Standard beach sea
Cortex Beach sea build order · Supreme Isthmus
The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…
Usually shipyard first (93%)
#naval #eco · 1566 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1770 · Recently observed
Key timing: Shipyard by 1:56
- Open 3 mex, then send com to sea to build Shipyard by 1:56.
- Add tidal generators, wind and more mex to fund the shipyard.
- Pump Riptide first, then Oppressor to contest enemy sea entry.
- Get T2 constructor out to start scaling the naval economy.
- Transition into Advanced Metal Extractor as the economy phase begins.
Phase by phase
TYPICAL OF ITS 1566 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
3Windfor allies
2Wind
1Energy storage
Order
Shipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07
By 1:39 in all: 3 mex · 2 wind · 1 energy storage
The example game in this phase · 7 steps
- Mex ×3
- Windfor Air
- Wind
- Wind ×2for Air
- Wind
- Energy storage
Shipyarddone 1:53 · typical 1:56
- 2
Shipyard to 5:00
Economy
5Mex
2Tidal
Builders
2 Con ship
Army
2 Frigate
1 Missile corvette
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)
By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage
The example game in this phase · 15 steps
- Tidal
Con ship ×2
Missile corvette- Tidal
- Mex ×2
Frigatedone 3:03 · typical 3:50- Con turret
- Mex ×2
Frigate
Naval Radar / Sonar Tower- Mex
Naval Radar / Sonar Tower
Urchin
Destroyerdone 5:36 · typical 5:14- Mex ×2
- 3
5:00 to 10:00
Economy
1Mex
8Wind
Builders
1 Con ship
1 Death Cavalry
Army
1 Urchin
5 Frigate
2 Destroyer
2 Missile corvette
Other
1 Naval Radar / Sonar Tower
Some games also: Naval Construction Turret (49%) · Guard (46%) · Radar Tower (39%) · tidal (39%) · wind (34%)
By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret
The example game in this phase · 48 steps
- Wind
Naval Radar / Sonar Tower
Thistle- Wind
Radar Tower- Wind
Frigate- Wind ×2
Death Cavalry- Wind ×2
Beholder
Radar Tower- Wind
Guard
Beholder- Wind ×5
- Mex
- Wind ×4
- Wind
- Wind
- Mex
Frigate- Wind ×2
- Wind
- Wind
- Wind
- Wind
- Wind ×2
- Wind
Con ship- Wind
- Wind
- Naval Construction Turret
- Wind
- Wind
- Wind
- Wind
- Wind
- Wind
- Wind
- Wind
Frigate- Wind
- Wind ×2
Frigate- Wind ×2
Destroyer- Wind ×6
Counts are medians over the build's games: half of them build more, half fewer. The example game is ToStupidToName's (33 OS, 26/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:46 · in 77% of games
You get
1 Finch from Airfirst at 2:00 · in 80% of games
1 Lazarus from Geofirst at 2:13 · in 63% of games
1 Heavy transport from Airfirst at 2:16 · in 65% of games
1 Con bot from Geofirst at 2:26 · in 70% of games
1 Light transport from Airfirst at 2:34 · in 32% of games
1 T2 con bot from Techfirst at 8:08 · in 89% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
1770 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 403 | 0 | 0 |
| 2:00 | 937 | 0 | 0 |
| 3:00 | 1553 | 0 | 0 |
| 4:00 | 2540 | 0 | 51 |
| 5:00 | 3717 | 176 | 102 |
| 6:00 | 5047 | 483 | 281 |
| 7:00 | 6489 | 972 | 599 |
| 8:00 | 8072 | 1668 | 1010 |
| 9:00 | 9683 | 2608 | 1541 |
| 10:00 | 11540 | 3725 | 2338 |
| 11:00 | 13685 | 4765 | 3112 |
| 12:00 | 16250 | 5875 | 3909 |
| 13:00 | 18946 | 6879 | 4651 |
| 14:00 | 21677 | 7929 | 5701 |
| 15:00 | 24598 | 8843 | 6523 |
Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.
- + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
- + Riptide and Oppressor together make 63% of army, a focused naval composition.
- − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
- − T2 factory only reached in 35% of games, behind other roles' T2 timing.
ToStupidToName
32.7 OS · 26/08/2026
Open source match ↗4 received units · includes a constructor
12 metal received · 16578 energy received
Typical milestones
Played most by
EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this buildSupporting games
Pick a game to read and play it above.
El_Turco14/10/2026 · 37 OS↗kbssilks14/10/2026 · 36 OS↗kbssilks14/10/2026 · 36 OS↗kbssilks14/10/2026 · 36 OS↗kbssilks14/10/2026 · 36 OS↗SHOGVN14/10/2026 · 35 OS↗kbssilks14/10/2026 · 36 OS↗kbssilks14/10/2026 · 36 OS↗ToStupidToName26/08/2026 · 33 OS↗32 more of 1762, the most recent
ObeIix14/10/2026 · 30 OS↗SHOGVN14/10/2026 · 35 OS↗Vaticineur14/10/2026 · 33 OS↗badbot14/10/2026 · 36 OS↗[MooDeng]NongJohn14/10/2026 · 38 OS↗Guhhh14/10/2026 · 30 OS↗SwampTurtle14/10/2026 · 35 OS↗Vaticineur14/10/2026 · 33 OS↗ITz_HonestAbee13/10/2026 · 37 OS↗Tink3r13/10/2026 · 33 OS↗Godmother1313/10/2026 · 39 OS↗fanboi13/10/2026 · 34 OS↗optimusprime300013/10/2026 · 31 OS↗SHOGVN13/10/2026 · 34 OS↗Vaticineur13/10/2026 · 33 OS↗SHOGVN13/10/2026 · 34 OS↗fanboi13/10/2026 · 34 OS↗SHOGVN13/10/2026 · 34 OS↗_Hawkey_13/10/2026 · 65 OS↗gmansawesome13/10/2026 · 33 OS↗ObeIix13/10/2026 · 30 OS↗SwampTurtle13/10/2026 · 34 OS↗SwampTurtle13/10/2026 · 34 OS↗Fullchord13/10/2026 · 32 OS↗Qwertylololo13/10/2026 · 30 OS↗fanboi12/10/2026 · 34 OS↗fanboi12/10/2026 · 34 OS↗SHOGVN12/10/2026 · 35 OS↗XuunnY12/10/2026 · 32 OS↗Erilium12/10/2026 · 46 OS↗Erilium12/10/2026 · 46 OS↗haaven12/10/2026 · 43 OS↗Beyond All Reason test-31077-b9f6a0a
Naval balance tweaks on