Seeker hover raid
Armada Geo build order · Supreme Isthmus
Geo builds a Hovercraft Platform very early and raids with Seeker hovercraft into the middle and enemy base from about 4:38, well ahead of any standard timing.
Usually blows up the commander for T2 (77%)
#raid #amphibious #rush · 22 distinct matches · 14 players · 1% of Armada Geo games · team won 73% of 22 · Recently observed
Hover raid from 4:38 · 1% of role by thenFrom the Hovercraft Platform. Only 1% of Geo games have it by then; others who build it get it around 6:22
Hovercraft Platform in 100%1% of all Geo games by then
Aircraft Plant in 41%19% of all Geo games by then
Where those units first fight, in 22 games with kill data: in the middle 82%, in the enemy base 14%.
Those units destroy a typical 1,106 metal of enemy units by 15:00.
Then transitions into Starlight (29% of army), Jaguar (12% of army).
Key timing: Hovercraft Platform by 3:49
- Open the usual Geo eco start into Bot Lab and geothermal.
- Add a Hovercraft Platform far earlier than the role norm.
- Send Seeker hovercraft raiding into the enemy base early.
- Reclaim the Hovercraft Platform once the raid is spent.
- Build Vehicle Plant and transition into Starlights for front.
Phase by phase
TYPICAL OF ITS 22 GAMES · AGAINST STANDARD GEOFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+2 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~0:59, middle half 0:52–1:20
By 0:43 in all: 2 mex · 4 wind (standard 2)
The example game in this phase · 3 steps
- Mex ×2
- Wind ×3
Bot Labdone 0:52 · typical 0:59
- 2
Bot Lab to Hover raid
Economy
2Mex
5Wind
7Converter+2 vs standard
1Energy storage
Order
Geo after 4 mex, 6 wind, 1 energy storage
Eat Bot Lab
Hovercraft Platform after 4 mex, 6 wind, 6 converter
Hover raid after 4 mex, 7 wind, 7 converter
Builders
4 Con turret
4 Lazarus
2 Con bot
1 Con bot for allies
1 Lazarus for allies
By 4:31 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 5) · 1 energy storage · 4 con turret
The example game in this phase · 17 steps
- Wind
Lazarus ×2- Wind
Con bot- Wind
Con bot
Lazarus- Mex
- Con turret
Lazarusfor Beach sea- Mex
Con botfor Beach sea- Energy storage
Hovercraft Platformdone 2:51 · typical 4:27
Eat Bot Labreclaimed for its metal- Converter
Seekerdone 2:57
- 3
Hover raid to Vehicle Plant
Economy
7Wind+4 vs standard
3Converter−3 vs standard
Order
Eat Hovercraft Platform
Advanced Geothermal Powerplant after 11 wind, 11 converter, 6 con turretin 55% of games
Vehicle Plant after 18 wind, 11 converter, 7 con turretdone ~7:55, middle half 7:20–8:15
Builders
3 Con turret
Army
9 Seeker +9 vs standard
Some games also: energy storage (32%)
By 7:57 in all: 4 mex · 18 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 1 energy storage
The example game in this phase · 28 steps
Seeker- Converter
Seeker ×2- Converter
Seeker ×5- Converter
Seeker- Con turret
Geodone 5:16 · typical 3:25
Eat Hovercraft Platformreclaimed for its metal- Wind
- Con turret
- Wind ×7
- Con turret
- Energy storage
- Con turret
T2 mex ×3done 6:22 · typical 5:45
Prudedone 7:46- Wind
T2 mex- Con turret ×2
- Wind
Aircraft Plantdone 7:52
Scout plane- Wind
Scout plane ×2- Wind
Vehicle Plantdone 8:14 · typical 7:55
- 4
Vehicle Plant to 10:00
Economy
6Wind+2 vs standard
Order
Advanced Vehicle Plant after 18 wind, 11 converter, 7 con turretin 59% of games
Eat Vehicle Plant in 50% of games
Builders
1 Con turret
Some games also: Starlight (45%) · con vehicle (45%) · T2 con vehicle for allies (41%) · converter (36%) · jammer (32%)
The standard build makes here, this one skips: 2 converter · 2 Starlight
By 10:00 in all: 4 mex · 27 wind (standard 18) · 1 geo · 1 Advanced Geothermal Powerplant · 18 converter · 1 energy storage
