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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech heavily so Tech builds and hands over Sharpshooter bots from 5:17, feeding them to the front before its own tech.

#team support · 482 distinct matches · 125 players · 26% of Armada Pond games · team won 52% of 522 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:17 · 21% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 47%17% of all Pond games by then

Paid for by sending allies about 660 metal and 17,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 514 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,429 metal of enemy units by 15:00.

Then transitions into tick (34% of army), blitz (12% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 482 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:18 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine14Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 15 wind, 2 tidaldone ~6:12, middle half 3:29–7:27

    Some games also: converter (36%) · eat Bot Lab (41%)

    The standard build makes here, this one skips: 2 converter · 2 con bot

    By 5:40 in all: 4 mex · 14 wind · 2 tidal · 1 energy storage

    The example game in this phase · 22 steps
    1. Tidal ×8for Suicide front
    2. Wind
    3. Mex ×4
    4. Wind ×3
    5. Converter
    6. Wind ×3
    7. Converter
    8. Con turret
    9. Wind ×2
    10. Energy storage
    11. Wind ×28
    12. Converter
    13. Wind ×2
    14. Converter
    15. Wind
    16. Converter ×2
    17. Con turret
    18. Converter ×2
    19. Wind ×12
    20. Con turret
    21. Wind ×14
    22. Bot LabBot Labdone 8:10 · typical 6:12
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine11Wind−15 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick8 Tick +8 vs standard

    Some games also: converter (48%) · Lazarus (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 31 wind · 2 tidal · 4 converter (standard 9) · 2 energy storage · 2 con turret

    The example game in this phase · 57 steps
    1. Wind ×2
    2. Converter
    3. TickTick ×2
    4. Wind
    5. TickTick
    6. Converter
    7. TickTick
    8. Wind
    9. TickTick ×2
    10. Con turret
    11. TickTick
    12. Advanced Metal ExtractorT2 mexdone 9:15 · typical 10:14
    13. Converter
    14. TickTick ×3
    15. Converter
    16. TickTick ×3
    17. Converter
    18. TickTick ×3
    19. Converter
    20. TickTick ×3
    21. Converter
    22. Advanced Metal ExtractorT2 mex
    23. TickTick ×3
    24. Converter
    25. TickTick ×3
    26. Converter
    27. TickTick ×3
    28. Advanced Metal ExtractorT2 mex
    29. TickTick ×17
    30. Advanced Metal ExtractorT2 mex
    31. TickTick ×17
    32. Fusion ReactorFusiondone 11:56
    33. TickTick ×11
    34. Con turret
    35. TickTick
    36. T2 converter
    37. JunoJuno
    38. TickTick ×6
    39. Con turret
    40. TickTick ×2
    41. Con turret
    42. Construction BotCon bot
    43. Con turret ×2
    44. Construction BotCon bot
    45. Con turret
    46. Fusion ReactorFusion
    47. Con turret
    48. Construction BotCon bot
    49. Con turret
    50. Construction BotCon bot
    51. Con turret
    52. Construction BotCon bot
    53. TickTick ×11
    54. CrossbowCrossbow ×3
    55. T2 converter
    56. CrossbowCrossbow ×2
    57. TickTick ×18

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (35 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 92% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:58 · in 47% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:18 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:34 · in 95% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

522 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013081282
2:0026626800000029062758
3:0078079900000048274408
4:0014661474000098070456114
5:002182218400006642166468986
6:0029042996000010562572888412610
7:0036963903423210012454303653615602
8:004546494010531708512613104584186319050
9:0053806217188437839833613764674699121283
10:0063897711273260076555313954685148022816
11:00758096783265807117584214165115338126154
12:00930912076376511681584128114365145757627659
13:001138514615426415401969187414615826058930345
14:001370817522461921032416253914866306586531352
15:001607020248511725673017325815656866896032676
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

GeeGee

34.6 OS · 14/10/2026

Open source match ↗

4 received units · includes a constructor
27 metal received · 14964 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab6:12Middle 50%: 3:29–7:27 · n=459
Advanced Metal Extractor10:14Middle 50%: 9:23–11:01 · n=473

Played most by

Hunfore52games of this buildViltrum21games of this buildzeus_on_god21games of this buildRogShotz20games of this buildhihimik18games of this build