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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1591 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1795 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1591 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×2
    4. Energy storage
    5. Wind
    6. ShipyardShipyarddone 2:03 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 20 steps
    1. Construction ShipCon ship ×2
    2. RiptideFrigatedone 2:50 · typical 3:50
    3. Mex
    4. Tidal
    5. OrcaSubmarinedone 3:39
    6. Mex ×2
    7. Mex
    8. Naval Energy Converter
    9. HerringMissile corvette
    10. Wind
    11. Tidal
    12. Naval Construction Turret
    13. Tidal
    14. RiptideFrigate
    15. Mex
    16. Tidal
    17. Wind ×2
    18. RiptideFrigate
    19. Naval Construction Turret
    20. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 82 steps
    1. Death CavalryDeath Cavalry
    2. OppressorDestroyerdone 6:05 · typical 5:14
    3. Wind
    4. Mex
    5. Wind
    6. HerringMissile corvette
    7. RiptideFrigate
    8. Wind
    9. RiptideFrigate
    10. Mex
    11. Wind
    12. OppressorDestroyer
    13. Tidal
    14. Wind ×2
    15. Tidal
    16. Wind
    17. Death CavalryDeath Cavalry
    18. Wind
    19. Tidal
    20. Wind ×2
    21. Tidal
    22. RiptideFrigate
    23. Wind
    24. Tidal
    25. Wind ×2
    26. Radar TowerRadar Tower
    27. Dragon's MawDragon's Maw
    28. Tidal
    29. Wind ×2
    30. RiptideFrigate
    31. Wind ×2
    32. Mex
    33. Naval Energy Converter
    34. Wind ×2
    35. Naval Energy Converter
    36. Wind
    37. Naval Energy Converter
    38. Wind
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. Mex
    41. Wind ×4
    42. Wind
    43. Naval Construction Turret
    44. Wind
    45. Advanced Metal ExtractorT2 mexdone 10:33 · typical 9:58
    46. Naval Construction Turret
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Wind
    49. Advanced ShipyardAdvanced Shipyarddone 11:24
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. Wind ×2
    53. Advanced Metal ExtractorT2 mex
    54. Advanced Construction SubAdvanced Construction Sub
    55. Wind ×2
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. PathfinderPathfinder
    58. ShipyardEat Shipyardreclaimed for its metal
    59. PathfinderPathfinder
    60. Naval Energy Converter
    61. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:26
    62. Naval Energy Converter
    63. Wind
    64. Naval Energy Converter ×2
    65. Wind
    66. Advanced Metal ExtractorT2 mex
    67. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    68. Wind ×2
    69. Amphibious ComplexAmphibious Complexdone 13:36
    70. Fusion ReactorFusionnot finished by 15:00
    71. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    72. Wind
    73. Naval Construction Turret ×2
    74. Bot LabBot Labdone 14:00
    75. SalamanderSalamander
    76. Naval Construction Turret
    77. Wind
    78. Naval Construction Turret
    79. Construction BotCon bot
    80. SalamanderSalamander ×2
    81. Wind
    82. SalamanderSalamander

Counts are medians over the build's games: half of them build more, half fewer. The example game is Parasaurolophus's (31 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1795 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717176101
6:005049487280
7:006492975592
8:00807016651001
9:00967926141532
10:001153637242325
11:001368547443105
12:001625058553871
13:001895168784629
14:002167379245680
15:002456588566501
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Parasaurolophus

30.7 OS · 28/09/2026

Open source match ↗

7 received units · includes a constructor
1529 metal received · 54676 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1792
Riptide3:50Middle 50%: 3:12–4:34 · n=1749
Oppressor5:14Middle 50%: 4:29–6:06 · n=1728
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1519

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildfanboi63games of this build