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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech heavily so Tech builds and hands over Sharpshooter bots from 5:17, feeding them to the front before its own tech.

#team support · 475 distinct matches · 125 players · 26% of Armada Pond games · team won 52% of 515 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:17 · 22% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 48%17% of all Pond games by then

Paid for by sending allies about 670 metal and 17,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 507 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,395 metal of enemy units by 15:00.

Then transitions into tick (34% of army), blitz (12% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:17 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine14Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 15 wind, 2 tidaldone ~6:12, middle half 3:29–7:27

    Some games also: converter (36%) · eat Bot Lab (41%)

    The standard build makes here, this one skips: 2 converter · 2 con bot

    By 5:40 in all: 4 mex · 14 wind · 2 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. Tidal ×3for Suicide front
    2. Tidal
    3. Tidal ×3for Front
    4. Tidal
    5. Tidal ×2for Suicide front
    6. Mex ×3
    7. Wind ×2
    8. Mex
    9. Energy storage
    10. Wind ×3
    11. Bot LabBot Labdone 3:42 · typical 6:12
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine11Wind−15 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick8 Tick +8 vs standard

    Some games also: converter (48%) · Lazarus (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 30 wind · 2 tidal · 4 converter (standard 9) · 2 energy storage · 2 con turret

    The example game in this phase · 166 steps
    1. TickTick ×3
    2. LazarusLazarus ×2
    3. Construction BotCon bot ×2
    4. Wind ×2
    5. Construction BotCon bot
    6. Wind
    7. Con turret
    8. Wind ×5
    9. Construction BotCon bot
    10. Wind ×2
    11. Construction BotCon bot
    12. Con turret
    13. Wind ×2
    14. Converter ×2
    15. Wind
    16. LazarusLazarus
    17. Converter
    18. Wind ×3
    19. LazarusLazarus
    20. Wind ×2
    21. Bot LabEat Bot Labreclaimed for its metal
    22. Wind ×7
    23. Radar TowerRadar Tower
    24. Wind ×10
    25. Converter ×2
    26. Wind ×2
    27. Converter
    28. Wind ×2
    29. Converter
    30. Wind ×3
    31. Bot LabBot Labdone 8:53
    32. Wind ×2
    33. Converter
    34. Wind
    35. Converter
    36. Wind
    37. Radar TowerRadar Tower
    38. Converter
    39. Energy storagefor Suicide front
    40. Wind
    41. Energy storage
    42. Converter
    43. TickTick
    44. Wind
    45. TickTick ×5
    46. Wind ×2
    47. Converter
    48. Construction BotCon bot
    49. Wind
    50. Converter
    51. Wind ×3
    52. Converter
    53. Wind
    54. Converter
    55. Wind ×2
    56. Converter
    57. Wind
    58. Con turret
    59. Advanced Metal ExtractorT2 mexdone 11:14 · typical 10:15
    60. Converter
    61. Dragon's TeethDragon's Teeth
    62. Wind ×2
    63. Dragon's TeethDragon's Teeth ×5
    64. Wind
    65. Dragon's TeethDragon's Teeth ×4
    66. Con turret
    67. Construction BotCon bot
    68. Dragon's TeethDragon's Teeth ×4
    69. Wind
    70. SentrySentry
    71. Wind
    72. Converter
    73. Construction BotCon bot
    74. Dragon's TeethDragon's Teeth ×3
    75. TickTick
    76. Dragon's TeethDragon's Teeth ×3
    77. TickTick
    78. Dragon's TeethDragon's Teeth
    79. Wind
    80. Converter
    81. Dragon's TeethDragon's Teeth
    82. TickTick ×2
    83. Converter
    84. TickTick ×2
    85. Converter
    86. Advanced Metal ExtractorT2 mex
    87. TickTick
    88. Converter
    89. TickTick
    90. Wind
    91. TickTick
    92. Converter
    93. TickTick
    94. LazarusLazarus
    95. Converter
    96. Wind
    97. Converter
    98. Solar
    99. LazarusLazarus
    100. Wind
    101. Bot LabEat Bot Labreclaimed for its metal
    102. Advanced Metal ExtractorT2 mex
    103. Wind ×4
    104. BeamerBeamer
    105. Wind ×5
    106. Bot LabBot Labdone 12:54
    107. Wind ×2
    108. BeamerBeamer
    109. Wind
    110. Radar TowerRadar Tower
    111. Wind ×2
    112. PawnPawn
    113. CenturionCenturion
    114. Wind ×2
    115. Con turret
    116. Wind ×2
    117. Advanced Metal ExtractorT2 mex
    118. Wind
    119. CenturionCenturion
    120. Wind
    121. BeamerBeamer
    122. Wind ×4
    123. Radar TowerRadar Tower
    124. Wind ×2
    125. NettleNettle
    126. Wind
    127. BeamerBeamer
    128. Wind ×2
    129. SentrySentry
    130. CenturionCenturion
    131. Wind ×2
    132. CenturionCenturion
    133. Wind ×4
    134. CenturionCenturion
    135. Wind ×2
    136. Con turret
    137. CenturionCenturion
    138. Wind
    139. Radar TowerRadar Tower
    140. Wind ×2
    141. BeholderBeholder
    142. CenturionCenturion
    143. Wind ×4
    144. BeholderBeholder
    145. PawnPawn
    146. Con turret
    147. Wind ×2
    148. PawnPawn
    149. Wind
    150. PawnPawn
    151. Wind
    152. PawnPawn
    153. Con turret
    154. Wind ×2
    155. PawnPawn
    156. Fusion ReactorFusionnot finished by 15:00
    157. Wind ×2
    158. PawnPawn
    159. Con turret
    160. Wind
    161. PawnPawn
    162. Con turret
    163. Wind
    164. Con turret
    165. Wind
    166. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is Thors_Hammer's (31 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 92% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:58 · in 48% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:17 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:34 · in 95% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

515 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013101282
2:0026626800000029182781
3:0077879900000048774436
4:0014651473000095070596138
5:002181218500006721167158989
6:0029032995000010552322895412657
7:0036883910430210012464373654415669
8:004545494810901708611713104634180919216
9:0053746223190337940531613774684700821289
10:0063717705273361177155213964905151823110
11:00757496453260842118085514195185341626170
12:00930512052375711691578128914365245790927931
13:001138414538426215531967187614666266068530525
14:001370217427461821342415253514926656602231558
15:001604120188511625993019324915787086900232681
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

Thors_Hammer

31.1 OS · 10/10/2026

Open source match ↗

4 received units · includes a constructor
73 metal received · 53208 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab6:12Middle 50%: 3:29–7:27 · n=454
Advanced Metal Extractor10:15Middle 50%: 9:23–11:00 · n=466

Played most by

Hunfore52games of this buildzeus_on_god21games of this buildRogShotz20games of this buildViltrum20games of this buildhihimik18games of this build