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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1603 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1807 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1603 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×3
    4. GuardGuard
    5. ShipyardShipyarddone 1:56 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 15 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. HerringMissile corvette
    6. Mex
    7. OppressorDestroyerdone 3:56 · typical 5:15
    8. Con turret
    9. Tidal
    10. Mex ×3
    11. RiptideFrigatedone 4:27 · typical 3:50
    12. Mex
    13. RiptideFrigate
    14. Energy storage
    15. Death CavalryDeath Cavalry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 63 steps
    1. Wind
    2. HerringMissile corvette
    3. Wind
    4. OppressorDestroyer
    5. Wind ×2
    6. OrcaSubmarinedone 6:24
    7. Wind ×3
    8. OppressorDestroyer
    9. Wind
    10. OrcaSubmarine
    11. RiptideFrigate
    12. Wind ×2
    13. RiptideFrigate
    14. Wind ×2
    15. RiptideFrigate
    16. Wind
    17. RiptideFrigate
    18. Wind
    19. RiptideFrigate
    20. Wind
    21. Radar TowerRadar Tower
    22. RiptideFrigate
    23. Wind
    24. OrcaSubmarine
    25. Wind
    26. Con turret
    27. Advanced Metal ExtractorT2 mexdone 9:48 · typical 9:59
    28. OrcaSubmarine
    29. Con turret
    30. Advanced Metal ExtractorT2 mex
    31. Con turret
    32. ShipyardShipyarddone 10:17
    33. Wind ×3
    34. RiptideFrigate
    35. Wind ×2
    36. RiptideFrigate
    37. Wind
    38. RiptideFrigate
    39. Wind
    40. OppressorDestroyer
    41. Wind
    42. GuardGuard
    43. Wind
    44. Advanced Metal ExtractorT2 mex
    45. Wind
    46. Bot LabBot Labdone 11:33
    47. Mex
    48. Con turret
    49. AggravatorAggravator ×4
    50. Advanced Metal ExtractorT2 mex
    51. UrchinUrchin
    52. AggravatorAggravator ×2
    53. Construction ShipCon ship
    54. Construction BotCon bot
    55. UrchinUrchin
    56. Advanced ShipyardAdvanced Shipyarddone 14:21
    57. Twin GuardTwin Guard
    58. Con turret ×2
    59. Twin GuardTwin Guard
    60. Mex
    61. Advanced Metal ExtractorT2 mex
    62. Advanced Construction SubAdvanced Construction Sub
    63. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Skorowid's (31 OS, 27/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1807 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717175101
6:005049484279
7:006492975591
8:00807316651000
9:00967926141532
10:001153637242320
11:001368447423102
12:001625058323861
13:001895168794645
14:002168079335680
15:002458688866524
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Skorowid

30.8 OS · 27/08/2026

Open source match ↗

8 received units · includes a constructor
17 metal received · 13066 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1804
Riptide3:50Middle 50%: 3:12–4:34 · n=1761
Oppressor5:15Middle 50%: 4:29–6:07 · n=1740
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1528

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build