Seeker hover raid
Armada Geo build order · Supreme Isthmus
Geo builds a Hovercraft Platform very early and raids with Seeker hovercraft into the middle and enemy base from about 4:38, well ahead of any standard timing.
Usually blows up the commander for T2 (77%)
#raid #amphibious #rush · 22 distinct matches · 14 players · 1% of Armada Geo games · team won 73% of 22 · Recently observed
Hover raid from 4:38 · 1% of role by thenFrom the Hovercraft Platform. Only 1% of Geo games have it by then; others who build it get it around 6:22
Hovercraft Platform in 100%1% of all Geo games by then
Aircraft Plant in 41%19% of all Geo games by then
Where those units first fight, in 22 games with kill data: in the middle 82%, in the enemy base 14%.
Those units destroy a typical 1,106 metal of enemy units by 15:00.
Then transitions into Starlight (29% of army), Jaguar (12% of army).
Key timing: Hovercraft Platform by 3:49
- Open the usual Geo eco start into Bot Lab and geothermal.
- Add a Hovercraft Platform far earlier than the role norm.
- Send Seeker hovercraft raiding into the enemy base early.
- Reclaim the Hovercraft Platform once the raid is spent.
- Build Vehicle Plant and transition into Starlights for front.
Phase by phase
TYPICAL OF ITS 22 GAMES · AGAINST STANDARD GEOFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
2Mex
4Wind+2 vs standard
Order
Bot Lab after 2 mex, 4 winddone ~0:59, middle half 0:52–1:20
By 0:43 in all: 2 mex · 4 wind (standard 2)
The example game in this phase · 4 steps
- Mex ×2
- Solar
- Wind
Bot Labdone 0:48 · typical 0:59
- 2
Bot Lab to Hover raid
Economy
2Mex
5Wind
7Converter+2 vs standard
1Energy storage
Order
Geo after 4 mex, 6 wind, 1 energy storage
Eat Bot Lab
Hovercraft Platform after 4 mex, 6 wind, 6 converter
Hover raid after 4 mex, 7 wind, 7 converter
Builders
4 Con turret
4 Lazarus
2 Con bot
1 Con bot for allies
1 Lazarus for allies
By 4:31 in all: 4 mex · 7 wind · 1 geo · 7 converter (standard 5) · 1 energy storage · 4 con turret
The example game in this phase · 28 steps
Lazarus- Wind ×4
Tick
Lazarus- Wind
Con bot ×2
Lazarus- Mex
Lazarus
Lazarusfor Beach sea- Mex
Con botfor Beach sea- Energy storage
Geodone 3:16 · typical 3:25
Con botfor Beach sea- Mexfor Front
Eat Bot Labreclaimed for its metal- Con turret ×3
- Converter
- Con turret
- Converter
Radar Tower- Converter
Nettle- Converter ×2
Hovercraft Platformdone 4:37 · typical 4:27- Converter
Seekerdone 4:42
- 3
Hover raid to Vehicle Plant
Economy
7Wind+4 vs standard
3Converter−3 vs standard
Order
Eat Hovercraft Platform
Advanced Geothermal Powerplant after 11 wind, 11 converter, 6 con turretin 55% of games
Vehicle Plant after 18 wind, 11 converter, 7 con turretdone ~7:55, middle half 7:20–8:15
Builders
3 Con turret
Army
9 Seeker +9 vs standard
Some games also: energy storage (32%)
By 7:57 in all: 4 mex · 18 wind (standard 11) · 1 geo · 1 Advanced Geothermal Powerplant · 11 converter · 1 energy storage
The example game in this phase · 37 steps
- Con turret
Seeker ×3- Converter
Seeker- Converter
Seeker ×3- Converter
T2 mexdone 5:45 · typical 5:45
Seeker ×2- Converter
Seeker ×4
Eat Hovercraft Platformreclaimed for its metal- Converter
T2 mex- Converter ×3
T2 mex- Converter
Graverobber
T2 mex- Con turret ×2
Advanced Geothermal Powerplantdone 8:22 · typical 7:29- Wind ×4
Aircraft Plantdone 8:27
Scout plane ×2- Con turret
Scout plane- Con turret
Fighter- Con turret
Fighter ×5- Con turret
Fighter ×2- Metal storage
Fighter ×4- Con turret
Fighter ×5
Vehicle Plantdone 9:26 · typical 7:55
- 4
Vehicle Plant to 10:00
Economy
6Wind+2 vs standard
Order
