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Geo / Armada / Economy first / OBSERVED BUILD

Seeker hover raid

Armada Geo build order · Supreme Isthmus

Geo builds a Hovercraft Platform very early and raids with Seeker hovercraft into the middle and enemy base from about 4:38, well ahead of any standard timing.

Usually blows up the commander for T2 (77%)

#raid #amphibious #rush · 22 distinct matches · 14 players · 1% of Armada Geo games · team won 73% of 22 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • SeekerHover raid from 4:38 · 1% of role by thenFrom the Hovercraft Platform. Only 1% of Geo games have it by then; others who build it get it around 6:22
  • Hovercraft PlatformHovercraft Platform in 100%1% of all Geo games by then
  • Aircraft PlantAircraft Plant in 41%19% of all Geo games by then

Where those units first fight, in 22 games with kill data: in the middle 82%, in the enemy base 14%.

Those units destroy a typical 1,106 metal of enemy units by 15:00.

Then transitions into Starlight (29% of army), Jaguar (12% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 3:49

  1. Open the usual Geo eco start into Bot Lab and geothermal.
  2. Add a Hovercraft Platform far earlier than the role norm.
  3. Send Seeker hovercraft raiding into the enemy base early.
  4. Reclaim the Hovercraft Platform once the raid is spent.
  5. Build Vehicle Plant and transition into Starlights for front.

Phase by phase

TYPICAL OF ITS 22 GAMES · AGAINST STANDARD GEO
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind+2 vs standard
    Order
    1. Bot LabBot Lab after 2 mex, 4 winddone ~0:59, middle half 0:52–1:20

    By 0:43 in all: 2 mex · 4 wind (standard 2)

    The example game in this phase · 4 steps
    1. Mex ×2
    2. Solar
    3. Wind
    4. Bot LabBot Labdone 0:48 · typical 0:59
  2. 2

    Bot Lab to Hover raid

    Economy
    • Metal Extractor2Mex
    • Wind Turbine5Wind
    • Energy Converter7Converter+2 vs standard
    • Energy Storage1Energy storage
    Order
    1. Geothermal PowerplantGeo after 4 mex, 6 wind, 1 energy storage
    2. Bot LabEat Bot Lab
    3. Hovercraft PlatformHovercraft Platform after 4 mex, 6 wind, 6 converter
    4. SeekerHover raid after 4 mex, 7 wind, 7 converter
    Builders
    • Construction Turret4 Con turret
    • Lazarus4 Lazarus
    • Construction Bot2 Con bot
    • Construction Bot1 Con bot for allies
    • Lazarus1 Lazarus for allies

    By 4:31 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 5) · 1 energy storage · 4 con turret

    The example game in this phase · 28 steps
    1. LazarusLazarus
    2. Wind ×4
    3. TickTick
    4. LazarusLazarus
    5. Wind
    6. Construction BotCon bot ×2
    7. LazarusLazarus
    8. Mex
    9. LazarusLazarus
    10. LazarusLazarusfor Beach sea
    11. Mex
    12. Construction BotCon botfor Beach sea
    13. Energy storage
    14. Geothermal PowerplantGeodone 3:16 · typical 3:25
    15. Construction BotCon botfor Beach sea
    16. Mexfor Front
    17. Bot LabEat Bot Labreclaimed for its metal
    18. Con turret ×3
    19. Converter
    20. Con turret
    21. Converter
    22. Radar TowerRadar Tower
    23. Converter
    24. NettleNettle
    25. Converter ×2
    26. Hovercraft PlatformHovercraft Platformdone 4:37 · typical 4:27
    27. Converter
    28. SeekerSeekerdone 4:42
  3. 3

    Hover raid to Vehicle Plant

    Economy
    • Wind Turbine7Wind+4 vs standard
    • Energy Converter3Converter−3 vs standard
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    2. Advanced Geothermal PowerplantAdvanced Geothermal Powerplant after 11 wind, 11 converter, 6 con turretin 55% of games
    3. Vehicle PlantVehicle Plant after 18 wind, 11 converter, 7 con turretdone ~7:55, middle half 7:20–8:15
    Builders
    • Construction Turret3 Con turret
    Army
    • Seeker9 Seeker +9 vs standard

    Some games also: energy storage (32%)

    By 7:57 in all: 4 mex · 18 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 1 energy storage

