← All builds
Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1603 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1807 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1603 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×3for Air
    5. Energy storage
    6. ShipyardShipyarddone 1:52 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 32 steps
    1. Tidal
    2. Construction ShipCon ship
    3. Tidal
    4. Construction ShipCon ship
    5. Tidal
    6. Construction ShipCon ship
    7. Mex
    8. HerringMissile corvette
    9. Mex
    10. HerringMissile corvette
    11. Mex
    12. SupporterGunboat ×2
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. SupporterGunboat
    15. Mex
    16. SupporterGunboat
    17. Tidal
    18. SupporterGunboat
    19. Mex
    20. Tidal
    21. RiptideFrigatedone 4:49 · typical 3:50
    22. UrchinUrchin
    23. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    24. ThistleThistle
    25. Wind
    26. Tidal
    27. Mex
    28. Tidal
    29. RiptideFrigate
    30. Wind
    31. Mex
    32. GuardGuard
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · Radar Tower (40%) · tidal (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 99 steps
    1. ThistleThistle
    2. Tidal
    3. Wind
    4. GuardGuard
    5. Tidal
    6. RiptideFrigate
    7. Wind
    8. GuardGuard
    9. Tidal
    10. Mex
    11. Wind
    12. OppressorDestroyerdone 7:08 · typical 5:15
    13. Tidal
    14. Wind
    15. GuardGuard
    16. Tidal
    17. GuardGuard
    18. Wind
    19. Converter
    20. Wind
    21. UrchinUrchin
    22. Converter
    23. OrcaSubmarinedone 7:58
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Converter
    26. Wind
    27. Converter ×2
    28. Wind
    29. UrchinUrchin
    30. Converter ×2
    31. Death CavalryDeath Cavalry
    32. Wind
    33. Converter
    34. Advanced Metal ExtractorT2 mexdone 9:12 · typical 9:59
    35. Converter
    36. HerringMissile corvette
    37. ThistleThistle
    38. RiptideFrigate
    39. UrchinUrchin
    40. ThistleThistle
    41. Naval Construction Turret
    42. ThistleThistle
    43. RiptideFrigate
    44. Wind
    45. Advanced Metal ExtractorT2 mex
    46. Wind ×3
    47. RiptideFrigate
    48. UrchinUrchin
    49. Wind
    50. OppressorDestroyer
    51. Wind ×5
    52. Advanced Metal ExtractorT2 mex
    53. Wind ×2
    54. OrcaSubmarine
    55. Wind ×4
    56. Death CavalryDeath Cavalry
    57. HerringMissile corvette
    58. Wind
    59. SupporterGunboat
    60. Wind
    61. SupporterGunboat ×2
    62. Wind
    63. SupporterGunboat
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Wind
    66. RiptideFrigate
    67. Wind
    68. Con turret
    69. Wind ×2
    70. RiptideFrigate
    71. Wind
    72. RiptideFrigate
    73. Wind
    74. OppressorDestroyer
    75. Wind ×2
    76. OrcaSubmarine
    77. Wind ×2
    78. HerringMissile corvette
    79. RiptideFrigate
    80. ThistleThistle
    81. RiptideFrigate
    82. ThistleThistle
    83. Mex
    84. RiptideFrigate
    85. OppressorDestroyer
    86. Mex
    87. JellyfishJellyfish
    88. Con turret
    89. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    90. OrcaSubmarine
    91. Con turret
    92. Radar TowerRadar Tower
    93. Con turret
    94. HerringMissile corvette
    95. Con turret
    96. RiptideFrigate
    97. Con turret
    98. Advanced solar
    99. RiptideFrigate

Counts are medians over the build's games: half of them build more, half fewer. The example game is gamercore's (31 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 65% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1807 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002539051
5:003717175101
6:005049484279
7:006492975591
8:00807316651000
9:00967926141532
10:001153637242320
11:001368447423102
12:001625058323861
13:001895168794645
14:002168079335680
15:002458688866524
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

gamercore

30.9 OS · 08/10/2026

Open source match ↗

7 received units · includes a constructor
72 metal received · 97503 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1804
Riptide3:50Middle 50%: 3:12–4:34 · n=1761
Oppressor5:15Middle 50%: 4:29–6:07 · n=1740
Advanced Metal Extractor9:59Middle 50%: 9:17–10:54 · n=1528

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildfanboi64games of this buildSHOGVN64games of this build
Standard beach sea · Cortex Beach sea build order · BAR Build Atlas