Advanced Vehicle Plant after 18 wind, 11 converter, 7 con turretin 59% of games
Eat Vehicle Plant in 50% of games
Builders
1 Con turret
Some games also: Starlight (45%) · con vehicle (45%) · T2 con vehicle for allies (41%) · converter (36%) · jammer (32%)
The standard build makes here, this one skips: 2 converter · 2 Starlight
By 10:00 in all: 4 mex · 27 wind (standard 18) · 1 geo · 1 Advanced Geothermal Powerplant · 18 converter · 1 energy storage
The example game in this phase · 21 steps
Fighter
Con vehicle
Fighter
Advanced Vehicle Plantdone 9:54 · typical 8:55
Eat Vehicle Plantreclaimed for its metal
Fighter
Sentry
Eat Aircraft Plantreclaimed for its metal
T2 con vehiclefor Front
Sentry
T2 con vehicle
Sentry
Jammer
Radar vehicle
Sentry
Tracer
Mauser
Sentry
Mauser
Sentry
Jaguar
Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (33 OS, 12/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
1 Lazarus to Beach seafirst at 2:05 · in 86% of games
1 Con bot to Beach seafirst at 2:34 · in 86% of games
1 T2 con vehicle to Suicide front or Frontfirst at 9:12 · in 55% of games
You get
1 Light transport from Airfirst at 4:43 · in 36% of games
1 T2 con bot from Techfirst at 4:53 · in 91% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard geo
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
22 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard geo | Enemy metal destroyed: This build | Enemy metal destroyed: Standard geo | Own metal lost: This build | Own metal lost: Standard geo |
|---|---|---|---|---|---|---|
| 1:00 | 333 | 333 | 0 | 0 | 0 | 0 |
| 2:00 | 792 | 859 | 0 | 0 | 0 | 0 |
| 3:00 | 1524 | 1527 | 0 | 0 | 0 | 0 |
| 4:00 | 2856 | 2671 | 0 | 0 | 0 | 0 |
| 5:00 | 4098 | 3694 | 0 | 0 | 0 | 0 |
| 6:00 | 5939 | 5638 | 11 | 0 | 0 | 0 |
| 7:00 | 8279 | 8023 | 150 | 0 | 95 | 0 |
| 8:00 | 11222 | 11345 | 661 | 0 | 470 | 0 |
| 9:00 | 14406 | 14407 | 972 | 43 | 765 | 84 |
| 10:00 | 17919 | 17278 | 1522 | 479 | 850 | 200 |
| 11:00 | 20180 | 20120 | 1756 | 1748 | 1256 | 520 |
| 12:00 | 22514 | 22992 | 2963 | 3621 | 1825 | 1607 |
| 13:00 | 25719 | 25734 | 6043 | 5910 | 2840 | 2971 |
| 14:00 | 28444 | 28583 | 7020 | 8248 | 5280 | 4426 |
| 15:00 | 32861 | 31354 | 8268 | 10205 | 5435 | 5580 |
Team won much more often than the standard build, with higher economy and lower losses by 15:00.
- + Team win rate 82% vs 54% for standard build
- + Metal produced ahead of standard at every checkpoint to 15:00
- − Own metal lost by 10:00 triples standard (836 vs 260)
- − Raid itself only destroys a modest 1157 metal by 15:00
TheGeneraI
32.8 OS · 12/10/2026
Open source match ↗1 received units · includes a constructor
297 metal received · 47858 energy received
Typical milestones
Played most by
YogaBoy1584974games of this buildViltrum4games of this build0neTw02games of this buildVaticineur2games of this build_Hawkey_1game of this buildSupporting games
Pick a game to read and play it above.
TheGeneraI12/10/2026 · 33 OS↗YogaBoy15849710/10/2026 · 39 OS↗Vaticineur09/10/2026 · 32 OS↗Vaticineur05/10/2026 · 34 OS↗Immort30/09/2026 · 55 OS↗YogaBoy15849728/09/2026 · 43 OS↗Rysica12/09/2026 · 39 OS↗armjanus12/09/2026 · 43 OS↗14 more
0neTw011/09/2026 · 40 OS↗YogaBoy15849711/09/2026 · 47 OS↗Viltrum10/09/2026 · 41 OS↗Viltrum10/09/2026 · 42 OS↗YogaBoy15849709/09/2026 · 48 OS↗Optimusprimenutt08/09/2026 · 43 OS↗Viltrum06/09/2026 · 40 OS↗Viltrum03/09/2026 · 42 OS↗0neTw029/08/2026 · 34 OS↗PRO_InDaCluB27/08/2026 · 59 OS↗[Grump]Glorp_TTV19/08/2026 · 52 OS↗maxie1213/08/2026 · 30 OS↗_Hawkey_10/08/2026 · 59 OS↗Chronopolize03/08/2026 · 48 OS↗Beyond All Reason test-31578-8247b61
Naval balance tweaks on