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Pond / Armada / Economy first / OBSERVED BUILD

Sharpshooter buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech heavily so Tech builds and hands over Sharpshooter bots from 5:17, feeding them to the front before its own tech.

#team support · 475 distinct matches · 125 players · 26% of Armada Pond games · team won 52% of 515 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SharpshooterSniper bot from Tech arrives 5:17 · 22% of role by thenTech makes it and hands it over.
  • HerculesLight transport from an ally in 48%17% of all Pond games by then

Paid for by sending allies about 670 metal and 17,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 507 games with kill data: in the middle 92%, on their own side 8%.

Those units destroy a typical 3,395 metal of enemy units by 15:00.

Then transitions into tick (34% of army), blitz (12% of army), pawn (12% of army).

HOW TO PLAY IT

Key timing: Sharpshooter delivered by 5:13

  1. Open tidals and wind as normal, then send metal and energy to Tech early.
  2. Get a light transport from an ally to ferry the bought units.
  3. Have Tech's lab hand over Sharpshooter bots bought with your payments.
  4. Land Sharpshooter bots at the middle to fight well ahead of the usual first kill time.
  5. Fall back into normal Tick and Blitz play and keep boosting front.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
PLAY THE OPENING

Follow the example game's first 6:17 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Wind Turbine14Wind
    • Tidal Generator8Tidalfor allies
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 15 wind, 2 tidaldone ~6:12, middle half 3:29–7:27

    Some games also: converter (36%) · eat Bot Lab (41%)

    The standard build makes here, this one skips: 2 converter · 2 con bot

    By 5:40 in all: 4 mex · 14 wind · 2 tidal · 1 energy storage

    The example game in this phase · 10 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×4
    5. Energy storage ×2
    6. Wind ×2
    7. Energy storage
    8. Wind ×18
    9. Converter ×3
    10. Bot LabBot Labdone 7:07 · typical 6:12
  2. 2

    Bot Lab to 10:00

    Economy
    • Wind Turbine11Wind−15 vs standard
    Builders
    • Construction Turret1 Con turret
    • Construction Bot2 Con bot +2 vs standard
    Army
    • Tick8 Tick +8 vs standard

    Some games also: converter (48%) · Lazarus (37%)

    The standard build makes here, this one skips: 6 converter

    By 10:00 in all: 4 mex · 30 wind · 2 tidal · 4 converter (standard 9) · 2 energy storage · 2 con turret

    The example game in this phase · 122 steps
    1. TickTick ×9
    2. Construction BotCon bot
    3. Converter
    4. Construction BotCon botfor Geo
    5. TickTick ×7
    6. Con turret
    7. TickTick ×4
    8. Con turret
    9. TickTick ×2
    10. Con turret
    11. TickTick
    12. Converter
    13. TickTick ×2
    14. Converter
    15. TickTick
    16. Converter
    17. TickTick ×2
    18. Converter
    19. Advanced Metal ExtractorT2 mexdone 10:10 · typical 10:15
    20. TickTick
    21. Con turret
    22. TickTick
    23. Converter
    24. TickTick
    25. Converter
    26. TickTick ×2
    27. Converter
    28. TickTick
    29. Converter
    30. TickTick
    31. Converter
    32. TickTick
    33. Converter
    34. TickTick
    35. Converter
    36. TickTick
    37. Advanced Metal ExtractorT2 mex
    38. Converter
    39. TickTick ×2
    40. Converter
    41. TickTick
    42. Converter
    43. TickTick
    44. Converter
    45. TickTick ×2
    46. Advanced Metal ExtractorT2 mex
    47. TickTick
    48. Converter
    49. TickTick ×6
    50. Construction BotCon bot ×2for Geo
    51. TickTick
    52. Advanced Metal ExtractorT2 mex
    53. Construction BotCon bot
    54. TickTick ×5
    55. Tidal
    56. TickTick ×4
    57. Tidal
    58. TickTick ×4
    59. Tidal
    60. TickTick ×4
    61. Tidal
    62. TickTick ×5
    63. Tidal
    64. TickTick ×5
    65. Tidal
    66. TickTick ×4
    67. Converter
    68. Tidal
    69. TickTick
    70. Con turret
    71. Converter
    72. TickTick ×2
    73. Tidal
    74. TickTick
    75. Converter
    76. TickTick
    77. Tidal
    78. Fusion ReactorFusiondone 14:49
    79. Converter
    80. TickTick ×2
    81. Tidal
    82. TickTick
    83. Converter
    84. TickTick ×2
    85. Tidal
    86. Converter
    87. TickTick ×2
    88. Converter
    89. Tidal
    90. TickTick ×2
    91. Converter
    92. TickTick
    93. Tidal
    94. TickTick
    95. Converter
    96. TickTick
    97. Tidal
    98. TickTick
    99. Converter
    100. TickTick
    101. Converter
    102. Con turret
    103. TickTick
    104. Tidal
    105. TickTick
    106. Converter
    107. TickTick
    108. Tidal
    109. Converter
    110. TickTick ×2
    111. Tidal
    112. TickTick ×3
    113. Tidal
    114. TickTick
    115. Converter
    116. TickTick
    117. T2 converter
    118. Tidal
    119. Converter
    120. TickTick ×2
    121. Converter
    122. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is q[o_o]p's (33 OS, 11/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:10 · in 92% of games

You get

  • Hercules1 Light transport from Air or Techfirst at 4:58 · in 48% of games
  • Sharpshooter2 Sniper bot from Techfirst at 5:17 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:34 · in 95% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

025k50k75k
0:005:0010:0015:00

metal

515 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013101282
2:0026626800000029182781
3:0077879900000048774436
4:0014651473000095070596138
5:002181218500006721167158989
6:0029032995000010552322895412657
7:0036883910430210012464373654415669
8:004545494810901708611713104634180919216
9:0053746223190337940531613774684700821289
10:0063717705273361177155213964905151823110
11:00757496453260842118085514195185341626170
12:00930512052375711691578128914365245790927931
13:001138414538426215531967187614666266068530525
14:001370217427461821342415253514926656602231558
15:001604120188511625993019324915787086900232681
WHAT THE NUMBERS SAY

Won more often than the standard build and destroyed far more enemy metal by 15:00 despite producing less economy.

  • + Destroyed 5421 enemy metal by 15:00 vs 2962 standard.
  • + Won more often than the standard build (54% vs 46%).
  • − Metal production trails standard by 15:00 (16535 vs 20971).
  • − Own losses run higher at 10:00 (850 vs 440) from the early fights.
THE EXAMPLE YOU ARE READING

q[o_o]p

33.3 OS · 11/09/2026

Open source match ↗

8 received units · includes a constructor
249 metal received · 71191 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab6:12Middle 50%: 3:29–7:27 · n=454
Advanced Metal Extractor10:15Middle 50%: 9:23–11:00 · n=466

Played most by

Hunfore52games of this buildzeus_on_god21games of this buildRogShotz20games of this buildViltrum20games of this buildhihimik18games of this build