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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (94%)

#naval #eco · 729 distinct matches · 102 players · 84% of Cortex Beach sea games · team won 55% of 789 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:57

  1. Open 3 mex and wind while com heads straight to sea.
  2. Drop Shipyard fast, before 2:00, to seize early sea presence.
  3. Push "frigate" out to contest enemy sea entry or hold vision.
  4. Add "destroyer" as the fleet grows.
  5. Transition into Advanced Metal Extractor to catch up on eco.

Phase by phase

TYPICAL OF ITS 729 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:57, middle half 1:45–2:08

    By 1:41 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4for Air
    3. GuardGuard
    4. Tidal
    5. ShipyardShipyarddone 1:52 · typical 1:57
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator1Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (42%) · wind (41%) · submarine (40%) · con turret (35%) · gunboat (34%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 21 steps
    1. Construction ShipCon ship
    2. Tidal ×3
    3. Construction ShipCon ship
    4. Tidal
    5. Mex
    6. HerringMissile corvette
    7. Mex ×2
    8. SupporterGunboat
    9. Mex
    10. SupporterGunboat
    11. RiptideFrigatedone 4:02 · typical 3:51
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. OppressorDestroyerdone 5:16 · typical 5:09
    14. Wind
    15. UrchinUrchin
    16. GuardGuard
    17. Wind
    18. GuardGuard
    19. Mex
    20. GuardGuard
    21. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine10Wind
    Builders
    • Death Cavalry1 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (50%) · Naval Construction Turret (47%) · Guard (47%) · Radar Tower (41%) · tidal (38%)

    By 10:00 in all: 9 mex · 12 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 72 steps
    1. GuardGuard ×2
    2. Wind
    3. RiptideFrigate
    4. Mex ×2
    5. Wind
    6. JellyfishJellyfish
    7. RiptideFrigate
    8. Converter ×2
    9. Wind
    10. GuardGuard
    11. Death CavalryDeath Cavalry
    12. Wind
    13. Radar TowerRadar Tower
    14. Mex
    15. RiptideFrigate
    16. Wind
    17. HerringMissile corvette
    18. Mex
    19. Con turret
    20. Death CavalryDeath Cavalry
    21. OrcaSubmarinedone 8:11
    22. Naval Construction Turret
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. Wind ×2
    25. OrcaSubmarine
    26. OppressorDestroyer
    27. HerringMissile corvette
    28. Wind
    29. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    30. Wind
    31. Naval Energy Storage
    32. Wind
    33. Naval Metal Storage
    34. Wind ×2
    35. Naval Construction Turret
    36. Wind ×2
    37. Naval Construction Turret
    38. Con turret
    39. Advanced Metal ExtractorT2 mexdone 9:54
    40. Con turret
    41. Advanced ShipyardAdvanced Shipyarddone 10:16
    42. Advanced Metal ExtractorT2 mex
    43. Advanced Construction SubAdvanced Construction Sub
    44. CyclopsCyclops
    45. Advanced Metal ExtractorT2 mex
    46. PathfinderPathfinder ×2
    47. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:33
    48. Tidal ×6
    49. Advanced Metal ExtractorT2 mex
    50. Tidal
    51. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    52. Tidal ×3
    53. BeholderBeholder ×2
    54. Tidal ×4
    55. Dragon's MawDragon's Maw
    56. Tidal ×2
    57. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    58. Tidal ×6
    59. Dragon's MawDragon's Maw
    60. PathfinderPathfinder
    61. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    62. PathfinderPathfinder
    63. Dragon's MawDragon's Maw
    64. PhantasmRadar jammer ship
    65. ShipyardShipyarddone 14:14
    66. Advanced Metal ExtractorT2 mex
    67. DespotBattleshipnot finished by 15:00
    68. Naval Construction Turret ×3
    69. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    70. Tidal
    71. Con turret
    72. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is EpicTyrannus's (43 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:54 · in 79% of games

You get

  • Finch1 Finch from Airfirst at 1:58 · in 81% of games
  • Lazarus1 Lazarus from Geofirst at 2:14 · in 62% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 68% of games
  • Construction Bot1 Con bot from Geofirst at 2:29 · in 69% of games
  • Hercules1 Light transport from Airfirst at 2:35 · in 31% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:09 · in 88% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

789 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00156300
4:002522050
5:003699194100
6:005026532250
7:0064731100588
8:00808018571041
9:00968328851621
10:001160240232345
11:001382252273090
12:001635262003851
13:001911172574621
14:002186583045721
15:002487692656531
WHAT THE NUMBERS SAY

Standard Beach sea wins more than Geo sea's 50% and gets its Shipyard up faster, using early sea access before falling behind on land resources.

  • + Shipyard finishes by 1:57, faster than Geo sea's 3:18
  • + 54% team win rate beats the Cortex geo sea baseline
  • − Metal produced trails Geo sea's Cortex build, 24356 vs 28451 by 15:00
  • − T2 factory only lands in 35% of games by 12:42
THE EXAMPLE YOU ARE READING

EpicTyrannus

42.7 OS · 24/09/2026

Open source match ↗

6 received units · includes a constructor
3 metal received · 77818 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:57Middle 50%: 1:45–2:08 · n=787
Riptide3:51Middle 50%: 3:15–4:31 · n=782
Oppressor5:09Middle 50%: 4:11–6:07 · n=764
Advanced Metal Extractor9:57Middle 50%: 9:15–10:53 · n=667

Played most by

EpicTyrannus68games of this buildDamsko64games of this buildWaboum64games of this buildPRO_HYDRA54games of this buildMrCoolPotato51games of this build