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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech heavily so Tech builds and hands over Sharpshooter bots from 5:17, feeding them to the front before its own tech.

#team support · 475 distinct matches · 125 players · 26% of Armada Pond games · team won 52% of 515 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:17 · 22% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 48%17% of all Pond games by then

Paid for by sending allies about 670 metal and 17,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 507 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,395 metal of enemy units by 15:00.

Then transitions into tick (34% of army), blitz (12% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:17 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine14Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 15 wind, 2 tidaldone ~6:12, middle half 3:29–7:27

    Some games also: converter (36%) · eat Bot Lab (41%)

    The standard build makes here, this one skips: 2 converter · 2 con bot

    By 5:40 in all: 4 mex · 14 wind · 2 tidal · 1 energy storage

    The example game in this phase · 12 steps
    1. Tidal ×2
    2. Tidal ×8for Suicide front
    3. Mex
    4. Wind
    5. Mex ×3
    6. Wind ×2
    7. Energy storage
    8. Wind ×3
    9. Energy storage
    10. Wind ×8
    11. Converter ×4
    12. Bot LabBot Labdone 5:58 · typical 6:12
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine11Wind−15 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick8 Tick +8 vs standard

    Some games also: converter (48%) · Lazarus (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 30 wind · 2 tidal · 4 converter (standard 9) · 2 energy storage · 2 con turret

    The example game in this phase · 104 steps
    1. TickTick ×25
    2. LazarusLazarus ×3
    3. TickTick ×21
    4. ThugThug
    5. TickTick ×3
    6. ThugThug
    7. TickTick ×7
    8. LazarusLazarus
    9. TickTick ×15
    10. GruntGrunt
    11. TickTick ×2
    12. GruntGrunt
    13. TickTick ×2
    14. RocketeerRocketeer
    15. TickTick ×2
    16. ThugThug
    17. GruntGrunt
    18. TickTick ×3
    19. RocketeerRocketeer
    20. TickTick ×7
    21. RocketeerRocketeer
    22. TickTick ×3
    23. Construction BotCon bot
    24. Advanced Metal ExtractorT2 mexdone 11:03 · typical 10:15
    25. Construction BotCon bot ×5
    26. TickTick
    27. Advanced Metal ExtractorT2 mex
    28. TickTick
    29. Con turret
    30. TickTick
    31. Wind
    32. TickTick
    33. Wind
    34. TickTick
    35. Wind
    36. TickTick ×3
    37. Wind
    38. TickTick ×2
    39. Wind
    40. PawnPawn
    41. Advanced Metal ExtractorT2 mex
    42. Wind ×2
    43. PawnPawn
    44. TickTick
    45. Wind ×2
    46. TickTick ×2
    47. Wind ×2
    48. TickTick
    49. Construction BotCon bot
    50. Wind ×2
    51. Construction BotCon bot
    52. Wind ×2
    53. Advanced Metal ExtractorT2 mex
    54. Wind ×2
    55. TickTick
    56. Radar TowerRadar Tower
    57. TickTick
    58. Wind ×2
    59. PawnPawn ×2
    60. Wind ×2
    61. TickTick ×2
    62. Wind ×2
    63. TickTick ×2
    64. Wind
    65. TickTick
    66. Wind
    67. TickTick
    68. PawnPawn
    69. Wind ×2
    70. PawnPawn
    71. Wind ×2
    72. TickTick ×2
    73. Wind ×2
    74. TickTick ×3
    75. Wind ×2
    76. Converter
    77. TickTick
    78. PawnPawn
    79. Wind ×2
    80. PawnPawn
    81. CitadelAnti-nukenot finished by 15:00
    82. Wind ×2
    83. TickTick
    84. Converter
    85. Wind ×2
    86. Construction BotCon bot
    87. Wind ×2
    88. Converter
    89. Wind ×4
    90. TickTick
    91. Wind ×2
    92. TickTick
    93. Converter
    94. TickTick
    95. Wind
    96. Con turret
    97. Wind
    98. TickTick
    99. Wind ×2
    100. TickTick
    101. Converter
    102. Con turret
    103. Wind ×2
    104. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is alexandar's (31 OS, 27/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 92% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:58 · in 48% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:17 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:34 · in 95% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

515 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013101282
2:0026626800000029182781
3:0077879900000048774436
4:0014651473000095070596138
5:002181218500006721167158989
6:0029032995000010552322895412657
7:0036883910430210012464373654415669
8:004545494810901708611713104634180919216
9:0053746223190337940531613774684700821289
10:0063717705273361177155213964905151823110
11:00757496453260842118085514195185341626170
12:00930512052375711691578128914365245790927931
13:001138414538426215531967187614666266068530525
14:001370217427461821342415253514926656602231558
15:001604120188511625993019324915787086900232681
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

alexandar

30.8 OS · 27/08/2026

Open source match ↗

6 received units · includes a constructor
182 metal received · 72795 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab6:12Middle 50%: 3:29–7:27 · n=454
Advanced Metal Extractor10:15Middle 50%: 9:23–11:00 · n=466

Played most by

Hunfore52games of this buildzeus_on_god21games of this buildRogShotz20games of this buildViltrum20games of this buildhihimik18games of this build