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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1552 distinct matches · 206 players · 84% of Cortex Beach sea games · team won 55% of 1756 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1552 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 14 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind ×2
    5. Hovercraft PlatformHovercraft Platformdone 1:57
    6. GoonGoon ×4
    7. Wind
    8. Construction HovercraftCon hovercraft
    9. Wind ×2
    10. Construction HovercraftCon hovercraft
    11. Wind
    12. Construction HovercraftCon hovercraft
    13. Mex
    14. ShipyardShipyarddone 3:45 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Mex ×2
    2. RiptideFrigatedone 4:20 · typical 3:50
    3. Naval Energy Converter
    4. RiptideFrigate
    5. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    6. Naval Energy Converter
    7. Mex
    8. Wind ×2
    9. RiptideFrigate
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (46%) · tidal (40%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 109 steps
    1. Wind
    2. Naval Construction Turret
    3. Wind
    4. HerringMissile corvette
    5. OppressorDestroyerdone 6:03 · typical 5:15
    6. Wind
    7. Tidal
    8. Wind
    9. Tidal
    10. Wind
    11. Death CavalryDeath Cavalry
    12. Naval Construction Turret
    13. Tidal
    14. Wind
    15. Tidal
    16. Wind
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. RiptideFrigate
    19. Wind
    20. Tidal
    21. Wind
    22. RiptideFrigate
    23. Tidal
    24. Death CavalryDeath Cavalry
    25. Wind
    26. Tidal
    27. Wind
    28. Tidal
    29. DolphinDolphin
    30. Tidal
    31. Naval Energy Converter
    32. Wind
    33. Tidal
    34. OrcaSubmarinedone 9:04
    35. Naval Energy Converter
    36. Tidal ×2
    37. Naval Energy Converter
    38. Advanced Metal ExtractorT2 mexdone 9:27 · typical 9:59
    39. Tidal
    40. Naval Energy Converter
    41. Tidal
    42. Naval Energy Converter
    43. Tidal
    44. Naval Energy Converter ×3
    45. Tidal
    46. RiptideFrigate
    47. Naval Energy Converter
    48. Tidal ×2
    49. Advanced Metal ExtractorT2 mex
    50. Naval Energy Converter
    51. HerringMissile corvette
    52. Naval Energy Converter
    53. Tidal
    54. Mex
    55. Naval Energy Converter
    56. OppressorDestroyer
    57. Tidal
    58. Naval Energy Converter
    59. Tidal
    60. Naval Energy Converter
    61. Advanced Metal ExtractorT2 mex
    62. Mex
    63. Naval Energy Converter
    64. Tidal
    65. Naval Energy Converter ×2
    66. Tidal
    67. Death CavalryDeath Cavalry
    68. Naval Energy Converter
    69. Tidal
    70. OrcaSubmarine
    71. Tidal
    72. Naval Energy Converter ×3
    73. Tidal
    74. RiptideFrigate
    75. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    76. Naval Energy Converter
    77. Tidal
    78. Naval Energy Converter
    79. Advanced Metal ExtractorT2 mex
    80. HerringMissile corvette
    81. Tidal
    82. Naval Energy Converter
    83. Tidal
    84. OppressorDestroyer
    85. Tidal
    86. Naval Energy Converter
    87. DolphinDolphin
    88. Tidal ×3
    89. SkaterSkater
    90. Tidal
    91. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    92. Death CavalryDeath Cavalry
    93. OrcaSubmarine
    94. Naval Construction Turret
    95. Radar TowerRadar Tower
    96. Naval Energy Converter
    97. Naval Construction Turret
    98. RiptideFrigate
    99. Naval Energy Converter
    100. Naval Construction Turret
    101. HerringMissile corvette
    102. OppressorDestroyer
    103. Naval Construction Turret
    104. Death CavalryDeath Cavalry
    105. Advanced ShipyardAdvanced Shipyarddone 14:34
    106. OrcaSubmarine
    107. Advanced Construction SubAdvanced Construction Sub
    108. ShipyardEat Shipyardreclaimed for its metal
    109. Advanced Construction SubAdvanced Construction Sub

Counts are medians over the build's games: half of them build more, half fewer. The example game is q[o_o]p's (33 OS, 11/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:15 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1756 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717176103
6:005044484281
7:006488974599
8:00806916701013
9:00968326041541
10:001153737182343
11:001368547653112
12:001625058753910
13:001895468794652
14:002167279375711
15:002457688436529
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

q[o_o]p

32.6 OS · 11/09/2026

Open source match ↗

2 received units · includes a constructor
130 metal received · 43195 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1753
Riptide3:50Middle 50%: 3:12–4:34 · n=1710
Oppressor5:15Middle 50%: 4:28–6:07 · n=1692
Advanced Metal Extractor9:59Middle 50%: 9:17–10:55 · n=1485

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildPRO_HYDRA63games of this build