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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech heavily so Tech builds and hands over Sharpshooter bots from 5:17, feeding them to the front before its own tech.

#team support · 475 distinct matches · 125 players · 26% of Armada Pond games · team won 52% of 515 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:17 · 22% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 48%17% of all Pond games by then

Paid for by sending allies about 670 metal and 17,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 507 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,395 metal of enemy units by 15:00.

Then transitions into tick (34% of army), blitz (12% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:17 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine14Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 15 wind, 2 tidaldone ~6:12, middle half 3:29–7:27

    Some games also: converter (36%) · eat Bot Lab (41%)

    The standard build makes here, this one skips: 2 converter · 2 con bot

    By 5:40 in all: 4 mex · 14 wind · 2 tidal · 1 energy storage

    The example game in this phase · 5 steps
    1. Tidal ×10for Suicide front
    2. Energy storage
    3. Tidal ×2
    4. Mex ×3
    5. Bot LabBot Labdone 3:51 · typical 6:12
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine11Wind−15 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick8 Tick +8 vs standard

    Some games also: converter (48%) · Lazarus (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 30 wind · 2 tidal · 4 converter (standard 9) · 2 energy storage · 2 con turret

    The example game in this phase · 111 steps
    1. Converter ×2
    2. Construction BotCon bot
    3. Converter ×2
    4. Construction BotCon bot ×2
    5. Con turret
    6. LazarusLazarus
    7. Mex
    8. LazarusLazarus
    9. Wind ×4
    10. Con turret
    11. Wind
    12. Mexfor Suicide front
    13. Wind ×20
    14. Converter
    15. Wind ×3
    16. Converter ×2
    17. Wind ×2
    18. Converter ×2
    19. Wind
    20. Converter
    21. Wind ×2
    22. Converter
    23. Wind ×5
    24. PawnPawn ×2
    25. Wind
    26. Advanced Metal ExtractorT2 mexdone 8:45 · typical 10:15
    27. Wind
    28. Con turret
    29. Advanced Metal ExtractorT2 mex
    30. Con turret
    31. LazarusLazarus
    32. PawnPawn ×6
    33. Bot LabBot Labdone 9:49
    34. PawnPawn
    35. Advanced Metal ExtractorT2 mex
    36. LazarusLazarus
    37. PawnPawn
    38. LazarusLazarus
    39. PawnPawn ×3
    40. TickTick
    41. PawnPawn
    42. TickTick
    43. PawnPawn
    44. TickTick
    45. Advanced Metal ExtractorT2 mex
    46. PawnPawn
    47. TickTick
    48. PawnPawn
    49. TickTick
    50. PawnPawn
    51. TickTick
    52. JunoJuno
    53. PawnPawn
    54. TickTick ×2
    55. Wind
    56. PawnPawn
    57. TickTick ×2
    58. Wind
    59. PawnPawn
    60. TickTick
    61. PawnPawn
    62. TickTick ×3
    63. Wind
    64. TickTick ×2
    65. Wind
    66. TickTick ×2
    67. Wind ×2
    68. PawnPawn
    69. TickTick ×3
    70. Wind
    71. TickTick ×14
    72. Wind
    73. TickTick ×4
    74. Wind
    75. TickTick ×5
    76. Wind
    77. TickTick ×3
    78. Wind
    79. TickTick ×2
    80. Fusion ReactorFusiondone 13:39
    81. TickTick ×2
    82. Wind
    83. TickTick
    84. Wind
    85. Con turret
    86. TickTick ×7
    87. Wind ×2
    88. TickTick ×2
    89. Wind
    90. TickTick
    91. Wind
    92. TickTick ×3
    93. Wind
    94. TickTick
    95. Wind
    96. TickTick
    97. JunoJuno
    98. TickTick ×6
    99. Wind
    100. TickTick
    101. Fusion ReactorFusion
    102. TickTick ×4
    103. Wind
    104. TickTick ×4
    105. Con turret
    106. TickTick
    107. PawnPawn ×3
    108. Wind
    109. PawnPawn ×5
    110. Wind
    111. PawnPawn ×6

Counts are medians over the build's games: half of them build more, half fewer. The example game is HappyMajo's (30 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 92% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:58 · in 48% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:17 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:34 · in 95% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

515 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013101282
2:0026626800000029182781
3:0077879900000048774436
4:0014651473000095070596138
5:002181218500006721167158989
6:0029032995000010552322895412657
7:0036883910430210012464373654415669
8:004545494810901708611713104634180919216
9:0053746223190337940531613774684700821289
10:0063717705273361177155213964905151823110
11:00757496453260842118085514195185341626170
12:00930512052375711691578128914365245790927931
13:001138414538426215531967187614666266068530525
14:001370217427461821342415253514926656602231558
15:001604120188511625993019324915787086900232681
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

HappyMajo

30.1 OS · 26/09/2026

Open source match ↗

3 received units · includes a constructor
91 metal received · 28153 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab6:12Middle 50%: 3:29–7:27 · n=454
Advanced Metal Extractor10:15Middle 50%: 9:23–11:00 · n=466

Played most by

Hunfore52games of this buildzeus_on_god21games of this buildRogShotz20games of this buildViltrum20games of this buildhihimik18games of this build