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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1603 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1807 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1603 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4for Air
    3. Wind ×2
    4. Energy storage
    5. ShipyardShipyarddone 2:04 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 23 steps
    1. Construction ShipCon ship ×2
    2. HerringMissile corvette
    3. Mex
    4. HerringMissile corvette
    5. Mex
    6. HerringMissile corvette
    7. Mex
    8. HerringMissile corvette
    9. RiptideFrigatedone 3:36 · typical 3:50
    10. Con turret
    11. Mex
    12. SlingshotSlingshot
    13. RiptideFrigate
    14. Mex
    15. Mexfor Geo sea
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Mexfor Geo sea
    18. OppressorDestroyerdone 5:10 · typical 5:15
    19. GuardGuard
    20. Wind
    21. GuardGuard
    22. Wind
    23. GuardGuard
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 56 steps
    1. Wind
    2. Death CavalryDeath Cavalry
    3. Wind ×4
    4. Construction ShipCon ship
    5. Wind
    6. Mex
    7. Wind ×2
    8. HerringMissile corvette
    9. GuardGuard
    10. Construction ShipCon ship
    11. GuardGuard
    12. Converter
    13. Naval Construction Turret
    14. Mex
    15. Death CavalryDeath Cavalry
    16. Naval Construction Turret
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Naval Construction Turret
    19. Radar TowerRadar Tower
    20. Wind
    21. GuardGuard
    22. SlingshotSlingshot
    23. UrchinUrchin
    24. Wind
    25. Advanced Metal ExtractorT2 mexdone 8:53 · typical 9:59
    26. Wind
    27. Radar TowerRadar Tower
    28. Wind
    29. OppressorDestroyer
    30. Wind
    31. Advanced ShipyardAdvanced Shipyarddone 10:26
    32. Wind
    33. GuardGuard ×2
    34. OppressorDestroyer
    35. Advanced Metal ExtractorT2 mex ×2
    36. Construction ShipCon ship
    37. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    38. Advanced Construction SubAdvanced Construction Sub
    39. Death CavalryDeath Cavalry
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Towerfor Geo sea
    41. PathfinderPathfinder
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. BuccaneerCruiserdone 13:30
    44. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:12
    45. Advanced Metal ExtractorT2 mex
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. Wind ×7
    48. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    49. BuccaneerCruiser
    50. Fusion ReactorFusiondone 14:54
    51. Wind ×3
    52. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    53. Wind
    54. Death CavalryDeath Cavalry
    55. Fusion ReactorFusion
    56. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Wys's (31 OS, 10/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1807 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717175101
6:005049484279
7:006492975591
8:00807316651000
9:00967926141532
10:001153637242320
11:001368447423102
12:001625058323861
13:001895168794645
14:002168079335680
15:002458688866524
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Wys

30.6 OS · 10/08/2026

Open source match ↗

8 received units · includes a constructor
361 metal received · 50408 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1804
Riptide3:50Middle 50%: 3:12–4:34 · n=1761
Oppressor5:15Middle 50%: 4:29–6:07 · n=1740
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1528

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build