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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1603 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1807 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1603 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. GuardGuard
    5. Tidal
    6. Energy storage
    7. Tidal
    8. ShipyardShipyarddone 2:17 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 23 steps
    1. Construction ShipCon ship ×2
    2. RiptideFrigatedone 3:05 · typical 3:50
    3. Wind ×2
    4. Mex ×2
    5. SupporterGunboat ×2
    6. Mex
    7. SupporterGunboat
    8. Mex
    9. GuardGuard
    10. SupporterGunboat
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. SupporterGunboat
    13. Mex
    14. Tidal
    15. OrcaSubmarinedone 4:41
    16. Tidal
    17. Mex
    18. UrchinUrchin
    19. Mex
    20. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    21. HerringMissile corvette
    22. OppressorDestroyerdone 5:32 · typical 5:15
    23. GuardGuard
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 50 steps
    1. GuardGuard
    2. UrchinUrchin
    3. RiptideFrigate
    4. Construction ShipCon ship
    5. RiptideFrigate
    6. GuardGuard
    7. Death CavalryDeath Cavalry
    8. RiptideFrigate
    9. GuardGuard
    10. OppressorDestroyer
    11. GuardGuard
    12. Death CavalryDeath Cavalry
    13. RiptideFrigate ×2
    14. Con turret
    15. RiptideFrigate
    16. Naval Construction Turret
    17. OppressorDestroyer
    18. Death CavalryDeath Cavalry
    19. HerringMissile corvette
    20. RiptideFrigate
    21. Wind
    22. Tidal
    23. UrchinUrchin
    24. Wind ×2
    25. RiptideFrigate
    26. Mex
    27. Wind ×2
    28. Naval Construction Turret
    29. RiptideFrigate
    30. Wind ×2
    31. Mex
    32. OppressorDestroyer
    33. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:59
    34. Radar TowerRadar Tower
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. Wind ×3
    37. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    38. Wind
    39. OrcaSubmarine
    40. Wind ×3
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Wind ×2
    43. OrcaSubmarine
    44. Wind ×2
    45. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    46. Wind
    47. Converter
    48. EradicatorEradicator ×2
    49. Bot LabBot Labnot finished by 15:00
    50. Amphibious ComplexAmphibious Complexnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Flerpz's (32 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1807 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717175101
6:005049484279
7:006492975591
8:00807316651000
9:00967926141532
10:001153637242320
11:001368447423102
12:001625058323861
13:001895168794645
14:002168079335680
15:002458688866524
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Flerpz

31.7 OS · 25/09/2026

Open source match ↗

5 received units · includes a constructor
655 metal received · 26794 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1804
Riptide3:50Middle 50%: 3:12–4:34 · n=1761
Oppressor5:15Middle 50%: 4:29–6:07 · n=1740
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1528

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build