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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech heavily so Tech builds and hands over Sharpshooter bots from 5:17, feeding them to the front before its own tech.

#team support · 482 distinct matches · 125 players · 26% of Armada Pond games · team won 52% of 522 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:17 · 21% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 47%17% of all Pond games by then

Paid for by sending allies about 660 metal and 17,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 514 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,429 metal of enemy units by 15:00.

Then transitions into tick (34% of army), blitz (12% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 482 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:18 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine14Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 15 wind, 2 tidaldone ~6:12, middle half 3:29–7:27

    Some games also: converter (36%) · eat Bot Lab (41%)

    The standard build makes here, this one skips: 2 converter · 2 con bot

    By 5:40 in all: 4 mex · 14 wind · 2 tidal · 1 energy storage

    The example game in this phase · 14 steps
    1. Tidal ×10for Suicide front
    2. Wind
    3. Mex ×3
    4. Wind ×6
    5. Energy storage
    6. Mex
    7. Con turret ×2
    8. Converter
    9. Wind ×4
    10. Converter ×2
    11. Wind ×4
    12. Converter ×2
    13. Wind ×7
    14. Bot LabBot Labdone 8:15 · typical 6:12
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine11Wind−15 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick8 Tick +8 vs standard

    Some games also: converter (48%) · Lazarus (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 31 wind · 2 tidal · 4 converter (standard 9) · 2 energy storage · 2 con turret

    The example game in this phase · 155 steps
    1. Construction BotCon bot ×2
    2. Converter
    3. Construction BotCon bot
    4. TickTick ×2
    5. Converter
    6. TickTick ×3
    7. Wind
    8. TickTick ×2
    9. Construction BotCon bot
    10. Wind ×5
    11. LazarusLazarus
    12. Wind
    13. Advanced Metal ExtractorT2 mexdone 9:50 · typical 10:14
    14. Wind
    15. Con turret
    16. Wind
    17. Construction BotCon botfor Geo sea
    18. Converter
    19. Con turret
    20. Construction BotCon botfor Geo sea
    21. Advanced Metal ExtractorT2 mex
    22. Con turret
    23. TickTick ×2
    24. Converter
    25. TickTick
    26. Advanced Metal ExtractorT2 mex
    27. TickTick ×2
    28. Wind
    29. TickTick
    30. Con turret
    31. TickTick ×3
    32. Wind
    33. TickTick
    34. Con turret
    35. Wind
    36. Con turret
    37. TickTick
    38. Wind
    39. TickTick
    40. Wind
    41. Converter
    42. TickTick
    43. Advanced Metal ExtractorT2 mex
    44. TickTick ×4
    45. Wind
    46. Con turret
    47. TickTick
    48. Wind
    49. TickTick
    50. Wind
    51. TickTick
    52. Converter ×2
    53. TickTick
    54. Wind
    55. TickTick
    56. Wind
    57. TickTick
    58. Wind ×3
    59. TickTick
    60. Con turret
    61. TickTick
    62. Wind ×3
    63. TickTick
    64. Wind ×2
    65. TickTick
    66. Wind
    67. TickTick
    68. Wind
    69. Con turret
    70. TickTick
    71. Wind ×3
    72. TickTick ×2
    73. Wind
    74. TickTick
    75. Wind
    76. Converter
    77. TickTick
    78. Wind ×2
    79. TickTick
    80. Wind ×3
    81. TickTick
    82. Converter
    83. Wind
    84. Converter
    85. Wind
    86. TickTick
    87. Converter
    88. TickTick
    89. Wind ×2
    90. TickTick
    91. Wind
    92. TickTick
    93. Wind ×2
    94. Converter
    95. Wind
    96. TickTick
    97. Wind ×2
    98. TickTick
    99. Converter
    100. Wind
    101. TickTick
    102. Wind
    103. Converter
    104. TickTick
    105. Con turret
    106. TickTick
    107. Wind
    108. Con turret
    109. Converter
    110. TickTick
    111. Con turret
    112. TickTick
    113. Wind
    114. TickTick
    115. Wind
    116. TickTick
    117. Wind
    118. TickTick
    119. Wind ×3
    120. TickTick
    121. Wind ×2
    122. TickTick ×2
    123. Wind ×2
    124. TickTick
    125. Wind
    126. TickTick
    127. Wind
    128. TickTick
    129. Wind ×3
    130. TickTick
    131. CrossbowCrossbow
    132. Converter
    133. Wind ×3
    134. CrossbowCrossbow
    135. Wind ×2
    136. NettleNettle
    137. CrossbowCrossbow
    138. Converter
    139. Wind ×3
    140. CrossbowCrossbow
    141. Wind ×5
    142. Converter
    143. Wind
    144. Converter
    145. Wind
    146. Converter ×3
    147. Wind
    148. Converter
    149. Wind ×22
    150. Converter
    151. Wind
    152. Converter ×2
    153. Wind ×3
    154. Converter
    155. Wind ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is Viltrum's (40 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 92% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:58 · in 47% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:18 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:34 · in 95% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

522 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013081282
2:0026626800000029062758
3:0078079900000048274408
4:0014661474000098070456114
5:002182218400006642166468986
6:0029042996000010562572888412610
7:0036963903423210012454303653615602
8:004546494010531708512613104584186319050
9:0053806217188437839833613764674699121283
10:0063897711273260076555313954685148022816
11:00758096783265807117584214165115338126154
12:00930912076376511681584128114365145757627659
13:001138514615426415401969187414615826058930345
14:001370817522461921032416253914866306586531352
15:001607020248511725673017325815656866896032676
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

Viltrum

40.0 OS · 14/10/2026

Open source match ↗

6 received units · includes a constructor
124 metal received · 96122 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab6:12Middle 50%: 3:29–7:27 · n=459
Advanced Metal Extractor10:14Middle 50%: 9:23–11:01 · n=473

Played most by

Hunfore52games of this buildViltrum21games of this buildzeus_on_god21games of this buildRogShotz20games of this buildhihimik18games of this build