Sharpshooter buy
Armada Pond build order · Supreme Isthmus
Pond pays Tech heavily so Tech builds and hands over Sharpshooter bots from 5:17, feeding them to the front before its own tech.
#team support · 475 distinct matches · 125 players · 26% of Armada Pond games · team won 52% of 515 · Recently observed
Sniper bot from Tech arrives 5:17 · 22% of role by thenTech makes it and hands it over.
Light transport from an ally in 48%17% of all Pond games by then
Paid for by sending allies about 670 metal and 17,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.
Where those units first fight, in 507 games with kill data: in the middle 92%, on their own side 8%.
Those units destroy a typical 3,395 metal of enemy units by 15:00.
Then transitions into tick (34% of army), blitz (12% of army), pawn (12% of army).
Key timing: Sharpshooter delivered by 5:13
- Open tidals and wind as normal, then send metal and energy to Tech early.
- Get a light transport from an ally to ferry the bought units.
- Have Tech's lab hand over Sharpshooter bots bought with your payments.
- Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
- Fall back into normal Tick and Blitz play and keep boosting front.
Phase by phase
TYPICAL OF ITS 475 GAMES · AGAINST STANDARD PONDFollow the example game's first 6:17 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
4Mex
14Wind
8Tidalfor allies
2Tidal
1Energy storage
Order
Bot Lab after 4 mex, 15 wind, 2 tidaldone ~6:12, middle half 3:29–7:27
Some games also: converter (36%) · eat Bot Lab (41%)
The standard build makes here, this one skips: 2 converter · 2 con bot
By 5:40 in all: 4 mex · 14 wind · 2 tidal · 1 energy storage
The example game in this phase · 6 steps
- Tidal ×9for Suicide front
- Tidal ×3
- Mex ×3
- Energy storage
- Mex
Bot Labdone 3:26 · typical 6:12
- 2
Bot Lab to 10:00
Economy
11Wind−15 vs standard
Builders
1 Con turret
2 Con bot +2 vs standard
Army
8 Tick +8 vs standard
Some games also: converter (48%) · Lazarus (37%)
The standard build makes here, this one skips: 6 converter
By 10:00 in all: 4 mex · 30 wind · 2 tidal · 4 converter (standard 9) · 2 energy storage · 2 con turret
The example game in this phase · 153 steps
Lazarus- Wind ×3
Con bot- Wind ×3
- Converter ×2
- Con turret
- Converter
- Wind ×2
Con bot
Eat Bot Labreclaimed for its metal- Energy storagefor Suicide front
- Wind
- Energy storagefor Front
- Wind ×16
Bot Labdone 7:28- Wind ×2
Tick- Wind
Tick ×4- Wind
Tick ×2- Wind
Tick- Wind ×2
Tick- Wind
Tick- Wind
Tick ×3- Wind
Tick ×2
T2 mexdone 9:59 · typical 10:15
Tick ×2- Wind
Tick ×6- Wind
Tick ×12- Wind
Tick ×3- Wind
Tick ×3- Wind
Tick
T2 mex
Tick ×2- Wind
Tick ×9- Wind
Tick ×3- Wind
Tick
T2 mex
Tick- Wind
Tick ×3- Wind
Tick ×3- Wind
Tick- Converter
- Wind
Tick- Converter
- Wind
Tick
T2 mex- Converter
Tick- Wind
Tick- Converter
- Wind
Tick- Converter
Tick- Wind
- Converter
Tick ×3- Wind
Tick ×6
Bot Labdone 13:18
Tick- Wind
- Con turret
Tick ×2
Pawn
Tick- Wind
Pawn
Tick- Con turret
Pawn
Tick
Pawn ×2
Tick
Pawn
Tick ×2
Pawn- Wind
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick- Wind
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn
Tick
Pawn- Wind
Tick
Pawn
Tick
Pawn
