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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 772 distinct matches · 104 players · 84% of Cortex Beach sea games · team won 55% of 835 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 772 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Solar
    3. Wind ×3
    4. Energy storage
    5. GuardGuard
    6. Wind
    7. ShipyardShipyarddone 2:13 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (35%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 17 steps
    1. HerringMissile corvette ×2
    2. Construction ShipCon ship ×2
    3. SupporterGunboat
    4. Mex
    5. SupporterGunboat ×2
    6. Mex
    7. SupporterGunboat
    8. Mex
    9. OppressorDestroyernot finished by 15:00 · typical 5:08
    10. SupporterGunboat
    11. OppressorDestroyer
    12. Tidal
    13. Mex
    14. Tidal
    15. Mex
    16. Con turret
    17. RiptideFrigatedone 5:14 · typical 3:52
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 73 steps
    1. Mex
    2. RiptideFrigate
    3. Mex
    4. GuardGuard
    5. RiptideFrigate
    6. Converter
    7. OppressorDestroyer
    8. ThistleThistle
    9. Radar TowerRadar Tower
    10. Converter
    11. UrchinUrchin
    12. HerringMissile corvette
    13. Wind
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. RiptideFrigate
    16. Wind
    17. RiptideFrigate
    18. Wind
    19. RiptideFrigate
    20. Wind
    21. Death CavalryDeath Cavalry
    22. Wind ×3
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. OppressorDestroyer
    25. Wind ×3
    26. HerringMissile corvette
    27. Wind
    28. RiptideFrigate
    29. Wind
    30. RiptideFrigate
    31. Wind
    32. Advanced Metal ExtractorT2 mexdone 11:22 · typical 9:57
    33. RiptideFrigate
    34. Wind
    35. Death CavalryDeath Cavalry
    36. Wind
    37. Mex
    38. Wind
    39. OppressorDestroyer
    40. Mex
    41. Advanced Metal ExtractorT2 mex
    42. Naval Construction Turret
    43. HerringMissile corvette
    44. RiptideFrigate
    45. Naval Construction Turret
    46. RiptideFrigate
    47. Advanced Metal ExtractorT2 mex
    48. Tidal
    49. RiptideFrigate
    50. Tidal
    51. Death CavalryDeath Cavalry
    52. Tidal
    53. OppressorDestroyer
    54. Tidal
    55. Mex
    56. Tidal
    57. HerringMissile corvette
    58. Tidal
    59. RiptideFrigate
    60. Tidal
    61. RiptideFrigate
    62. SlingshotSlingshot
    63. Tidal
    64. RiptideFrigate
    65. Advanced Metal ExtractorT2 mex
    66. Tidal
    67. Death CavalryDeath Cavalry
    68. Tidal
    69. OppressorDestroyer
    70. Tidal ×2
    71. HerringMissile corvette
    72. RiptideFrigate ×2
    73. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is PRO_HYDRA's (52 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:53 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 61% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 69% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

835 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156500
4:002523050
5:003700197100
6:005029535251
7:0064741100590
8:00807018551041
9:00967728731621
10:001159240072365
11:001380852273102
12:001636062233842
13:001911472554615
14:002195382755711
15:002492992656526
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

PRO_HYDRA

52.1 OS · 25/09/2026

Open source match ↗

6 received units · includes a constructor
37 metal received · 33091 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=833
Riptide3:52Middle 50%: 3:16–4:34 · n=826
Oppressor5:08Middle 50%: 4:12–6:06 · n=807
Advanced Metal Extractor9:57Middle 50%: 9:15–10:53 · n=708

Played most by

EpicTyrannus78games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA57games of this buildMrCoolPotato51games of this build