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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 755 distinct matches · 104 players · 84% of Cortex Beach sea games · team won 55% of 817 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 755 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×3for Air
    4. Wind
    5. Energy storage
    6. Tidal
    7. ShipyardShipyarddone 2:04 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator1Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (43%) · wind (40%) · submarine (39%) · con turret (35%) · gunboat (35%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 19 steps
    1. Construction ShipCon ship
    2. SentrySentry
    3. OppressorDestroyerdone 2:56 · typical 5:08
    4. Mex
    5. Wind
    6. HerringMissile corvette
    7. Mex ×2
    8. Wind
    9. RiptideFrigatedone 3:57 · typical 3:52
    10. Wind
    11. Mex
    12. Wind
    13. RiptideFrigate
    14. Wind
    15. Mex
    16. RiptideFrigate
    17. Wind
    18. RiptideFrigate
    19. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (48%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 107 steps
    1. RiptideFrigate
    2. Wind ×2
    3. Construction ShipCon ship
    4. OppressorDestroyer
    5. Wind ×2
    6. GuardGuard
    7. HerringMissile corvette
    8. Wind
    9. Mex
    10. RiptideFrigate
    11. GuardGuard
    12. Wind
    13. RiptideFrigate
    14. Wind
    15. RiptideFrigate ×2
    16. Vehicle PlantVehicle Plantdone 8:23
    17. Construction ShipCon ship
    18. IncisorIncisor ×3
    19. Advanced Metal ExtractorT2 mexdone 9:50 · typical 9:57
    20. IncisorIncisor ×3
    21. Radar TowerRadar Tower
    22. IncisorIncisor ×2
    23. Con turret
    24. IncisorIncisor
    25. Construction ShipCon ship
    26. IncisorIncisor ×2
    27. Mex
    28. IncisorIncisor ×3
    29. Advanced Metal ExtractorT2 mex
    30. IncisorIncisor
    31. Mex
    32. IncisorIncisor
    33. Construction VehicleCon vehicle
    34. HerringMissile corvette ×2
    35. Advanced Metal ExtractorT2 mex
    36. Naval Construction Turret
    37. Con turret
    38. HerringMissile corvette
    39. Naval Construction Turret ×2
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Tidal ×3
    42. BeholderBeholder
    43. Tidal ×2
    44. BeholderBeholder
    45. Tidal
    46. Mex
    47. Wind
    48. Tidal ×2
    49. Advanced Metal ExtractorT2 mex
    50. Wind
    51. Advanced ShipyardAdvanced Shipyarddone 13:49
    52. Tidal
    53. Wind ×2
    54. Naval Construction Turret
    55. Wind
    56. Mex
    57. Wind
    58. Tidal
    59. Wind
    60. BeholderBeholder
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. Naval Construction Turret
    63. Wind
    64. BeholderBeholder
    65. Naval Construction Turret
    66. Wind
    67. BeholderBeholder
    68. Tidal
    69. Con turret
    70. Wind
    71. BeholderBeholder
    72. Wind
    73. Naval Construction Turret ×2
    74. Tidal
    75. Naval Construction Turret
    76. Tidal ×2
    77. Wind
    78. Tidal ×7
    79. Wind
    80. Tidal
    81. Advanced Construction SubAdvanced Construction Sub
    82. Tidal
    83. Con turret
    84. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    85. PathfinderPathfinder
    86. Wind
    87. PathfinderPathfinder
    88. Con turret
    89. Tidal
    90. Wind
    91. Advanced Metal ExtractorT2 mex
    92. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:35
    93. PathfinderPathfinder
    94. Tidal ×3
    95. Wind
    96. Tidal
    97. Wind
    98. Tidal ×4
    99. Wind
    100. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    101. Tidal ×2
    102. Advanced Metal ExtractorT2 mex
    103. Tidal
    104. Wind ×2
    105. PathfinderPathfinder
    106. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    107. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Waboum's (50 OS, 24/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:53 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 82% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 61% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 69% of games
  • Construction Bot1 Con bot from Geofirst at 2:29 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

817 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156300
4:002521050
5:003696195100
6:005025535251
7:0064691104588
8:00806518551031
9:00967428621610
10:001158640232345
11:001379252273101
12:001635262003831
13:001911472574611
14:002195582755691
15:002492992706500
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

Waboum

49.6 OS · 24/08/2026

Open source match ↗

6 received units · includes a constructor
1651 metal received · 52911 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=815
Riptide3:52Middle 50%: 3:16–4:33 · n=809
Oppressor5:08Middle 50%: 4:11–6:07 · n=791
Advanced Metal Extractor9:57Middle 50%: 9:16–10:53 · n=695

Played most by

EpicTyrannus74games of this buildDamsko66games of this buildWaboum64games of this buildPRO_HYDRA57games of this buildMrCoolPotato51games of this build