The example game in this phase · 118 steps
Eat Aircraft Plantreclaimed for its metal
Con vehicle
Advanced Vehicle Plantdone 8:43 · typical 8:55
Eat Vehicle Plantreclaimed for its metal
Mauser- Wind
Mauser- Wind ×2
Mauser- Wind
Mauser- Wind
Mauser- Wind ×2
Jammer- Wind ×2
Radar vehicle- Wind ×3
T2 con vehiclefor Suicide front- Wind
- Con turret
- Wind
- Con turret
- Wind ×4
Consulfor Suicide front- Wind ×2
Consulfor Suicide front- Wind ×9
Starlightdone 10:24 · typical 9:32- Wind ×6
Starlight- Wind ×4
Starlight- Wind ×6
Starlight- Wind ×3
Starlight- Wind
Nettle ×2
Shredderdone 12:01- Converter
Nettle- Converter
Shredder- Converter
Bot Labdone 12:26- Converter ×2
Ambassadordone 12:33- Converter
Tick
Nettle
Tick- Converter
Ambassador
Tick- Converter
Nettle
Tick- Converter
Tick
Ambassador
Tick- Converter
Nettle
Lazarus- Converter
Jaguar
Tick- Converter
Jaguar
Tick ×2
Jaguar
Tick- Wind
Tick- Wind
Tick
Jaguar- Wind
Lazarus- Wind
Jaguar- Wind
Tick
Jaguar
Tick- Wind
Tick ×2
Jaguar
Tick- Energy storage
Jaguar
Tick
Lazarus- Wind
Tick- Wind
Jaguar
Tick- Wind ×2
Tick
Jaguar- Wind
Tick- Wind
Tick
Jaguar
Tick- Wind
Lazarus- Wind
Jaguar
T2 con vehicle
Tick- Wind
Tick ×2- Wind
Tick
Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (55 OS, 30/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:05 · in 86% of games
1 Con bot to Beach seafirst at 2:34 · in 86% of games
1 T2 con vehicle to Suicide front or Frontfirst at 9:12 · in 55% of games
You get
1 Light transport from Airfirst at 4:43 · in 36% of games
1 T2 con bot from Techfirst at 4:53 · in 91% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
22 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 792 | 859 | 0 | 0 | 0 | 0 |
| 3:00 | 1524 | 1527 | 0 | 0 | 0 | 0 |
| 4:00 | 2856 | 2671 | 0 | 0 | 0 | 0 |
| 5:00 | 4098 | 3694 | 0 | 0 | 0 | 0 |
| 6:00 | 5939 | 5638 | 11 | 0 | 0 | 0 |
| 7:00 | 8279 | 8023 | 150 | 0 | 95 | 0 |
| 8:00 | 11222 | 11345 | 661 | 0 | 470 | 0 |
| 9:00 | 14406 | 14407 | 972 | 43 | 765 | 84 |
| 10:00 | 17919 | 17278 | 1522 | 479 | 850 | 200 |
| 11:00 | 20180 | 20120 | 1756 | 1748 | 1256 | 520 |
| 12:00 | 22514 | 22992 | 2963 | 3621 | 1825 | 1607 |
| 13:00 | 25719 | 25734 | 6043 | 5910 | 2840 | 2971 |
| 14:00 | 28444 | 28583 | 7020 | 8248 | 5280 | 4426 |
| 15:00 | 32861 | 31354 | 8268 | 10205 | 5435 | 5580 |
Team won much more often than the standard build, with higher economy and lower losses by 15:00.
- + Team win rate 82% vs 54% for standard build
- + Metal produced ahead of standard at every checkpoint to 15:00
- − Own metal lost by 10:00 triples standard (836 vs 260)
- − Raid itself only destroys a modest 1157 metal by 15:00
Immort
55.1 OS · 30/09/2026
Open source match ↗1 received units · includes a constructor
6211 metal received · 46131 energy received
Typical milestones
Played most by
YogaBoy1584974games of this buildViltrum4games of this build0neTw02games of this buildVaticineur2games of this build_Hawkey_1game of this buildSupporting games
Pick a game to read and play it above.
TheGeneraI12/10/2026 · 33 OS↗YogaBoy15849710/10/2026 · 39 OS↗Vaticineur09/10/2026 · 32 OS↗Vaticineur05/10/2026 · 34 OS↗Immort30/09/2026 · 55 OS↗YogaBoy15849728/09/2026 · 43 OS↗Rysica12/09/2026 · 39 OS↗armjanus12/09/2026 · 43 OS↗14 more
0neTw011/09/2026 · 40 OS↗YogaBoy15849711/09/2026 · 47 OS↗Viltrum10/09/2026 · 41 OS↗Viltrum10/09/2026 · 42 OS↗YogaBoy15849709/09/2026 · 48 OS↗Optimusprimenutt08/09/2026 · 43 OS↗Viltrum06/09/2026 · 40 OS↗Viltrum03/09/2026 · 42 OS↗0neTw029/08/2026 · 34 OS↗PRO_InDaCluB27/08/2026 · 59 OS↗[Grump]Glorp_TTV19/08/2026 · 52 OS↗maxie1213/08/2026 · 30 OS↗_Hawkey_10/08/2026 · 59 OS↗Chronopolize03/08/2026 · 48 OS↗Beyond All Reason test-31450-6562fb1
Naval balance tweaks on