarus from Geofirst at 2:22 · in 43% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:50 · in 76% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02.5k5k7.5k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

21 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0093500
3:00153100
4:002549030
5:0037535050
6:005011380120
7:0064571050280
8:0080321416650
9:0094481654730
10:001126829531010
11:001296240941616
12:001583242731626
13:001858449803245
14:002045058283401
15:002303264414707
WHAT THE NUMBERS SAY

Standard beach sea has by far the lowest team win rate of the six builds despite comparable early frigate timing, suggesting the natural resource disadvantage described for this role bites hard.

  • + First Syracusia at 4:42, faster than geo sea's 5:18 equivalent.
  • + Metal produced by 5:00 reaches 3704, close to other sea roles.
  • − Team win rate is only 21%, far below every other standard build shown.
  • − T2 factory completes in just 21% of games, the lowest tech follow-through listed.
THE EXAMPLE YOU ARE READING

haaven

44.6 OS · 06/09/2026

Open source match ↗

9 received units · includes a constructor
87 metal received · 94465 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard2:04Middle 50%: 1:42–2:26 · n=21
Syracusia4:41Middle 50%: 3:58–5:46 · n=19
Advanced Metal Extractor9:35Middle 50%: 9:02–9:46 · n=15

Played most by

Rysica5games of this buildEpicTyrannus3games of this buildEXZoPrimer32games of this build[Crd]TheKingOfAll1game of this buildCommandoMan1game of this build