    The example game in this phase · 37 steps
    1. Con turret
    2. SeekerSeeker ×3
    3. Converter
    4. SeekerSeeker
    5. Converter
    6. SeekerSeeker ×3
    7. Converter
    8. Advanced Metal ExtractorT2 mexdone 5:45 · typical 5:45
    9. SeekerSeeker ×2
    10. Converter
    11. SeekerSeeker ×4
    12. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    13. Converter
    14. Advanced Metal ExtractorT2 mex
    15. Converter ×3
    16. Advanced Metal ExtractorT2 mex
    17. Converter
    18. GraverobberGraverobber
    19. Advanced Metal ExtractorT2 mex
    20. Con turret ×2
    21. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 8:22 · typical 7:29
    22. Wind ×4
    23. Aircraft PlantAircraft Plantdone 8:27
    24. BlinkScout plane ×2
    25. Con turret
    26. BlinkScout plane
    27. Con turret
    28. FalconFighter
    29. Con turret
    30. FalconFighter ×5
    31. Con turret
    32. FalconFighter ×2
    33. Metal storage
    34. FalconFighter ×4
    35. Con turret
    36. FalconFighter ×5
    37. Vehicle PlantVehicle Plantdone 9:26 · typical 7:55
  4. 4

    Vehicle Plant to 10:00

    Economy
    • Wind Turbine6Wind+2 vs standard
    Order
    1. Advanced Vehicle PlantAdvanced Vehicle Plant after 18 wind, 11 converter, 7 con turretin 59% of games
    2. Vehicle PlantEat Vehicle Plant in 50% of games
    Builders
    • Construction Turret1 Con turret

    Some games also: Starlight (45%) · con vehicle (45%) · T2 con vehicle for allies (41%) · converter (36%) · jammer (32%)

    The standard build makes here, this one skips: 2 converter · 2 Starlight

    By 10:00 in all: 4 mex · 27 wind (standard 18) · 1 geo · 1 Advanced Geothermal Powerplant · 18 converter · 1 energy storage

    The example game in this phase · 21 steps
    1. FalconFighter
    2. Construction VehicleCon vehicle
    3. FalconFighter
    4. Advanced Vehicle PlantAdvanced Vehicle Plantdone 9:54 · typical 8:55
    5. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    6. FalconFighter
    7. SentrySentry
    8. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    9. Advanced Construction VehicleT2 con vehiclefor Front
    10. SentrySentry
    11. Advanced Construction VehicleT2 con vehicle
    12. SentrySentry
    13. UmbraJammer
    14. ProphetRadar vehicle
    15. SentrySentry
    16. TracerTracer
    17. MauserMauser
    18. SentrySentry
    19. MauserMauser
    20. SentrySentry
    21. JaguarJaguar

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (33 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Lazarus1 Lazarus to Beach seafirst at 2:05 · in 86% of games
  • Construction Bot1 Con bot to Beach seafirst at 2:34 · in 86% of games
  • Advanced Construction Vehicle1 T2 con vehicle to Suicide front or Frontfirst at 9:12 · in 55% of games

You get

  • Hercules1 Light transport from Airfirst at 4:43 · in 36% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 4:53 · in 91% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard geo

Metal produced

020k40k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02k4k6k
0:005:0010:0015:00

metal

22 games.

Show as table
ByMetal produced: This buildMetal produced: Standard geoEnemy metal destroyed: This buildEnemy metal destroyed: Standard geoOwn metal lost: This buildOwn metal lost: Standard geo
1:003333330000
2:007928590000
3:00152415270000
4:00285626710000
5:00409836940000
6:005939563811000
7:00827980231500950
8:00112221134566104700
9:0014406144079724376584
10:0017919172781522479850200
11:002018020120175617481256520
12:0022514229922963362118251607
13:0025719257346043591028402971
14:0028444285837020824852804426
15:00328613135482681020554355580
WHAT THE NUMBERS SAY

Team won much more often than the standard build, with higher economy and lower losses by 15:00.

  • + Team win rate 82% vs 54% for standard build
  • + Metal produced ahead of standard at every checkpoint to 15:00
  • − Own metal lost by 10:00 triples standard (836 vs 260)
  • − Raid itself only destroys a modest 1157 metal by 15:00
THE EXAMPLE YOU ARE READING

TheGeneraI

32.8 OS · 12/10/2026

Open source match ↗

1 received units · includes a constructor
297 metal received · 47858 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab0:59Middle 50%: 0:52–1:20 · n=20
Geothermal Powerplant3:25Middle 50%: 3:04–3:43 · n=22
Hovercraft Platform4:27Middle 50%: 3:55–4:46 · n=22
Advanced Metal Extractor5:45Middle 50%: 5:29–5:57 · n=21
Advanced Geothermal Powerplant7:29Middle 50%: 7:05–8:11 · n=17
Vehicle Plant7:55Middle 50%: 7:20–8:15 · n=12
Advanced Vehicle Plant8:55Middle 50%: 8:36–10:04 · n=19
Starlight9:32Middle 50%: 9:16–10:27 · n=16

Played most by

YogaBoy1584974games of this buildViltrum4games of this build0neTw02games of this buildVaticineur2games of this build_Hawkey_1game of this build