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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 772 distinct matches · 104 players · 84% of Cortex Beach sea games · team won 55% of 835 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 772 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. Energy storage
    5. ShipyardShipyarddone 1:48 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · gunboat (35%) · con turret (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 19 steps
    1. Construction ShipCon ship ×2
    2. HerringMissile corvette
    3. Naval Construction Turret
    4. Mex ×2
    5. OppressorDestroyerdone 3:50 · typical 5:08
    6. Wind ×2
    7. Mex
    8. Wind
    9. Mex
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. UrchinUrchin
    12. RiptideFrigatedone 4:12 · typical 3:52
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. RiptideFrigate
    15. Wind ×2
    16. Mex
    17. Wind ×2
    18. UrchinUrchin
    19. HerringMissile corvette
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 104 steps
    1. Wind ×2
    2. Death CavalryDeath Cavalry
    3. Wind
    4. UrchinUrchin
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Wind
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Wind
    9. OppressorDestroyer
    10. Wind
    11. UrchinUrchin
    12. Wind ×2
    13. UrchinUrchin
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. RiptideFrigate ×2
    16. Advanced Metal ExtractorT2 mexdone 8:44 · typical 9:57
    17. UrchinUrchin
    18. RiptideFrigate
    19. UrchinUrchin
    20. RiptideFrigate
    21. UrchinUrchin
    22. OppressorDestroyer
    23. Advanced Metal ExtractorT2 mex
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Advanced Metal ExtractorT2 mex
    26. Naval Construction Turret
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. ShipyardShipyarddone 11:59
    29. Wind ×3
    30. RiptideFrigate
    31. Wind
    32. Wind
    33. Death CavalryDeath Cavalry
    34. Wind
    35. Advanced Metal ExtractorT2 mex
    36. Wind
    37. Wind
    38. Wind
    39. Tidal
    40. OppressorDestroyer
    41. Wind
    42. Tidal
    43. Wind
    44. Wind
    45. Dragon's MawDragon's Maw
    46. Wind ×2
    47. Wind
    48. Wind
    49. Death CavalryDeath Cavalry
    50. Tidal
    51. Wind
    52. Wind
    53. Wind ×2
    54. Tidal
    55. Wind
    56. Wind
    57. Tidal
    58. Wind
    59. HerringMissile corvette
    60. Wind
    61. Wind
    62. Tidal
    63. Wind
    64. HerringMissile corvette
    65. Wind
    66. HerringMissile corvette
    67. Wind
    68. Wind
    69. HerringMissile corvette
    70. Wind ×2
    71. HerringMissile corvette
    72. Wind
    73. Wind
    74. HerringMissile corvette
    75. Naval Construction Turret
    76. Wind
    77. HerringMissile corvette
    78. Wind
    79. Con turret
    80. Wind
    81. HerringMissile corvette
    82. Wind
    83. HerringMissile corvette
    84. Naval Construction Turret
    85. Wind
    86. Fusion ReactorFusionnot finished by 15:00
    87. Wind
    88. HerringMissile corvette
    89. Wind
    90. Naval Construction Turret
    91. Wind
    92. Dragon's MawDragon's Maw
    93. Wind
    94. Naval Construction Turret
    95. Con turret
    96. Wind ×2
    97. Naval Construction Turret
    98. Wind
    99. Naval Construction Turret
    100. Wind
    101. Naval Construction Turret
    102. Wind
    103. Naval Construction Turret ×2
    104. Wind ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is haaven's (47 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:53 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 61% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 69% of games
  • Construction Bot1 Con bot from Geofirst at 2:28 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

835 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156500
4:002523050
5:003700197100
6:005029535251
7:0064741100590
8:00807018551041
9:00967728731621
10:001159240072365
11:001380852273102
12:001636062233842
13:001911472554615
14:002195382755711
15:002492992656526
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

haaven

46.6 OS · 26/09/2026

Open source match ↗

11 received units · includes a constructor
235 metal received · 38933 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=833
Riptide3:52Middle 50%: 3:16–4:34 · n=826
Oppressor5:08Middle 50%: 4:12–6:06 · n=807
Advanced Metal Extractor9:57Middle 50%: 9:15–10:53 · n=708

Played most by

EpicTyrannus78games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA57games of this buildMrCoolPotato51games of this build