Tick- Wind
Pawn- Wind
Tick
Pawn- Wind
Tick- Wind
Pawn
Tick- Wind ×2
Pawn
Tick
Pawn- Wind ×2
Tick
Pawn
Counts are medians over the build's games: half of them build more, half fewer. The example game is [NWP]1347's (37 OS, 13/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
8 Tidal to Suicide front or Frontfirst at 0:10 · in 92% of games
You get
1 Light transport from Air or Techfirst at 4:58 · in 48% of games
2 Sniper bot from Techfirst at 5:17 · in 100% of games
1 T2 con bot from Techfirst at 8:34 · in 95% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard pond
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
Metal sent to allies
metal
Energy sent to allies
metal
515 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard pond | Enemy metal destroyed: This build | Enemy metal destroyed: Standard pond | Own metal lost: This build | Own metal lost: Standard pond | Metal sent to allies: This build | Metal sent to allies: Standard pond | Energy sent to allies: This build | Energy sent to allies: Standard pond |
|---|---|---|---|---|---|---|---|---|---|---|
| 1:00 | 115 | 115 | 0 | 0 | 0 | 0 | 0 | 0 | 1310 | 1282 |
| 2:00 | 266 | 268 | 0 | 0 | 0 | 0 | 0 | 0 | 2918 | 2781 |
| 3:00 | 778 | 799 | 0 | 0 | 0 | 0 | 0 | 0 | 4877 | 4436 |
| 4:00 | 1465 | 1473 | 0 | 0 | 0 | 0 | 95 | 0 | 7059 | 6138 |
| 5:00 | 2181 | 2185 | 0 | 0 | 0 | 0 | 672 | 1 | 16715 | 8989 |
| 6:00 | 2903 | 2995 | 0 | 0 | 0 | 0 | 1055 | 232 | 28954 | 12657 |
| 7:00 | 3688 | 3910 | 430 | 21 | 0 | 0 | 1246 | 437 | 36544 | 15669 |
| 8:00 | 4545 | 4948 | 1090 | 170 | 86 | 117 | 1310 | 463 | 41809 | 19216 |
| 9:00 | 5374 | 6223 | 1903 | 379 | 405 | 316 | 1377 | 468 | 47008 | 21289 |
| 10:00 | 6371 | 7705 | 2733 | 611 | 771 | 552 | 1396 | 490 | 51518 | 23110 |
| 11:00 | 7574 | 9645 | 3260 | 842 | 1180 | 855 | 1419 | 518 | 53416 | 26170 |
| 12:00 | 9305 | 12052 | 3757 | 1169 | 1578 | 1289 | 1436 | 524 | 57909 | 27931 |
| 13:00 | 11384 | 14538 | 4262 | 1553 | 1967 | 1876 | 1466 | 626 | 60685 | 30525 |
| 14:00 | 13702 | 17427 | 4618 | 2134 | 2415 | 2535 | 1492 | 665 | 66022 | 31558 |
| 15:00 | 16041 | 20188 | 5116 | 2599 | 3019 | 3249 | 1578 | 708 | 69002 | 32681 |
Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.
- + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
- + Won more often than the standard build (54% vs 46%).
- − Metal production trails standard by 15:00 (16535 vs 20971).
- − Own losses run higher at 10:00 (850 vs 440) from the early fights.
[NWP]1347
37.3 OS · 13/10/2026
Open source match ↗4 received units · includes a constructor
72 metal received · 31121 energy received
Typical milestones
Played most by
Hunfore52games of this buildzeus_on_god21games of this buildRogShotz20games of this buildViltrum20games of this buildhihimik18games of this buildSupporting games
Pick a game to read and play it above.
[Crd]Mind_The_Gap14/10/2026 · 41 OS↗AinzIsHere14/10/2026 · 37 OS↗Hunfore14/10/2026 · 32 OS↗SkyFireEX14/10/2026 · 40 OS↗[NWP]134713/10/2026 · 37 OS↗Viltrum13/10/2026 · 41 OS↗celestia_1x13/10/2026 · 32 OS↗haaven13/10/2026 · 43 OS↗32 more of 507, the most recent
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Naval balance tweaks off