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Beach sea / Cortex / Economy first / OBSERVED BUILD

Standard beach sea

Cortex Beach sea build order · Supreme Isthmus

The role's usual play: com goes to sea to build a shipyard around 2 minutes, pumping frigates and destroyers to contest enemy sea entry or hold vision, with an advanced metal extractor around 10 minutes as the transition into the team's…

Usually shipyard first (93%)

#naval #eco · 1591 distinct matches · 207 players · 84% of Cortex Beach sea games · team won 55% of 1795 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:56

  1. Open 3 mex, then send com to sea to build Shipyard by 1:56.
  2. Add tidal generators, wind and more mex to fund the shipyard.
  3. Pump Riptide first, then Oppressor to contest enemy sea entry.
  4. Get T2 constructor out to start scaling the naval economy.
  5. Transition into Advanced Metal Extractor as the economy phase begins.

Phase by phase

TYPICAL OF ITS 1591 GAMES
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Windfor allies
    • Wind Turbine2Wind
    • Energy Storage1Energy storage
    Order
    1. ShipyardShipyard after 3 mex, 2 wind, 1 energy storagedone ~1:56, middle half 1:43–2:07

    Some games also: Guard (30%)

    By 1:39 in all: 3 mex · 2 wind · 1 energy storage

    The example game in this phase · 7 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. Wind ×3
    5. GuardGuard
    6. Tidal
    7. ShipyardShipyarddone 2:11 · typical 1:56
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Tidal Generator2Tidal
    Builders
    • Construction Ship2 Con ship
    Army
    • Riptide2 Frigate
    • Herring1 Missile corvette
    • Oppressor1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Urchin (46%) · mex (38%) · wind (37%) · submarine (36%) · wind (36%)

    By 5:00 in all: 8 mex · 3 wind · 2 tidal · 1 energy storage

    The example game in this phase · 20 steps
    1. Construction ShipCon ship ×2
    2. Tidal ×2
    3. Mex
    4. HerringMissile corvette
    5. Con turret
    6. Tidal
    7. Mex
    8. HerringMissile corvette
    9. Wind
    10. Mex
    11. Wind
    12. Mex
    13. OppressorDestroyerdone 4:37 · typical 5:14
    14. Mex
    15. UrchinUrchin
    16. Wind
    17. UrchinUrchin
    18. Wind
    19. RiptideFrigatedone 5:06 · typical 3:50
    20. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine8Wind
    Builders
    • Construction Ship1 Con ship
    • Death Cavalry1 Death Cavalry
    Army
    • Urchin1 Urchin
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Naval Construction Turret (49%) · Guard (47%) · tidal (39%) · Radar Tower (39%) · wind (34%)

    By 10:00 in all: 9 mex · 10 wind · 4 wind · 4 tidal · 1 energy storage · 1 Naval Construction Turret

    The example game in this phase · 87 steps
    1. GuardGuard
    2. Wind
    3. Tidal
    4. RiptideFrigate
    5. GuardGuard
    6. Wind ×3
    7. Mex
    8. HerringMissile corvette
    9. Wind
    10. Mex
    11. RiptideFrigate
    12. Wind
    13. GuardGuard ×2
    14. Wind
    15. OppressorDestroyer
    16. GuardGuard
    17. Wind
    18. Energy storage
    19. Wind
    20. Mex
    21. Wind
    22. Mex
    23. RiptideFrigate
    24. Wind
    25. UrchinUrchin
    26. HerringMissile corvette
    27. Wind
    28. RiptideFrigate
    29. HerringMissile corvette
    30. Death CavalryDeath Cavalry
    31. Con turret
    32. Death CavalryDeath Cavalry
    33. Con turret
    34. Tidal
    35. Death CavalryDeath Cavalry
    36. Tidal
    37. Energy storage
    38. Tidal
    39. Converter ×2
    40. Death CavalryDeath Cavalry
    41. Tidal
    42. Amphibious ComplexAmphibious Complexdone 10:05
    43. Converter
    44. Tidal
    45. Converter
    46. Tidal
    47. Converter
    48. Tidal
    49. Advanced Metal ExtractorT2 mexdone 10:31 · typical 9:58
    50. Converter
    51. Tidal ×2
    52. BeamerBeamer
    53. Death CavalryDeath Cavalry
    54. Poison ArrowPoison arrownot finished by 15:00
    55. SalamanderSalamander ×2
    56. ShipyardEat Shipyardreclaimed for its metal
    57. Naval Construction Turret
    58. Advanced Metal ExtractorT2 mex
    59. Naval Construction Turret
    60. Tidal ×3
    61. SalamanderSalamander
    62. Advanced Metal ExtractorT2 mex
    63. Tidal ×2
    64. SalamanderSalamander
    65. Tidal ×2
    66. SalamanderSalamander
    67. Tidal ×3
    68. SalamanderSalamander
    69. Wind ×2
    70. SalamanderSalamander
    71. Wind ×2
    72. SalamanderSalamander
    73. Wind ×3
    74. SalamanderSalamander
    75. Wind ×2
    76. SalamanderSalamander
    77. Advanced Metal ExtractorT2 mex
    78. Wind ×2
    79. MuskratMuskrat
    80. Wind
    81. Poison ArrowPoison arrow
    82. GarpikeGarpike
    83. Bot LabBot Labdone 13:47
    84. GarpikeGarpike
    85. SalamanderSalamander ×2
    86. Advanced ShipyardAdvanced Shipyarddone 14:51
    87. SalamanderSalamander ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Skorowid's (32 OS, 02/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:46 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 2:00 · in 80% of games
  • Lazarus1 Lazarus from Geofirst at 2:13 · in 63% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 64% of games
  • Construction Bot1 Con bot from Geofirst at 2:26 · in 70% of games
  • Hercules1 Light transport from Airfirst at 2:34 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:08 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1795 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040300
2:0093700
3:00155300
4:002540051
5:003717176101
6:005049487280
7:006492975592
8:00807016651001
9:00967926141532
10:001153637242325
11:001368547443105
12:001625058553871
13:001895168784629
14:002167379245680
15:002456588566501
WHAT THE NUMBERS SAY

Standard Beach sea play has the lowest team win rate of these builds and destroys far less enemy metal early than it loses eco time.

  • + Metal produced climbs to 24945 by 15:00, the highest of all six roles.
  • + Riptide and Oppressor together make 63% of army, a focused naval composition.
  • − Enemy metal destroyed is only 200 by 5:00, barely contesting early sea.
  • − T2 factory only reached in 35% of games, behind other roles' T2 timing.
THE EXAMPLE YOU ARE READING

Skorowid

31.9 OS · 02/09/2026

Open source match ↗

7 received units · includes a constructor
120 metal received · 18141 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:56Middle 50%: 1:43–2:07 · n=1792
Riptide3:50Middle 50%: 3:12–4:34 · n=1749
Oppressor5:14Middle 50%: 4:29–6:06 · n=1728
Advanced Metal Extractor9:58Middle 50%: 9:17–10:54 · n=1519

Played most by

EpicTyrannus120games of this buildDamsko69games of this buildKbot_my_Ahole67games of this buildWaboum64games of this buildfanboi63games of this build